feat(i18n): integrate i18next for internationalization support and add initial translation setup

This commit is contained in:
kever
2026-02-17 00:11:42 +08:00
parent dc73f6f6af
commit 9395f9d3af
8 changed files with 1081 additions and 445 deletions

View File

@@ -8,6 +8,7 @@ import {
Divider, Divider,
InputNumber, InputNumber,
Layout, Layout,
Modal,
Pagination, Pagination,
Row, Row,
Select, Select,
@@ -18,68 +19,27 @@ import {
import {AppstoreOutlined, FilterOutlined, ReloadOutlined, UserOutlined} from '@ant-design/icons'; import {AppstoreOutlined, FilterOutlined, ReloadOutlined, UserOutlined} from '@ant-design/icons';
import * as App from '../../wailsjs/go/service/App'; import * as App from '../../wailsjs/go/service/App';
import {useMessage} from '../utils/useMessage'; import {useMessage} from '../utils/useMessage';
import {
BonusStats,
Filters,
MainStatKey,
RawHero,
RawItem,
SetFilters,
StatKey,
emptyBonusStats,
emptyFilters,
emptySetFilters,
isFourPieceSet,
isTwoPieceSet,
} from '../utils/optimizer';
import './optimizer.css'; import './optimizer.css';
const {Content} = Layout; const {Content} = Layout;
const MAX_ITEMS_PER_SLOT = 150;
type RawItem = { const MAX_COMBOS = 200000;
id?: string | number; const MAX_RESULTS = 200;
gear?: string; const GEAR_SLOTS = ['Weapon', 'Helmet', 'Armor', 'Necklace', 'Ring', 'Boots'] as const;
set?: string;
main?: { type?: string; value?: number };
substats?: Array<{ type?: string; value?: number }>;
};
type RawHero = {
id?: string | number;
name?: string;
atk?: number;
def?: number;
hp?: number;
spd?: number;
cr?: number;
cd?: number;
eff?: number;
res?: number;
baseAtk?: number;
baseDef?: number;
baseHp?: number;
baseSpd?: number;
baseCr?: number;
baseCd?: number;
baseEff?: number;
baseRes?: number;
};
type StatKey = 'atk' | 'def' | 'hp' | 'spd' | 'cr' | 'cd' | 'acc' | 'res';
type StatRange = { min?: number; max?: number };
type Filters = Record<StatKey, StatRange>;
type MainStatKey =
| 'Attack'
| 'Defense'
| 'Health'
| 'AttackPercent'
| 'DefensePercent'
| 'HealthPercent'
| 'Speed'
| 'CriticalHitChancePercent'
| 'CriticalHitDamagePercent'
| 'EffectivenessPercent'
| 'EffectResistancePercent';
type ItemStats = {
atk: number;
def: number;
hp: number;
spd: number;
cr: number;
cd: number;
acc: number;
res: number;
atkPct: number;
defPct: number;
hpPct: number;
};
type BuildResult = { type BuildResult = {
key: string; key: string;
@@ -97,289 +57,38 @@ type BuildResult = {
}; };
const STAT_LABELS: Array<{key: StatKey; label: string}> = [ const STAT_LABELS: Array<{key: StatKey; label: string}> = [
{key: 'atk', label: '攻击'}, {key: 'atk', label: '\u653b\u51fb'},
{key: 'def', label: '防御'}, {key: 'def', label: '\u9632\u5fa1'},
{key: 'hp', label: '生命'}, {key: 'hp', label: '\u751f\u547d'},
{key: 'spd', label: '速度'}, {key: 'spd', label: '\u901f\u5ea6'},
{key: 'cr', label: '暴击'}, {key: 'cr', label: '\u66b4\u51fb'},
{key: 'cd', label: '爆伤'}, {key: 'cd', label: '\u7206\u4f24'},
{key: 'acc', label: '命中'}, {key: 'acc', label: '\u547d\u4e2d'},
{key: 'res', label: '抵抗'}, {key: 'res', label: '\u62b5\u6297'},
]; ];
const GEAR_SLOTS = ['Weapon', 'Helmet', 'Armor', 'Necklace', 'Ring', 'Boots'];
const MAX_ITEMS_PER_SLOT = 8;
const MAX_RESULTS = 200;
const MAX_COMBOS = 200000;
const FOUR_PIECE_SETS = new Set([
'AttackSet',
'SpeedSet',
'DestructionSet',
'LifestealSet',
'ProtectionSet',
'CounterSet',
'RageSet',
'RevengeSet',
'InjurySet',
'ReversalSet',
'RiposteSet',
'WarfareSet',
]);
const TWO_PIECE_SETS = new Set([
'HealthSet',
'DefenseSet',
'CriticalSet',
'HitSet',
'ResistSet',
'UnitySet',
'ImmunitySet',
'PenetrationSet',
'TorrentSet',
'PursuitSet',
]);
type SetFilters = {
set1: string[];
set2: string[];
set3: string[];
};
const emptyFilters: Filters = {
atk: {},
def: {},
hp: {},
spd: {},
cr: {},
cd: {},
acc: {},
res: {},
};
const emptySetFilters: SetFilters = {
set1: [],
set2: [],
set3: [],
};
const toNumber = (value: any) => {
if (typeof value !== 'number' || Number.isNaN(value)) return 0;
return value;
};
const buildItemStats = (item: RawItem): ItemStats => {
const stats: ItemStats = {
atk: 0,
def: 0,
hp: 0,
spd: 0,
cr: 0,
cd: 0,
acc: 0,
res: 0,
atkPct: 0,
defPct: 0,
hpPct: 0,
};
const applyStat = (type?: string, value?: number) => {
if (!type) return;
const v = toNumber(value);
switch (type) {
case 'Attack':
stats.atk += v;
break;
case 'Defense':
stats.def += v;
break;
case 'Health':
stats.hp += v;
break;
case 'Speed':
stats.spd += v;
break;
case 'CriticalHitChancePercent':
stats.cr += v;
break;
case 'CriticalHitDamagePercent':
stats.cd += v;
break;
case 'EffectivenessPercent':
stats.acc += v;
break;
case 'EffectResistancePercent':
stats.res += v;
break;
case 'AttackPercent':
stats.atkPct += v;
break;
case 'DefensePercent':
stats.defPct += v;
break;
case 'HealthPercent':
stats.hpPct += v;
break;
default:
break;
}
};
if (item.main) {
applyStat(item.main.type, item.main.value);
}
if (Array.isArray(item.substats)) {
item.substats.forEach(sub => applyStat(sub.type, sub.value));
}
return stats;
};
const buildBaseStats = (hero?: RawHero) => {
return {
atk: toNumber(hero?.baseAtk ?? hero?.atk),
def: toNumber(hero?.baseDef ?? hero?.def),
hp: toNumber(hero?.baseHp ?? hero?.hp),
spd: toNumber(hero?.baseSpd ?? hero?.spd),
cr: toNumber(hero?.baseCr ?? hero?.cr),
cd: toNumber(hero?.baseCd ?? hero?.cd),
acc: toNumber(hero?.baseEff ?? hero?.eff),
res: toNumber(hero?.baseRes ?? hero?.res),
};
};
const getHeroStatValue = (hero: RawHero | null, key: StatKey) => { const getHeroStatValue = (hero: RawHero | null, key: StatKey) => {
if (!hero) return 0; if (!hero) return 0;
if (key === 'acc') return toNumber(hero.eff); switch (key) {
return toNumber((hero as any)[key]); case 'atk':
}; return hero.atk ?? hero.baseAtk ?? 0;
case 'def':
const scoreStats = (stats: ItemStats, baseStats: ReturnType<typeof buildBaseStats>) => { return hero.def ?? hero.baseDef ?? 0;
const atk = stats.atk + baseStats.atk * (stats.atkPct / 100); case 'hp':
const def = stats.def + baseStats.def * (stats.defPct / 100); return hero.hp ?? hero.baseHp ?? 0;
const hp = stats.hp + baseStats.hp * (stats.hpPct / 100); case 'spd':
return hero.spd ?? hero.baseSpd ?? 0;
return ( case 'cr':
stats.spd * 2 + return hero.cr ?? hero.baseCr ?? 0;
stats.cr + case 'cd':
stats.cd + return hero.cd ?? hero.baseCd ?? 0;
stats.acc + case 'acc':
stats.res + return hero.eff ?? hero.baseEff ?? 0;
(atk + def + hp) / 100 case 'res':
); return hero.res ?? hero.baseRes ?? 0;
}; default:
return 0;
const buildTotalStats = (statsList: ItemStats[], baseStats: ReturnType<typeof buildBaseStats>) => {
const totals: ItemStats = {
atk: 0,
def: 0,
hp: 0,
spd: 0,
cr: 0,
cd: 0,
acc: 0,
res: 0,
atkPct: 0,
defPct: 0,
hpPct: 0,
};
statsList.forEach(stats => {
totals.atk += stats.atk;
totals.def += stats.def;
totals.hp += stats.hp;
totals.spd += stats.spd;
totals.cr += stats.cr;
totals.cd += stats.cd;
totals.acc += stats.acc;
totals.res += stats.res;
totals.atkPct += stats.atkPct;
totals.defPct += stats.defPct;
totals.hpPct += stats.hpPct;
});
return {
atk: totals.atk + baseStats.atk + baseStats.atk * (totals.atkPct / 100),
def: totals.def + baseStats.def + baseStats.def * (totals.defPct / 100),
hp: totals.hp + baseStats.hp + baseStats.hp * (totals.hpPct / 100),
spd: totals.spd + baseStats.spd,
cr: totals.cr + baseStats.cr,
cd: totals.cd + baseStats.cd,
acc: totals.acc + baseStats.acc,
res: totals.res + baseStats.res,
};
};
const passesFilters = (totals: ReturnType<typeof buildTotalStats>, filters: Filters) => {
return STAT_LABELS.every(stat => {
const value = totals[stat.key];
const range = filters[stat.key];
if (range.min !== undefined && value < range.min) return false;
if (range.max !== undefined && value > range.max) return false;
return true;
});
};
const isFourPieceSet = (setName: string) => FOUR_PIECE_SETS.has(setName);
const isTwoPieceSet = (setName: string) => TWO_PIECE_SETS.has(setName);
const getCompletedSets = (items: RawItem[]) => {
const counts = new Map<string, number>();
items.forEach(item => {
if (!item.set) return;
counts.set(item.set, (counts.get(item.set) || 0) + 1);
});
const completed: string[] = [];
counts.forEach((count, setName) => {
if (FOUR_PIECE_SETS.has(setName) && count >= 4) {
completed.push(setName);
return;
} }
if (TWO_PIECE_SETS.has(setName) && count >= 2) {
const stacks = Math.floor(count / 2);
for (let i = 0; i < stacks; i += 1) {
completed.push(setName);
}
}
});
return completed;
};
const passesSetFilter = (items: RawItem[], setFilters: SetFilters) => {
if (setFilters.set1.length === 0 && setFilters.set2.length === 0 && setFilters.set3.length === 0) {
return true;
}
const counts = new Map<string, number>();
items.forEach(item => {
if (!item.set) return;
counts.set(item.set, (counts.get(item.set) || 0) + 1);
});
const hasAnyMatch = (sets: string[], required: number) => {
if (sets.length === 0) return true;
return sets.some(setName => (counts.get(setName) || 0) >= required);
};
const set1HasFour = setFilters.set1.some(isFourPieceSet);
const set1HasTwo = setFilters.set1.some(isTwoPieceSet);
if (set1HasFour && !set1HasTwo) {
if (!hasAnyMatch(setFilters.set1, 4)) return false;
if (!hasAnyMatch(setFilters.set2, 2)) return false;
return true;
}
if (set1HasTwo) {
if (!hasAnyMatch(setFilters.set1, 2)) return false;
if (!hasAnyMatch(setFilters.set2, 2)) return false;
if (!hasAnyMatch(setFilters.set3, 2)) return false;
return true;
}
return true;
}; };
export default function OptimizerPage() { export default function OptimizerPage() {
@@ -408,6 +117,9 @@ export default function OptimizerPage() {
const [selectedResult, setSelectedResult] = useState<BuildResult | null>(null); const [selectedResult, setSelectedResult] = useState<BuildResult | null>(null);
const [totalCombos, setTotalCombos] = useState(0); const [totalCombos, setTotalCombos] = useState(0);
const {success, error, info} = useMessage(); const {success, error, info} = useMessage();
const [bonusByHeroId, setBonusByHeroId] = useState<Record<string, BonusStats>>({});
const [bonusEditorOpen, setBonusEditorOpen] = useState(false);
const [bonusDraft, setBonusDraft] = useState<BonusStats>(emptyBonusStats);
const leftPanelsRef = useRef<HTMLDivElement | null>(null); const leftPanelsRef = useRef<HTMLDivElement | null>(null);
const [leftPanelsHeight, setLeftPanelsHeight] = useState<number | null>(null); const [leftPanelsHeight, setLeftPanelsHeight] = useState<number | null>(null);
@@ -423,24 +135,75 @@ export default function OptimizerPage() {
const filterCardRef = useRef<HTMLDivElement | null>(null); const filterCardRef = useRef<HTMLDivElement | null>(null);
const rightPanelRef = useRef<HTMLDivElement | null>(null); const rightPanelRef = useRef<HTMLDivElement | null>(null);
const INGAME_SET_MAP: Record<string, string> = {
set_acc: 'HitSet',
set_att: 'AttackSet',
set_coop: 'UnitySet',
set_counter: 'CounterSet',
set_cri_dmg: 'DestructionSet',
set_cri: 'CriticalSet',
set_def: 'DefenseSet',
set_immune: 'ImmunitySet',
set_max_hp: 'HealthSet',
set_penetrate: 'PenetrationSet',
set_rage: 'RageSet',
set_res: 'ResistSet',
set_revenge: 'RevengeSet',
set_scar: 'InjurySet',
set_speed: 'SpeedSet',
set_vampire: 'LifestealSet',
set_shield: 'ProtectionSet',
set_torrent: 'TorrentSet',
set_revenant: 'ReversalSet',
set_riposte: 'RiposteSet',
set_chase: 'PursuitSet',
set_opener: 'WarfareSet',
};
const setPickerOptions = [ const setPickerOptions = [
{key: 'All', label: '全部', setKey: ''}, {key: 'All', label: '全部', setKey: ''},
{key: 'AttackSet', label: '攻击套装', setKey: 'AttackSet'}, {key: 'AttackSet', label: '攻击套装', setKey: 'AttackSet'},
{key: 'DefenseSet', label: '防御套装', setKey: 'DefenseSet'}, {key: 'DefenseSet', label: '防御套装', setKey: 'DefenseSet'},
{key: 'HealthSet', label: '生命套装', setKey: 'HealthSet'}, {key: 'HealthSet', label: '生命套装', setKey: 'HealthSet'},
{key: 'SpeedSet', label: '速度套装', setKey: 'SpeedSet'}, {key: 'SpeedSet', label: '速度套装', setKey: 'SpeedSet'},
{key: 'CriticalSet', label: '暴击套装', setKey: 'CriticalSet'}, {key: 'CriticalSet', label: '暴击套装', setKey: 'CriticalSet'},
{key: 'HitSet', label: '命中套装', setKey: 'HitSet'}, {key: 'HitSet', label: '命中套装', setKey: 'HitSet'},
{key: 'ResistSet', label: '抵抗套装', setKey: 'ResistSet'}, {key: 'ResistSet', label: '抵抗套装', setKey: 'ResistSet'},
{key: 'LifestealSet', label: '吸血套装', setKey: 'LifestealSet'}, {key: 'LifestealSet', label: '吸血套装', setKey: 'LifestealSet'},
{key: 'UnitySet', label: '夹攻套装', setKey: 'UnitySet'},
{key: 'RageSet', label: '愤怒套装', setKey: 'RageSet'},
{key: 'RevengeSet', label: '憨恨套装', setKey: 'RevengeSet'},
{key: 'DestructionSet', label: '破灭套装', setKey: 'DestructionSet'}, {key: 'DestructionSet', label: '破灭套装', setKey: 'DestructionSet'},
{key: 'CounterSet', label: '反击套装', setKey: 'CounterSet'}, {key: 'CounterSet', label: '反击套装', setKey: 'CounterSet'},
{key: 'ImmunitySet', label: '免疫套装', setKey: 'ImmunitySet'}, {key: 'ImmunitySet', label: '免疫套装', setKey: 'ImmunitySet'},
{key: 'PenetrationSet', label: '穿透套装', setKey: 'PenetrationSet'}, {key: 'PenetrationSet', label: '穿透套装', setKey: 'PenetrationSet'},
{key: 'RevengeSet', label: '复仇套装', setKey: 'RevengeSet'},
{key: 'InjurySet', label: '伤口套装', setKey: 'InjurySet'}, {key: 'InjurySet', label: '伤口套装', setKey: 'InjurySet'},
{key: 'ProtectionSet', label: '守护套装', setKey: 'ProtectionSet'},
{key: 'TorrentSet', label: '激流套装', setKey: 'TorrentSet'},
{key: 'ReversalSet', label: '逆袭套装', setKey: 'ReversalSet'},
{key: 'RiposteSet', label: '回击套装', setKey: 'RiposteSet'},
{key: 'WarfareSet', label: '开战套装', setKey: 'WarfareSet'},
{key: 'PursuitSet', label: '追击套装', setKey: 'PursuitSet'},
]; ];
const setPickerRows = Math.ceil(setPickerOptions.length / 2);
const setPickerListHeight = 28 + setPickerRows * 46 + Math.max(0, setPickerRows - 1) * 8;
const setCounts = useMemo(() => {
const counts: Record<string, number> = {};
let total = 0;
parsedItems.forEach(item => {
const setKey = item.set || (item.f ? INGAME_SET_MAP[item.f as string] : undefined);
if (!setKey) return;
counts[setKey] = (counts[setKey] || 0) + 1;
total += 1;
});
counts[''] = total;
return counts;
}, [parsedItems]);
const getSetLabel = (values: string[]) => { const getSetLabel = (values: string[]) => {
const key = values[0]; const key = values[0];
if (!key) return '套装'; if (!key) return '套装';
@@ -450,7 +213,7 @@ export default function OptimizerPage() {
const openSetPicker = (target: 'set1' | 'set2' | 'set3', event: React.MouseEvent<HTMLElement>) => { const openSetPicker = (target: 'set1' | 'set2' | 'set3', event: React.MouseEvent<HTMLElement>) => {
const modalWidth = 520; const modalWidth = 520;
const modalHeight = 520; const modalHeight = Math.min(window.innerHeight - 20, setPickerListHeight);
const offset = 0; const offset = 0;
let left = 0; let left = 0;
let top = 0; let top = 0;
@@ -571,18 +334,44 @@ const getMainStatLabel = (target: 'necklace' | 'ring' | 'boots', value: MainStat
return parsedHeroes.find(hero => hero.id === selectedHeroId) || null; return parsedHeroes.find(hero => hero.id === selectedHeroId) || null;
}, [parsedHeroes, selectedHeroId]); }, [parsedHeroes, selectedHeroId]);
const selectedHeroKey = selectedHeroId == null ? '' : String(selectedHeroId);
const selectedHeroBonus = bonusByHeroId[selectedHeroKey] || emptyBonusStats;
const loadLatestData = async () => { const loadLatestData = async () => {
setLoading(true); setLoading(true);
try { try {
const parsed = await App.GetLatestParsedDataFromDatabase(); const [parsed, templates] = await Promise.all([
App.GetLatestParsedDataFromDatabase(),
App.GetHeroTemplates(),
]);
const items = (parsed?.items || []) as RawItem[]; const items = (parsed?.items || []) as RawItem[];
const heroes = (parsed?.heroes || []) as RawHero[]; const heroTemplates = (templates || []).map(t => ({
id: t.code,
code: t.code,
name: t.name,
baseAtk: t.baseAtk,
baseDef: t.baseDef,
baseHp: t.baseHp,
baseSpd: t.baseSpd,
baseCr: t.baseCr,
baseCd: t.baseCd,
baseEff: t.baseEff,
baseRes: t.baseRes,
atk: t.baseAtk,
def: t.baseDef,
hp: t.baseHp,
spd: t.baseSpd,
cr: t.baseCr,
cd: t.baseCd,
eff: t.baseEff,
res: t.baseRes,
})) as RawHero[];
setParsedItems(items); setParsedItems(items);
setParsedHeroes(heroes); setParsedHeroes(heroTemplates);
if (heroes.length > 0) { if (heroTemplates.length > 0) {
setSelectedHeroId(heroes[0].id || ''); setSelectedHeroId(heroTemplates[0].id || '');
} }
if (items.length === 0 && heroes.length === 0) { if (items.length === 0 && heroTemplates.length === 0) {
info('暂无解析数据'); info('暂无解析数据');
} else { } else {
success('数据加载成功'); success('数据加载成功');
@@ -650,108 +439,51 @@ const getMainStatLabel = (target: 'necklace' | 'ring' | 'boots', value: MainStat
setTotalCombos(0); setTotalCombos(0);
}; };
const buildResults = () => { const buildResults = async () => {
console.log('OptimizerPage buildResults clicked');
if (!selectedHero) { if (!selectedHero) {
info('请先选择英雄'); info('\u8bf7\u5148\u9009\u62e9\u82f1\u96c4');
return; return;
} }
if (parsedItems.length === 0) { if (parsedItems.length === 0) {
info('暂无装备数据'); info('\u6682\u65e0\u88c5\u5907\u6570\u636e');
return; return;
} }
try {
const baseStats = buildBaseStats(selectedHero); console.log('OptimizeBuilds calling', {
const items = parsedItems; heroId: String(selectedHero.id ?? ''),
setFilters,
const itemsByGear = new Map<string, RawItem[]>(); statFilters,
GEAR_SLOTS.forEach(slot => itemsByGear.set(slot, [])); mainStatFilters,
items.forEach(item => { weightValues,
if (item.gear && itemsByGear.has(item.gear)) { bonusStats: selectedHeroBonus,
itemsByGear.get(item.gear)!.push(item);
}
}); });
const resp = await App.OptimizeBuilds({
const statsCache = new Map<RawItem, ItemStats>(); heroId: String(selectedHero.code ?? ''),
const topItemsByGear: RawItem[][] = []; setFilters,
statFilters,
for (const slot of GEAR_SLOTS) { mainStatFilters,
const slotItems = itemsByGear.get(slot) || []; weightValues,
const scored = slotItems.map(item => { bonusStats: selectedHeroBonus,
const stats = buildItemStats(item); maxItemsPerSlot: MAX_ITEMS_PER_SLOT,
statsCache.set(item, stats); maxCombos: MAX_COMBOS,
return { maxResults: MAX_RESULTS,
item, } as any);
score: scoreStats(stats, baseStats), console.log('OptimizeBuilds returned', resp);
}; const nextResults = (resp?.results || []) as BuildResult[];
}); setTotalCombos(resp?.totalCombos || 0);
scored.sort((a, b) => b.score - a.score); setResults(nextResults);
topItemsByGear.push(scored.slice(0, MAX_ITEMS_PER_SLOT).map(x => x.item)); setSelectedResult(nextResults[0] || null);
if (nextResults.length > 0) {
success(`\u914d\u88c5\u5b8c\u6210\uff0c\u5171 ${nextResults.length} \u6761\u7ed3\u679c`);
} }
if (nextResults.length === 0) {
const combos = topItemsByGear.reduce((acc, list) => acc * Math.max(list.length, 1), 1); info('\u6ca1\u6709\u7b26\u5408\u6761\u4ef6\u7684\u914d\u88c5\u7ed3\u679c');
setTotalCombos(combos);
const resultsBuffer: BuildResult[] = [];
let comboCount = 0;
const [weapons, helmets, armors, necklaces, rings, boots] = topItemsByGear;
for (const w of weapons) {
for (const h of helmets) {
for (const a of armors) {
for (const n of necklaces) {
for (const r of rings) {
for (const b of boots) {
comboCount += 1;
if (comboCount > MAX_COMBOS) break;
const itemsList = [w, h, a, n, r, b];
if (!passesSetFilter(itemsList, setFilters)) continue;
const statsList = itemsList.map(item => statsCache.get(item) || buildItemStats(item));
const totals = buildTotalStats(statsList, baseStats);
if (!passesFilters(totals, statFilters)) continue;
const completedSets = getCompletedSets(itemsList);
const setNames = completedSets.length > 0 ? completedSets.join('/') : '无套装';
const score =
totals.spd * 2 +
totals.cr +
totals.cd +
totals.acc +
totals.res +
(totals.atk + totals.def + totals.hp) / 100;
resultsBuffer.push({
key: itemsList.map(item => item.id).join('-'),
sets: setNames || '未知套装',
atk: Math.round(totals.atk),
def: Math.round(totals.def),
hp: Math.round(totals.hp),
spd: Math.round(totals.spd),
cr: Math.round(totals.cr),
cd: Math.round(totals.cd),
acc: Math.round(totals.acc),
res: Math.round(totals.res),
score,
items: itemsList,
});
} }
if (comboCount > MAX_COMBOS) break; } catch (err) {
} const msg = err instanceof Error ? err.message : '\u914d\u88c5\u5931\u8d25';
if (comboCount > MAX_COMBOS) break; error(msg);
} console.error('OptimizeBuilds error:', err);
if (comboCount > MAX_COMBOS) break;
}
if (comboCount > MAX_COMBOS) break;
}
if (comboCount > MAX_COMBOS) break;
}
resultsBuffer.sort((a, b) => b.score - a.score);
const finalResults = resultsBuffer.slice(0, MAX_RESULTS);
setResults(finalResults);
setSelectedResult(finalResults[0] || null);
if (finalResults.length === 0) {
info('没有符合条件的配装结果');
} }
}; };
@@ -784,6 +516,16 @@ const getMainStatLabel = (target: 'necklace' | 'ring' | 'boots', value: MainStat
options={heroOptions} options={heroOptions}
placeholder="请选择英雄" placeholder="请选择英雄"
/> />
<Button
size="small"
onClick={() => {
if (!selectedHeroKey) return;
setBonusDraft({...selectedHeroBonus});
setBonusEditorOpen(true);
}}
>
{'\u7f16\u8f91\u989d\u5916\u52a0\u6210'}
</Button>
</div> </div>
</Col> </Col>
<Col span={6}> <Col span={6}>
@@ -900,8 +642,9 @@ const getMainStatLabel = (target: 'necklace' | 'ring' | 'boots', value: MainStat
</div> </div>
</div> </div>
<div className="optimizer-weight-panel" style={leftPanelsHeight ? {height: leftPanelsHeight} : undefined}> <div className="optimizer-weight-panel" style={leftPanelsHeight ? {height: leftPanelsHeight} : undefined}>
<div className="optimizer-weight-row optimizer-weight-row-no-label"> <div className="optimizer-weight-row">
<span className="optimizer-weight-icon"></span> <span className="optimizer-weight-icon"></span>
<span className="optimizer-weight-label"></span>
<Slider <Slider
min={0} min={0}
max={5} max={5}
@@ -1077,6 +820,75 @@ const getMainStatLabel = (target: 'necklace' | 'ring' | 'boots', value: MainStat
</Card> </Card>
</Content> </Content>
</Layout> </Layout>
<Modal
open={bonusEditorOpen}
title={'\u989d\u5916\u52a0\u6210'}
onCancel={() => setBonusEditorOpen(false)}
onOk={() => {
if (!selectedHeroKey) return;
setBonusByHeroId(prev => ({...prev, [selectedHeroKey]: bonusDraft}));
setBonusEditorOpen(false);
}}
>
<div style={{display: 'grid', gridTemplateColumns: '1fr 1fr', gap: 12}}>
<div>
<div>{'\u653b\u51fb'}</div>
<InputNumber value={bonusDraft.atk} onChange={v => setBonusDraft(prev => ({...prev, atk: Number(v || 0)}))} style={{width: '100%'}} />
</div>
<div>
<div>{'\u653b\u51fb%'}</div>
<InputNumber value={bonusDraft.atkPct} onChange={v => setBonusDraft(prev => ({...prev, atkPct: Number(v || 0)}))} style={{width: '100%'}} />
</div>
<div>
<div>{'\u9632\u5fa1'}</div>
<InputNumber value={bonusDraft.def} onChange={v => setBonusDraft(prev => ({...prev, def: Number(v || 0)}))} style={{width: '100%'}} />
</div>
<div>
<div>{'\u9632\u5fa1%'}</div>
<InputNumber value={bonusDraft.defPct} onChange={v => setBonusDraft(prev => ({...prev, defPct: Number(v || 0)}))} style={{width: '100%'}} />
</div>
<div>
<div>{'\u751f\u547d'}</div>
<InputNumber value={bonusDraft.hp} onChange={v => setBonusDraft(prev => ({...prev, hp: Number(v || 0)}))} style={{width: '100%'}} />
</div>
<div>
<div>{'\u751f\u547d%'}</div>
<InputNumber value={bonusDraft.hpPct} onChange={v => setBonusDraft(prev => ({...prev, hpPct: Number(v || 0)}))} style={{width: '100%'}} />
</div>
<div>
<div>{'\u901f\u5ea6'}</div>
<InputNumber value={bonusDraft.spd} onChange={v => setBonusDraft(prev => ({...prev, spd: Number(v || 0)}))} style={{width: '100%'}} />
</div>
<div>
<div>{'\u66b4\u51fb\u7387'}</div>
<InputNumber value={bonusDraft.cr} onChange={v => setBonusDraft(prev => ({...prev, cr: Number(v || 0)}))} style={{width: '100%'}} />
</div>
<div>
<div>{'\u66b4\u51fb\u4f24\u5bb3'}</div>
<InputNumber value={bonusDraft.cd} onChange={v => setBonusDraft(prev => ({...prev, cd: Number(v || 0)}))} style={{width: '100%'}} />
</div>
<div>
<div>{'\u6548\u679c\u547d\u4e2d'}</div>
<InputNumber value={bonusDraft.eff} onChange={v => setBonusDraft(prev => ({...prev, eff: Number(v || 0)}))} style={{width: '100%'}} />
</div>
<div>
<div>{'\u6548\u679c\u6297\u6027'}</div>
<InputNumber value={bonusDraft.res} onChange={v => setBonusDraft(prev => ({...prev, res: Number(v || 0)}))} style={{width: '100%'}} />
</div>
<div>
<div>{'\u6700\u7ec8\u653b\u51fb\u500d\u7387%'}</div>
<InputNumber value={bonusDraft.finalAtkMultiplier} onChange={v => setBonusDraft(prev => ({...prev, finalAtkMultiplier: Number(v || 0)}))} style={{width: '100%'}} />
</div>
<div>
<div>{'\u6700\u7ec8\u9632\u5fa1\u500d\u7387%'}</div>
<InputNumber value={bonusDraft.finalDefMultiplier} onChange={v => setBonusDraft(prev => ({...prev, finalDefMultiplier: Number(v || 0)}))} style={{width: '100%'}} />
</div>
<div>
<div>{'\u6700\u7ec8\u751f\u547d\u500d\u7387%'}</div>
<InputNumber value={bonusDraft.finalHpMultiplier} onChange={v => setBonusDraft(prev => ({...prev, finalHpMultiplier: Number(v || 0)}))} style={{width: '100%'}} />
</div>
</div>
</Modal>
{setPickerOpen && {setPickerOpen &&
createPortal( createPortal(
<div <div
@@ -1088,7 +900,7 @@ const getMainStatLabel = (target: 'necklace' | 'ring' | 'boots', value: MainStat
style={{top: setPickerPos.top, left: setPickerPos.left}} style={{top: setPickerPos.top, left: setPickerPos.left}}
onMouseDown={(event) => event.stopPropagation()} onMouseDown={(event) => event.stopPropagation()}
> >
<div className="optimizer-set-modal-list"> <div className="optimizer-set-modal-list" style={{maxHeight: setPickerListHeight}}>
{setPickerOptions.map(option => ( {setPickerOptions.map(option => (
<button <button
key={option.key} key={option.key}
@@ -1121,7 +933,7 @@ const getMainStatLabel = (target: 'necklace' | 'ring' | 'boots', value: MainStat
> >
<span className="optimizer-set-modal-icon"></span> <span className="optimizer-set-modal-icon"></span>
<span className="optimizer-set-modal-label">{option.label}</span> <span className="optimizer-set-modal-label">{option.label}</span>
<span className="optimizer-set-modal-count">{Math.floor(Math.random() * 200)}</span> <span className="optimizer-set-modal-count">{setCounts[option.setKey] || 0}</span>
</button> </button>
))} ))}
</div> </div>

View File

@@ -1,5 +1,43 @@
export namespace model { export namespace model {
export class BonusStats {
atk: number;
def: number;
hp: number;
atkPct: number;
defPct: number;
hpPct: number;
spd: number;
cr: number;
cd: number;
eff: number;
res: number;
finalAtkMultiplier: number;
finalDefMultiplier: number;
finalHpMultiplier: number;
static createFrom(source: any = {}) {
return new BonusStats(source);
}
constructor(source: any = {}) {
if ('string' === typeof source) source = JSON.parse(source);
this.atk = source["atk"];
this.def = source["def"];
this.hp = source["hp"];
this.atkPct = source["atkPct"];
this.defPct = source["defPct"];
this.hpPct = source["hpPct"];
this.spd = source["spd"];
this.cr = source["cr"];
this.cd = source["cd"];
this.eff = source["eff"];
this.res = source["res"];
this.finalAtkMultiplier = source["finalAtkMultiplier"];
this.finalDefMultiplier = source["finalDefMultiplier"];
this.finalHpMultiplier = source["finalHpMultiplier"];
}
}
export class CaptureStatus { export class CaptureStatus {
is_capturing: boolean; is_capturing: boolean;
status: string; status: string;
@@ -16,6 +54,36 @@ export namespace model {
this.error = source["error"]; this.error = source["error"];
} }
} }
export class HeroTemplate {
code: string;
name: string;
baseAtk: number;
baseDef: number;
baseHp: number;
baseSpd: number;
baseCr: number;
baseCd: number;
baseEff: number;
baseRes: number;
static createFrom(source: any = {}) {
return new HeroTemplate(source);
}
constructor(source: any = {}) {
if ('string' === typeof source) source = JSON.parse(source);
this.code = source["code"];
this.name = source["name"];
this.baseAtk = source["baseAtk"];
this.baseDef = source["baseDef"];
this.baseHp = source["baseHp"];
this.baseSpd = source["baseSpd"];
this.baseCr = source["baseCr"];
this.baseCd = source["baseCd"];
this.baseEff = source["baseEff"];
this.baseRes = source["baseRes"];
}
}
export class NetworkInterface { export class NetworkInterface {
name: string; name: string;
description: string; description: string;
@@ -34,6 +102,222 @@ export namespace model {
this.is_loopback = source["is_loopback"]; this.is_loopback = source["is_loopback"];
} }
} }
export class OptimizeStat {
type: string;
value: number;
static createFrom(source: any = {}) {
return new OptimizeStat(source);
}
constructor(source: any = {}) {
if ('string' === typeof source) source = JSON.parse(source);
this.type = source["type"];
this.value = source["value"];
}
}
export class OptimizeItem {
id: any;
gear: string;
set: string;
f: string;
main?: OptimizeStat;
substats?: OptimizeStat[];
static createFrom(source: any = {}) {
return new OptimizeItem(source);
}
constructor(source: any = {}) {
if ('string' === typeof source) source = JSON.parse(source);
this.id = source["id"];
this.gear = source["gear"];
this.set = source["set"];
this.f = source["f"];
this.main = this.convertValues(source["main"], OptimizeStat);
this.substats = this.convertValues(source["substats"], OptimizeStat);
}
convertValues(a: any, classs: any, asMap: boolean = false): any {
if (!a) {
return a;
}
if (a.slice && a.map) {
return (a as any[]).map(elem => this.convertValues(elem, classs));
} else if ("object" === typeof a) {
if (asMap) {
for (const key of Object.keys(a)) {
a[key] = new classs(a[key]);
}
return a;
}
return new classs(a);
}
return a;
}
}
export class StatRange {
min?: number;
max?: number;
static createFrom(source: any = {}) {
return new StatRange(source);
}
constructor(source: any = {}) {
if ('string' === typeof source) source = JSON.parse(source);
this.min = source["min"];
this.max = source["max"];
}
}
export class SetFilters {
set1: string[];
set2: string[];
set3: string[];
static createFrom(source: any = {}) {
return new SetFilters(source);
}
constructor(source: any = {}) {
if ('string' === typeof source) source = JSON.parse(source);
this.set1 = source["set1"];
this.set2 = source["set2"];
this.set3 = source["set3"];
}
}
export class OptimizeRequest {
heroId: string;
setFilters: SetFilters;
statFilters: Record<string, StatRange>;
mainStatFilters: Record<string, string>;
weightValues: Record<string, number>;
bonusStats: BonusStats;
maxItemsPerSlot: number;
maxCombos: number;
maxResults: number;
static createFrom(source: any = {}) {
return new OptimizeRequest(source);
}
constructor(source: any = {}) {
if ('string' === typeof source) source = JSON.parse(source);
this.heroId = source["heroId"];
this.setFilters = this.convertValues(source["setFilters"], SetFilters);
this.statFilters = this.convertValues(source["statFilters"], StatRange, true);
this.mainStatFilters = source["mainStatFilters"];
this.weightValues = source["weightValues"];
this.bonusStats = this.convertValues(source["bonusStats"], BonusStats);
this.maxItemsPerSlot = source["maxItemsPerSlot"];
this.maxCombos = source["maxCombos"];
this.maxResults = source["maxResults"];
}
convertValues(a: any, classs: any, asMap: boolean = false): any {
if (!a) {
return a;
}
if (a.slice && a.map) {
return (a as any[]).map(elem => this.convertValues(elem, classs));
} else if ("object" === typeof a) {
if (asMap) {
for (const key of Object.keys(a)) {
a[key] = new classs(a[key]);
}
return a;
}
return new classs(a);
}
return a;
}
}
export class OptimizeResult {
key: string;
sets: string;
atk: number;
def: number;
hp: number;
spd: number;
cr: number;
cd: number;
acc: number;
res: number;
score: number;
items: OptimizeItem[];
static createFrom(source: any = {}) {
return new OptimizeResult(source);
}
constructor(source: any = {}) {
if ('string' === typeof source) source = JSON.parse(source);
this.key = source["key"];
this.sets = source["sets"];
this.atk = source["atk"];
this.def = source["def"];
this.hp = source["hp"];
this.spd = source["spd"];
this.cr = source["cr"];
this.cd = source["cd"];
this.acc = source["acc"];
this.res = source["res"];
this.score = source["score"];
this.items = this.convertValues(source["items"], OptimizeItem);
}
convertValues(a: any, classs: any, asMap: boolean = false): any {
if (!a) {
return a;
}
if (a.slice && a.map) {
return (a as any[]).map(elem => this.convertValues(elem, classs));
} else if ("object" === typeof a) {
if (asMap) {
for (const key of Object.keys(a)) {
a[key] = new classs(a[key]);
}
return a;
}
return new classs(a);
}
return a;
}
}
export class OptimizeResponse {
totalCombos: number;
results: OptimizeResult[];
static createFrom(source: any = {}) {
return new OptimizeResponse(source);
}
constructor(source: any = {}) {
if ('string' === typeof source) source = JSON.parse(source);
this.totalCombos = source["totalCombos"];
this.results = this.convertValues(source["results"], OptimizeResult);
}
convertValues(a: any, classs: any, asMap: boolean = false): any {
if (!a) {
return a;
}
if (a.slice && a.map) {
return (a as any[]).map(elem => this.convertValues(elem, classs));
} else if ("object" === typeof a) {
if (asMap) {
for (const key of Object.keys(a)) {
a[key] = new classs(a[key]);
}
return a;
}
return new classs(a);
}
return a;
}
}
export class ParsedResult { export class ParsedResult {
items: any[]; items: any[];
heroes: any[]; heroes: any[];
@@ -65,5 +349,6 @@ export namespace model {
} }
} }
} }

View File

@@ -18,6 +18,8 @@ export function GetCapturedData():Promise<Array<string>>;
export function GetCurrentDataForExport():Promise<string>; export function GetCurrentDataForExport():Promise<string>;
export function GetHeroTemplates():Promise<Array<model.HeroTemplate>>;
export function GetLatestParsedDataFromDatabase():Promise<model.ParsedResult>; export function GetLatestParsedDataFromDatabase():Promise<model.ParsedResult>;
export function GetNetworkInterfaces():Promise<Array<model.NetworkInterface>>; export function GetNetworkInterfaces():Promise<Array<model.NetworkInterface>>;
@@ -26,6 +28,8 @@ export function GetParsedDataByID(arg1:number):Promise<model.ParsedResult>;
export function GetParsedSessions():Promise<Array<model.ParsedSession>>; export function GetParsedSessions():Promise<Array<model.ParsedSession>>;
export function OptimizeBuilds(arg1:model.OptimizeRequest):Promise<model.OptimizeResponse>;
export function ParseData(arg1:Array<string>):Promise<string>; export function ParseData(arg1:Array<string>):Promise<string>;
export function ReadRawJsonFile():Promise<model.ParsedResult>; export function ReadRawJsonFile():Promise<model.ParsedResult>;

View File

@@ -34,6 +34,10 @@ export function GetCurrentDataForExport() {
return window['go']['service']['App']['GetCurrentDataForExport'](); return window['go']['service']['App']['GetCurrentDataForExport']();
} }
export function GetHeroTemplates() {
return window['go']['service']['App']['GetHeroTemplates']();
}
export function GetLatestParsedDataFromDatabase() { export function GetLatestParsedDataFromDatabase() {
return window['go']['service']['App']['GetLatestParsedDataFromDatabase'](); return window['go']['service']['App']['GetLatestParsedDataFromDatabase']();
} }
@@ -50,6 +54,10 @@ export function GetParsedSessions() {
return window['go']['service']['App']['GetParsedSessions'](); return window['go']['service']['App']['GetParsedSessions']();
} }
export function OptimizeBuilds(arg1) {
return window['go']['service']['App']['OptimizeBuilds'](arg1);
}
export function ParseData(arg1) { export function ParseData(arg1) {
return window['go']['service']['App']['ParseData'](arg1); return window['go']['service']['App']['ParseData'](arg1);
} }

View File

@@ -0,0 +1,15 @@
package model
// HeroTemplate represents template hero data from herodata.json.
type HeroTemplate struct {
Code string `json:"code"`
Name string `json:"name"`
BaseAtk float64 `json:"baseAtk"`
BaseDef float64 `json:"baseDef"`
BaseHp float64 `json:"baseHp"`
BaseSpd float64 `json:"baseSpd"`
BaseCr float64 `json:"baseCr"`
BaseCd float64 `json:"baseCd"`
BaseEff float64 `json:"baseEff"`
BaseRes float64 `json:"baseRes"`
}

106
internal/model/optimizer.go Normal file
View File

@@ -0,0 +1,106 @@
package model
// OptimizeStat represents a stat type/value pair.
type OptimizeStat struct {
Type string `json:"type"`
Value float64 `json:"value"`
}
// OptimizeItem represents the minimal item shape needed by the optimizer.
type OptimizeItem struct {
ID interface{} `json:"id"`
Gear string `json:"gear"`
Set string `json:"set"`
F string `json:"f"`
Main *OptimizeStat `json:"main,omitempty"`
Substats []OptimizeStat `json:"substats,omitempty"`
}
// OptimizeHero represents the minimal hero shape needed by the optimizer.
type OptimizeHero struct {
ID interface{} `json:"id"`
Code string `json:"code"`
Name string `json:"name"`
Atk float64 `json:"atk"`
Def float64 `json:"def"`
Hp float64 `json:"hp"`
Spd float64 `json:"spd"`
Cr float64 `json:"cr"`
Cd float64 `json:"cd"`
Eff float64 `json:"eff"`
Res float64 `json:"res"`
BaseAtk float64 `json:"baseAtk"`
BaseDef float64 `json:"baseDef"`
BaseHp float64 `json:"baseHp"`
BaseSpd float64 `json:"baseSpd"`
BaseCr float64 `json:"baseCr"`
BaseCd float64 `json:"baseCd"`
BaseEff float64 `json:"baseEff"`
BaseRes float64 `json:"baseRes"`
}
// StatRange defines a min/max filter.
type StatRange struct {
Min *float64 `json:"min,omitempty"`
Max *float64 `json:"max,omitempty"`
}
// SetFilters defines set filter groups.
type SetFilters struct {
Set1 []string `json:"set1"`
Set2 []string `json:"set2"`
Set3 []string `json:"set3"`
}
// BonusStats are hero-specific bonus modifiers.
type BonusStats struct {
Atk float64 `json:"atk"`
Def float64 `json:"def"`
Hp float64 `json:"hp"`
AtkPct float64 `json:"atkPct"`
DefPct float64 `json:"defPct"`
HpPct float64 `json:"hpPct"`
Spd float64 `json:"spd"`
Cr float64 `json:"cr"`
Cd float64 `json:"cd"`
Eff float64 `json:"eff"`
Res float64 `json:"res"`
FinalAtkMultiplier float64 `json:"finalAtkMultiplier"`
FinalDefMultiplier float64 `json:"finalDefMultiplier"`
FinalHpMultiplier float64 `json:"finalHpMultiplier"`
}
// OptimizeRequest represents optimizer input.
type OptimizeRequest struct {
HeroID string `json:"heroId"`
SetFilters SetFilters `json:"setFilters"`
StatFilters map[string]StatRange `json:"statFilters"`
MainStatFilters map[string]string `json:"mainStatFilters"`
WeightValues map[string]float64 `json:"weightValues"`
BonusStats BonusStats `json:"bonusStats"`
MaxItemsPerSlot int `json:"maxItemsPerSlot"`
MaxCombos int `json:"maxCombos"`
MaxResults int `json:"maxResults"`
}
// OptimizeResult is a single build result.
type OptimizeResult struct {
Key string `json:"key"`
Sets string `json:"sets"`
Atk float64 `json:"atk"`
Def float64 `json:"def"`
Hp float64 `json:"hp"`
Spd float64 `json:"spd"`
Cr float64 `json:"cr"`
Cd float64 `json:"cd"`
Acc float64 `json:"acc"`
Res float64 `json:"res"`
Score float64 `json:"score"`
Items []OptimizeItem `json:"items"`
}
// OptimizeResponse is the optimizer output.
type OptimizeResponse struct {
TotalCombos int `json:"totalCombos"`
Results []OptimizeResult `json:"results"`
}

View File

@@ -10,6 +10,7 @@ import (
"equipment-analyzer/internal/capture" "equipment-analyzer/internal/capture"
"equipment-analyzer/internal/config" "equipment-analyzer/internal/config"
"equipment-analyzer/internal/model" "equipment-analyzer/internal/model"
"equipment-analyzer/internal/optimizer"
"equipment-analyzer/internal/utils" "equipment-analyzer/internal/utils"
"github.com/wailsapp/wails/v2/pkg/runtime" "github.com/wailsapp/wails/v2/pkg/runtime"
) )
@@ -83,6 +84,71 @@ func (a *App) Shutdown(ctx context.Context) {
} }
} }
// OptimizeBuilds runs the optimizer on latest parsed data.
func (a *App) OptimizeBuilds(req model.OptimizeRequest) (*model.OptimizeResponse, error) {
log.Printf("[service] OptimizeBuilds entry heroId=%s", req.HeroID)
parsedResult, err := a.GetLatestParsedDataFromDatabase()
if err != nil {
log.Printf("[service] OptimizeBuilds get data failed: %v", err)
return nil, err
}
if parsedResult == nil || (len(parsedResult.Items) == 0 && len(parsedResult.Heroes) == 0) {
log.Printf("[service] OptimizeBuilds no data items=%d heroes=%d", len(parsedResult.Items), len(parsedResult.Heroes))
return &model.OptimizeResponse{TotalCombos: 0, Results: []model.OptimizeResult{}}, nil
}
items, err := optimizer.ParseItems(parsedResult.Items)
if err != nil {
log.Printf("[service] OptimizeBuilds parse items failed: %v", err)
return nil, fmt.Errorf("parse items failed: %w", err)
}
logMissingSetStats(parsedResult.Items)
heroes, err := optimizer.ParseHeroes(parsedResult.Heroes)
if err != nil {
log.Printf("[service] OptimizeBuilds parse heroes failed: %v", err)
return nil, fmt.Errorf("parse heroes failed: %w", err)
}
templates, err := a.parserService.GetHeroTemplates()
if err != nil {
log.Printf("[service] OptimizeBuilds hero templates missing: %v", err)
return nil, fmt.Errorf("未读取到英雄信息数据")
}
templateHeroes := make([]model.OptimizeHero, 0, len(templates))
for _, t := range templates {
templateHeroes = append(templateHeroes, model.OptimizeHero{
Code: t.Code,
Name: t.Name,
BaseAtk: t.BaseAtk,
BaseDef: t.BaseDef,
BaseHp: t.BaseHp,
BaseSpd: t.BaseSpd,
BaseCr: t.BaseCr,
BaseCd: t.BaseCd,
BaseEff: t.BaseEff,
BaseRes: t.BaseRes,
Atk: t.BaseAtk,
Def: t.BaseDef,
Hp: t.BaseHp,
Spd: t.BaseSpd,
Cr: t.BaseCr,
Cd: t.BaseCd,
Eff: t.BaseEff,
Res: t.BaseRes,
})
}
// Use template heroes for optimizer to match the template-based selection.
heroes = templateHeroes
log.Printf("[service] OptimizeBuilds parsed items=%d heroes=%d", len(items), len(heroes))
resp, err := optimizer.Optimize(items, heroes, req)
if err != nil {
log.Printf("[service] OptimizeBuilds optimize failed: %v", err)
return nil, err
}
log.Printf("[service] OptimizeBuilds done results=%d totalCombos=%d", len(resp.Results), resp.TotalCombos)
return resp, nil
}
// GetNetworkInterfaces returns available network interfaces. // GetNetworkInterfaces returns available network interfaces.
func (a *App) GetNetworkInterfaces() ([]model.NetworkInterface, error) { func (a *App) GetNetworkInterfaces() ([]model.NetworkInterface, error) {
interfaces, err := capture.GetNetworkInterfaces() interfaces, err := capture.GetNetworkInterfaces()
@@ -93,6 +159,11 @@ func (a *App) GetNetworkInterfaces() ([]model.NetworkInterface, error) {
return interfaces, nil return interfaces, nil
} }
// GetHeroTemplates returns template heroes from local herodata.json.
func (a *App) GetHeroTemplates() ([]model.HeroTemplate, error) {
return a.parserService.GetHeroTemplates()
}
// StartCapture starts capture on the given interface. // StartCapture starts capture on the given interface.
func (a *App) StartCapture(interfaceName string) error { func (a *App) StartCapture(interfaceName string) error {
if a.captureService.IsCapturing() { if a.captureService.IsCapturing() {
@@ -329,6 +400,7 @@ func (a *App) GetLatestParsedDataFromDatabase() (*model.ParsedResult, error) {
return nil, fmt.Errorf("failed to unmarshal items: %w", err) return nil, fmt.Errorf("failed to unmarshal items: %w", err)
} }
} }
logMissingSetStats(items)
var heroes []interface{} var heroes []interface{}
if heroesJSON != "" { if heroesJSON != "" {
@@ -424,6 +496,95 @@ func (a *App) GetAllAppSettings() (map[string]string, error) {
return a.databaseService.GetAllAppSettings() return a.databaseService.GetAllAppSettings()
} }
func logMissingSetStats(items []interface{}) {
if len(items) == 0 {
return
}
var total int
var emptyF int
var emptySet int
var healthF int
var healthSet int
var mapHp int
setCounts := map[string]int{}
uncategorized := 0
emptySetByF := map[string]int{}
emptySetByGear := map[string]int{}
ingameSetMap := map[string]string{
"set_acc": "HitSet",
"set_att": "AttackSet",
"set_coop": "UnitySet",
"set_counter": "CounterSet",
"set_cri_dmg": "DestructionSet",
"set_cri": "CriticalSet",
"set_def": "DefenseSet",
"set_immune": "ImmunitySet",
"set_max_hp": "HealthSet",
"set_penetrate": "PenetrationSet",
"set_rage": "RageSet",
"set_res": "ResistSet",
"set_revenge": "RevengeSet",
"set_scar": "InjurySet",
"set_speed": "SpeedSet",
"set_vampire": "LifestealSet",
"set_shield": "ProtectionSet",
"set_torrent": "TorrentSet",
"set_revenant": "ReversalSet",
"set_riposte": "RiposteSet",
"set_chase": "PursuitSet",
"set_opener": "WarfareSet",
}
for _, raw := range items {
item, ok := raw.(map[string]interface{})
if !ok {
continue
}
total++
if f, ok := item["f"]; !ok || f == nil || f == "" {
emptyF++
} else {
if f == "set_max_hp" {
healthF++
}
}
setValue, _ := item["set"].(string)
if setValue == "" {
emptySet++
fValue, _ := item["f"].(string)
if fValue != "" {
emptySetByF[fValue] = emptySetByF[fValue] + 1
}
if gear, ok := item["gear"].(string); ok && gear != "" {
emptySetByGear[gear] = emptySetByGear[gear] + 1
}
if fValue != "" {
if mapped, ok := ingameSetMap[fValue]; ok {
setCounts[mapped] = setCounts[mapped] + 1
} else {
uncategorized++
}
} else {
uncategorized++
}
} else {
setCounts[setValue] = setCounts[setValue] + 1
}
if set, ok := item["set"].(string); ok && set == "HealthSet" {
healthSet++
}
if f, ok := item["f"]; ok && f == "set_max_hp" {
mapHp++
}
}
log.Printf("[service] set stats: total=%d empty_f=%d empty_set=%d set_max_hp=%d HealthSet=%d mapped_hp=%d", total, emptyF, emptySet, healthF, healthSet, mapHp)
log.Printf("[service] set counts: %+v", setCounts)
log.Printf("[service] uncategorized items: %d", uncategorized)
if emptySet > 0 {
log.Printf("[service] empty set by f: %+v", emptySetByF)
log.Printf("[service] empty set by gear: %+v", emptySetByGear)
}
}
// StartCaptureWithFilter allows frontend to provide a custom BPF filter. // StartCaptureWithFilter allows frontend to provide a custom BPF filter.
func (a *App) StartCaptureWithFilter(interfaceName string, filter string) error { func (a *App) StartCaptureWithFilter(interfaceName string, filter string) error {
a.logger.Info("StartCaptureWithFilter requested", "interface", interfaceName, "filter", filter) a.logger.Info("StartCaptureWithFilter requested", "interface", interfaceName, "filter", filter)

View File

@@ -10,8 +10,12 @@ import (
"fmt" "fmt"
"io/ioutil" "io/ioutil"
"math" "math"
"os"
"path/filepath"
"sort"
"net/http" "net/http"
"strings" "strings"
"sync"
"time" "time"
) )
@@ -19,6 +23,9 @@ type ParserService struct {
config *config.Config config *config.Config
logger *utils.Logger logger *utils.Logger
hexParser *parser.HexParser hexParser *parser.HexParser
heroBase map[string]heroBaseStats
heroOnce sync.Once
heroErr error
} }
func NewParserService(cfg *config.Config, logger *utils.Logger) *ParserService { func NewParserService(cfg *config.Config, logger *utils.Logger) *ParserService {
@@ -26,6 +33,7 @@ func NewParserService(cfg *config.Config, logger *utils.Logger) *ParserService {
config: cfg, config: cfg,
logger: logger, logger: logger,
hexParser: parser.NewHexParser(), hexParser: parser.NewHexParser(),
heroBase: make(map[string]heroBaseStats),
} }
} }
@@ -207,6 +215,8 @@ func (ps *ParserService) convertSingleItem(item map[string]interface{}) map[stri
// convertUnits 转换英雄数据 // convertUnits 转换英雄数据
func (ps *ParserService) convertUnits(rawUnits []interface{}) []map[string]interface{} { func (ps *ParserService) convertUnits(rawUnits []interface{}) []map[string]interface{} {
var convertedUnits []map[string]interface{} var convertedUnits []map[string]interface{}
ps.ensureHeroBaseData()
for _, rawUnit := range rawUnits { for _, rawUnit := range rawUnits {
if unitMap, ok := rawUnit.(map[string]interface{}); ok { if unitMap, ok := rawUnit.(map[string]interface{}); ok {
@@ -225,6 +235,12 @@ func (ps *ParserService) convertUnits(rawUnits []interface{}) []map[string]inter
convertedUnit["awaken"] = z convertedUnit["awaken"] = z
} }
if code, ok := unitMap["code"].(string); ok && code != "" {
if base, ok := ps.heroBase[code]; ok {
ps.applyHeroBase(convertedUnit, base)
}
}
convertedUnits = append(convertedUnits, convertedUnit) convertedUnits = append(convertedUnits, convertedUnit)
} }
} }
@@ -520,3 +536,232 @@ func (ps *ParserService) convertItemsAllWithLog(rawItems []interface{}) []map[st
} }
return convertedItems return convertedItems
} }
type heroBaseStats struct {
Atk float64
Def float64
Hp float64
Spd float64
Cr float64
Cd float64
Eff float64
Res float64
}
type heroDataEntry struct {
Code string `json:"code"`
Name string `json:"name"`
CalculatedStatus struct {
Lv60SixStarFullyAwakened struct {
Atk float64 `json:"atk"`
Def float64 `json:"def"`
Hp float64 `json:"hp"`
Spd float64 `json:"spd"`
Chc float64 `json:"chc"`
Chd float64 `json:"chd"`
Eff float64 `json:"eff"`
Efr float64 `json:"efr"`
} `json:"lv60SixStarFullyAwakened"`
} `json:"calculatedStatus"`
}
func (ps *ParserService) ensureHeroBaseData() {
ps.heroOnce.Do(func() {
homeDir, err := os.UserHomeDir()
if err != nil {
ps.heroErr = err
ps.logger.Error("load hero data failed", "error", err)
return
}
path := filepath.Join(homeDir, ".equipment-analyzer", "herodata.json")
body, err := ioutil.ReadFile(path)
if err != nil {
ps.heroErr = err
ps.logger.Error("load hero data failed", "error", err)
return
}
var raw map[string]heroDataEntry
if err := json.Unmarshal(body, &raw); err != nil {
ps.heroErr = err
ps.logger.Error("load hero data failed", "error", err)
return
}
for _, entry := range raw {
if entry.Code == "" {
continue
}
stats := entry.CalculatedStatus.Lv60SixStarFullyAwakened
ps.heroBase[entry.Code] = heroBaseStats{
Atk: stats.Atk,
Def: stats.Def,
Hp: stats.Hp,
Spd: stats.Spd,
Cr: stats.Chc * 100,
Cd: stats.Chd * 100,
Eff: stats.Eff * 100,
Res: stats.Efr * 100,
}
}
ps.logger.Info("hero base data loaded", "count", len(ps.heroBase))
})
}
func (ps *ParserService) FillHeroBase(heroes []model.OptimizeHero) error {
ps.ensureHeroBaseData()
if len(ps.heroBase) == 0 {
return fmt.Errorf("hero base data not loaded")
}
for i := range heroes {
code := heroes[i].Code
if code == "" {
continue
}
base, ok := ps.heroBase[code]
if !ok {
continue
}
if heroes[i].BaseAtk == 0 {
heroes[i].BaseAtk = base.Atk
}
if heroes[i].BaseDef == 0 {
heroes[i].BaseDef = base.Def
}
if heroes[i].BaseHp == 0 {
heroes[i].BaseHp = base.Hp
}
if heroes[i].BaseSpd == 0 {
heroes[i].BaseSpd = base.Spd
}
if heroes[i].BaseCr == 0 {
heroes[i].BaseCr = base.Cr
}
if heroes[i].BaseCd == 0 {
heroes[i].BaseCd = base.Cd
}
if heroes[i].BaseEff == 0 {
heroes[i].BaseEff = base.Eff
}
if heroes[i].BaseRes == 0 {
heroes[i].BaseRes = base.Res
}
if heroes[i].Atk == 0 {
heroes[i].Atk = base.Atk
}
if heroes[i].Def == 0 {
heroes[i].Def = base.Def
}
if heroes[i].Hp == 0 {
heroes[i].Hp = base.Hp
}
if heroes[i].Spd == 0 {
heroes[i].Spd = base.Spd
}
if heroes[i].Cr == 0 {
heroes[i].Cr = base.Cr
}
if heroes[i].Cd == 0 {
heroes[i].Cd = base.Cd
}
if heroes[i].Eff == 0 {
heroes[i].Eff = base.Eff
}
if heroes[i].Res == 0 {
heroes[i].Res = base.Res
}
}
return nil
}
func (ps *ParserService) GetHeroTemplates() ([]model.HeroTemplate, error) {
homeDir, err := os.UserHomeDir()
if err != nil {
return nil, err
}
path := filepath.Join(homeDir, ".equipment-analyzer", "herodata.json")
body, err := ioutil.ReadFile(path)
if err != nil {
return nil, err
}
var raw map[string]heroDataEntry
if err := json.Unmarshal(body, &raw); err != nil {
return nil, err
}
list := make([]model.HeroTemplate, 0, len(raw))
for _, entry := range raw {
if entry.Code == "" {
continue
}
stats := entry.CalculatedStatus.Lv60SixStarFullyAwakened
list = append(list, model.HeroTemplate{
Code: entry.Code,
Name: entry.Name,
BaseAtk: stats.Atk,
BaseDef: stats.Def,
BaseHp: stats.Hp,
BaseSpd: stats.Spd,
BaseCr: stats.Chc * 100,
BaseCd: stats.Chd * 100,
BaseEff: stats.Eff * 100,
BaseRes: stats.Efr * 100,
})
}
sort.Slice(list, func(i, j int) bool {
return list[i].Name < list[j].Name
})
return list, nil
}
func (ps *ParserService) applyHeroBase(unit map[string]interface{}, base heroBaseStats) {
if _, ok := unit["baseAtk"]; !ok {
unit["baseAtk"] = base.Atk
}
if _, ok := unit["baseDef"]; !ok {
unit["baseDef"] = base.Def
}
if _, ok := unit["baseHp"]; !ok {
unit["baseHp"] = base.Hp
}
if _, ok := unit["baseSpd"]; !ok {
unit["baseSpd"] = base.Spd
}
if _, ok := unit["baseCr"]; !ok {
unit["baseCr"] = base.Cr
}
if _, ok := unit["baseCd"]; !ok {
unit["baseCd"] = base.Cd
}
if _, ok := unit["baseEff"]; !ok {
unit["baseEff"] = base.Eff
}
if _, ok := unit["baseRes"]; !ok {
unit["baseRes"] = base.Res
}
if _, ok := unit["atk"]; !ok {
unit["atk"] = base.Atk
}
if _, ok := unit["def"]; !ok {
unit["def"] = base.Def
}
if _, ok := unit["hp"]; !ok {
unit["hp"] = base.Hp
}
if _, ok := unit["spd"]; !ok {
unit["spd"] = base.Spd
}
if _, ok := unit["cr"]; !ok {
unit["cr"] = base.Cr
}
if _, ok := unit["cd"]; !ok {
unit["cd"] = base.Cd
}
if _, ok := unit["eff"]; !ok {
unit["eff"] = base.Eff
}
if _, ok := unit["res"]; !ok {
unit["res"] = base.Res
}
}