feat(database): add gearTxt field to parsed results and update related functions
This commit is contained in:
@@ -26,6 +26,7 @@ type ParserService struct {
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heroBase map[string]heroBaseStats
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heroOnce sync.Once
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heroErr error
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fallbackMainStatCount int
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}
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func NewParserService(cfg *config.Config, logger *utils.Logger) *ParserService {
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@@ -37,24 +38,43 @@ func NewParserService(cfg *config.Config, logger *utils.Logger) *ParserService {
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}
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}
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func (ps *ParserService) writeParseSnapshot(kind string, data []byte) {
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if len(data) == 0 {
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return
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}
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homeDir, err := os.UserHomeDir()
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if err != nil {
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return
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}
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dir := filepath.Join(homeDir, ".equipment-analyzer", "remote_parse_snapshots")
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if err := os.MkdirAll(dir, 0755); err != nil {
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return
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}
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stamp := time.Now().Format("20060102_150405.000")
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filename := filepath.Join(dir, stamp+"_"+kind+".json")
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_ = os.WriteFile(filename, data, 0644)
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}
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// ParseHexData 解析十六进制数据
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func (ps *ParserService) ParseHexData(hexDataList []string) (*model.ParsedResult, string, error) {
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if len(hexDataList) == 0 {
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ps.logger.Warn("没有数据需要解析")
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ps.logger.Warn("no data to parse")
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return &model.ParsedResult{
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Items: make([]interface{}, 0),
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Heroes: make([]interface{}, 0),
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}, "", nil
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}
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ps.logger.Info("开始远程解析数据", "count", len(hexDataList))
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ps.logger.Info("remote parse start", "count", len(hexDataList))
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url := "https://krivpfvxi0.execute-api.us-west-2.amazonaws.com/dev/getItems"
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reqBody := map[string]interface{}{
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"data": hexDataList,
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}
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jsonBytes, _ := json.Marshal(reqBody)
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client := &http.Client{Timeout: 15 * time.Second}
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ps.writeParseSnapshot("request", jsonBytes)
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client := &http.Client{Timeout: 60 * time.Second}
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req, err := http.NewRequest("POST", url, bytes.NewBuffer(jsonBytes))
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if err == nil {
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req.Header.Set("Content-Type", "application/json")
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@@ -62,23 +82,21 @@ func (ps *ParserService) ParseHexData(hexDataList []string) (*model.ParsedResult
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if err == nil && resp.StatusCode == 200 {
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defer resp.Body.Close()
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body, _ := ioutil.ReadAll(resp.Body)
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ps.writeParseSnapshot("response", body)
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// 新校验逻辑:校验data和units字段
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var raw map[string]interface{}
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if err := json.Unmarshal(body, &raw); err != nil {
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ps.logger.Error("远程json解析失败", "error", err)
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return nil, "", fmt.Errorf("远程json解析失败: %v", err)
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ps.logger.Error("remote json unmarshal failed", "error", err)
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return nil, "", fmt.Errorf("remote json unmarshal failed: %v", err)
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}
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// 校验data字段
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dataArr, dataOk := raw["data"].([]interface{})
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if !dataOk || len(dataArr) == 0 {
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ps.logger.Error("远程json校验失败,data字段缺失或为空")
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return nil, "", fmt.Errorf("远程json校验失败,data字段缺失或为空")
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ps.logger.Error("remote json validate failed: data missing or empty")
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return nil, "", fmt.Errorf("remote json validate failed: data missing or empty")
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}
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// 校验通过,直接解析数据
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ps.logger.Info("远程原始数据校验通过,开始解析")
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ps.logger.Info("remote json validate ok, start parse")
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parsedResult, err := ps.ReadRawJsonFile(string(body))
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if err != nil {
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return nil, "", err
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@@ -86,15 +104,15 @@ func (ps *ParserService) ParseHexData(hexDataList []string) (*model.ParsedResult
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return parsedResult, "", nil
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} else if err != nil {
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ps.logger.Error("远程解析请求失败", "error", err)
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return nil, "", fmt.Errorf("远程解析请求失败: %v", err)
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ps.logger.Error("remote parse request failed", "error", err)
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return nil, "", fmt.Errorf("remote parse request failed: %v", err)
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} else {
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ps.logger.Error("远程解析响应码异常", "status", resp.StatusCode)
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return nil, "", fmt.Errorf("远程解析响应码异常: %d", resp.StatusCode)
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ps.logger.Error("remote parse http status", "status", resp.StatusCode)
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return nil, "", fmt.Errorf("remote parse http status %d", resp.StatusCode)
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}
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} else {
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ps.logger.Error("远程解析请求构建失败", "error", err)
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return nil, "", fmt.Errorf("远程解析请求构建失败: %v", err)
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ps.logger.Error("remote parse request build failed", "error", err)
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return nil, "", fmt.Errorf("remote parse request build failed: %v", err)
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}
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}
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@@ -106,7 +124,62 @@ func (ps *ParserService) ReadRawJsonFile(rawJson string) (*model.ParsedResult, e
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return nil, err
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}
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// 提取装备和英雄数据
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// If input is already parsed (gear.txt export), use items/heroes directly.
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if itemsRaw, ok := rawData["items"].([]interface{}); ok {
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heroesRaw, _ := rawData["heroes"].([]interface{})
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parsedItems := ps.normalizeParsedItems(itemsRaw)
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result := &model.ParsedResult{
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Items: parsedItems,
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Heroes: heroesRaw,
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GearTxt: rawJson,
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}
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return result, nil
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}
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// If input is a mixed "data" array (remote parse response), split items/heroes.
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if dataRaw, ok := rawData["data"].([]interface{}); ok && len(dataRaw) > 0 {
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dataItems, dataHeroes := ps.splitDataArray(dataRaw)
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if len(dataItems) > 0 || len(dataHeroes) > 0 {
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ps.logger.Info("raw json format: mixed data array", "items", len(dataItems), "heroes", len(dataHeroes))
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// If heroes are not present in data array, fall back to units.
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var rawUnits []interface{}
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if unitsRaw, ok := rawData["units"].([]interface{}); ok && len(unitsRaw) > 0 {
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maxLen := 0
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for _, u := range unitsRaw {
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if arr, ok := u.([]interface{}); ok && len(arr) > maxLen {
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maxLen = len(arr)
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rawUnits = arr
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}
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}
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}
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parsedHeroes := dataHeroes
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if len(rawUnits) > 0 {
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parsedHeroes = rawUnits
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}
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ps.fallbackMainStatCount = 0
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convertedItems := ps.convertItemsAllWithLog(dataItems)
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ps.logger.Info("main stat fallback count", "count", ps.fallbackMainStatCount)
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convertedHeroes := ps.convertUnits(parsedHeroes)
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result := &model.ParsedResult{
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Items: make([]interface{}, len(convertedItems)),
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Heroes: make([]interface{}, len(convertedHeroes)),
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}
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for i, v := range convertedItems {
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result.Items[i] = v
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}
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for i, v := range convertedHeroes {
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result.Heroes[i] = v
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}
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result.GearTxt = rawJson
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return result, nil
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}
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}
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// 提取装备和英雄数?
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equips, _ := rawData["data"].([]interface{})
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// 修正:units 取最大长度的那组
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var rawUnits []interface{}
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@@ -131,8 +204,10 @@ func (ps *ParserService) ReadRawJsonFile(rawJson string) (*model.ParsedResult, e
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}
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// 转换装备数据
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ps.fallbackMainStatCount = 0
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convertedItems := ps.convertItemsAllWithLog(validEquips)
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// 转换英雄数据(只对最大组)
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ps.logger.Info("main stat fallback count", "count", ps.fallbackMainStatCount)
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// 转换英雄数据(只对最大组?
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convertedHeroes := ps.convertUnits(rawUnits)
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result := &model.ParsedResult{
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@@ -145,10 +220,115 @@ func (ps *ParserService) ReadRawJsonFile(rawJson string) (*model.ParsedResult, e
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for i, v := range convertedHeroes {
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result.Heroes[i] = v
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}
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result.GearTxt = rawJson
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return result, nil
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}
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func (ps *ParserService) isGearRecord(itemMap map[string]interface{}) bool {
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// Require set field if present in this raw format.
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if f, ok := itemMap["f"].(string); ok && f != "" {
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return true
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}
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// Allow already-normalized gear fields from other sources.
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if _, ok := itemMap["set"]; ok {
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return true
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}
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if _, ok := itemMap["gear"]; ok {
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return true
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}
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if _, ok := itemMap["type"]; ok {
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return true
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}
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if _, ok := itemMap["mainStatType"]; ok {
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return true
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}
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// Otherwise treat as non-gear to avoid including material-like records.
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return false
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}
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func (ps *ParserService) isHeroRecord(itemMap map[string]interface{}) bool {
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if name, ok := itemMap["name"].(string); ok && name != "" && name != "Unknown" {
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return true
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}
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if code, ok := itemMap["code"].(string); ok && strings.HasPrefix(code, "c") {
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return true
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}
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// heroes commonly have opt/exp fields
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if _, ok := itemMap["opt"]; ok {
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return true
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}
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if _, ok := itemMap["exp"]; ok {
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return true
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}
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return false
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}
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func (ps *ParserService) splitDataArray(data []interface{}) (items []interface{}, heroes []interface{}) {
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for _, entry := range data {
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itemMap, ok := entry.(map[string]interface{})
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if !ok || itemMap == nil {
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continue
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}
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if ps.isGearRecord(itemMap) {
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items = append(items, entry)
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continue
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}
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if ps.isHeroRecord(itemMap) {
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heroes = append(heroes, entry)
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continue
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}
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}
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return items, heroes
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}
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func (ps *ParserService) normalizeParsedItems(items []interface{}) []interface{} {
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for i, item := range items {
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itemMap, ok := item.(map[string]interface{})
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if !ok || itemMap == nil {
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continue
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}
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if _, exists := itemMap["main"]; exists {
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continue
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}
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op, opExists := itemMap["op"].([]interface{})
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if !opExists || len(op) == 0 {
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continue
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}
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mainOp, ok := op[0].([]interface{})
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if !ok || len(mainOp) < 2 {
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continue
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}
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mainOpType, _ := mainOp[0].(string)
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mainOpValue, _ := mainOp[1].(float64)
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if mainOpType == "" {
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continue
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}
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mainType := statByIngameStat[mainOpType]
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if mainType == "" {
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continue
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}
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var mainValue float64
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if ps.isFlat(mainOpType) {
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mainValue = mainOpValue
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} else {
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mainValue = ps.round10ths(mainOpValue * 100)
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}
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if mainValue == 0 || mainValue != mainValue {
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mainValue = 0
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}
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itemMap["main"] = map[string]interface{}{
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"type": mainType,
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"value": mainValue,
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}
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items[i] = itemMap
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}
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return items
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}
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// convertItems 转换装备数据
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func (ps *ParserService) convertItems(rawItems []interface{}) []map[string]interface{} {
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var convertedItems []map[string]interface{}
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@@ -197,10 +377,10 @@ func (ps *ParserService) convertSingleItem(item map[string]interface{}) map[stri
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// 转换增强
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ps.convertEnhance(converted)
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// 转换主属性
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// 转换主属?
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ps.convertMainStat(converted)
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// 转换副属性
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// 转换副属?
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ps.convertSubStats(converted)
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// 转换ID
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@@ -227,7 +407,7 @@ func (ps *ParserService) convertUnits(rawUnits []interface{}) []map[string]inter
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convertedUnit[key] = value
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}
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// 转换星星和觉醒
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// 转换星星和觉?
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if g, exists := unitMap["g"]; exists {
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convertedUnit["stars"] = g
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}
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@@ -335,6 +515,7 @@ func (ps *ParserService) convertEnhance(item map[string]interface{}) {
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func (ps *ParserService) convertMainStat(item map[string]interface{}) {
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op, opExists := item["op"].([]interface{})
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mainStatValue, mainStatExists := item["mainStatValue"].(float64)
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fallbackUsed := false
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if opExists && len(op) > 0 && mainStatExists {
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if mainOp, ok := op[0].([]interface{}); ok && len(mainOp) > 0 {
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@@ -359,6 +540,39 @@ func (ps *ParserService) convertMainStat(item map[string]interface{}) {
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}
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}
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}
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// Fallback: if main is missing, derive from op[0] value directly.
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if _, exists := item["main"]; !exists {
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if opExists && len(op) > 0 {
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if mainOp, ok := op[0].([]interface{}); ok && len(mainOp) >= 2 {
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mainOpType, _ := mainOp[0].(string)
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mainOpValue, _ := mainOp[1].(float64)
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if mainOpType != "" {
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mainType := statByIngameStat[mainOpType]
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if mainType != "" {
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var mainValue float64
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if ps.isFlat(mainOpType) {
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mainValue = mainOpValue
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} else {
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mainValue = ps.round10ths(mainOpValue * 100)
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}
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if mainValue == 0 || mainValue != mainValue {
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mainValue = 0
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}
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item["main"] = map[string]interface{}{
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"type": mainType,
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"value": mainValue,
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}
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fallbackUsed = true
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}
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}
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}
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}
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}
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if fallbackUsed {
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ps.fallbackMainStatCount++
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}
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}
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func (ps *ParserService) convertSubStats(item map[string]interface{}) {
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@@ -371,7 +585,7 @@ func (ps *ParserService) convertSubStats(item map[string]interface{}) {
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statAcc := make(map[string]map[string]interface{})
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// 处理副属性 (从索引1开始)
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// 处理副属?(从索?开?
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for i := 1; i < len(op); i++ {
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if opItem, ok := op[i].([]interface{}); ok && len(opItem) >= 2 {
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opType, _ := opItem[0].(string)
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@@ -417,7 +631,7 @@ func (ps *ParserService) convertSubStats(item map[string]interface{}) {
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}
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}
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// 转换为最终格式
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// 转换为最终格?
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var substats []interface{}
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for statType, statData := range statAcc {
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substat := map[string]interface{}{
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@@ -765,3 +979,4 @@ func (ps *ParserService) applyHeroBase(unit map[string]interface{}, base heroBas
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unit["res"] = base.Res
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}
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}
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Reference in New Issue
Block a user