Files
epic-ent/internal/ent/epicgvgdefenseteams_update.go

463 lines
15 KiB
Go

// Code generated by ent, DO NOT EDIT.
package ent
import (
"context"
"epic-ent/internal/ent/epicgvgdefenseteams"
"epic-ent/internal/ent/predicate"
"errors"
"fmt"
"time"
"entgo.io/ent/dialect/sql"
"entgo.io/ent/dialect/sql/sqlgraph"
"entgo.io/ent/schema/field"
)
// EpicGvgDefenseTeamsUpdate is the builder for updating EpicGvgDefenseTeams entities.
type EpicGvgDefenseTeamsUpdate struct {
config
hooks []Hook
mutation *EpicGvgDefenseTeamsMutation
}
// Where appends a list predicates to the EpicGvgDefenseTeamsUpdate builder.
func (_u *EpicGvgDefenseTeamsUpdate) Where(ps ...predicate.EpicGvgDefenseTeams) *EpicGvgDefenseTeamsUpdate {
_u.mutation.Where(ps...)
return _u
}
// SetDefenseHeroes sets the "defense_heroes" field.
func (_u *EpicGvgDefenseTeamsUpdate) SetDefenseHeroes(v string) *EpicGvgDefenseTeamsUpdate {
_u.mutation.SetDefenseHeroes(v)
return _u
}
// SetNillableDefenseHeroes sets the "defense_heroes" field if the given value is not nil.
func (_u *EpicGvgDefenseTeamsUpdate) SetNillableDefenseHeroes(v *string) *EpicGvgDefenseTeamsUpdate {
if v != nil {
_u.SetDefenseHeroes(*v)
}
return _u
}
// SetCreator sets the "creator" field.
func (_u *EpicGvgDefenseTeamsUpdate) SetCreator(v string) *EpicGvgDefenseTeamsUpdate {
_u.mutation.SetCreator(v)
return _u
}
// SetNillableCreator sets the "creator" field if the given value is not nil.
func (_u *EpicGvgDefenseTeamsUpdate) SetNillableCreator(v *string) *EpicGvgDefenseTeamsUpdate {
if v != nil {
_u.SetCreator(*v)
}
return _u
}
// SetCreateTime sets the "create_time" field.
func (_u *EpicGvgDefenseTeamsUpdate) SetCreateTime(v time.Time) *EpicGvgDefenseTeamsUpdate {
_u.mutation.SetCreateTime(v)
return _u
}
// SetNillableCreateTime sets the "create_time" field if the given value is not nil.
func (_u *EpicGvgDefenseTeamsUpdate) SetNillableCreateTime(v *time.Time) *EpicGvgDefenseTeamsUpdate {
if v != nil {
_u.SetCreateTime(*v)
}
return _u
}
// ClearCreateTime clears the value of the "create_time" field.
func (_u *EpicGvgDefenseTeamsUpdate) ClearCreateTime() *EpicGvgDefenseTeamsUpdate {
_u.mutation.ClearCreateTime()
return _u
}
// SetUpdater sets the "updater" field.
func (_u *EpicGvgDefenseTeamsUpdate) SetUpdater(v string) *EpicGvgDefenseTeamsUpdate {
_u.mutation.SetUpdater(v)
return _u
}
// SetNillableUpdater sets the "updater" field if the given value is not nil.
func (_u *EpicGvgDefenseTeamsUpdate) SetNillableUpdater(v *string) *EpicGvgDefenseTeamsUpdate {
if v != nil {
_u.SetUpdater(*v)
}
return _u
}
// SetUpdateTime sets the "update_time" field.
func (_u *EpicGvgDefenseTeamsUpdate) SetUpdateTime(v time.Time) *EpicGvgDefenseTeamsUpdate {
_u.mutation.SetUpdateTime(v)
return _u
}
// SetNillableUpdateTime sets the "update_time" field if the given value is not nil.
func (_u *EpicGvgDefenseTeamsUpdate) SetNillableUpdateTime(v *time.Time) *EpicGvgDefenseTeamsUpdate {
if v != nil {
_u.SetUpdateTime(*v)
}
return _u
}
// ClearUpdateTime clears the value of the "update_time" field.
func (_u *EpicGvgDefenseTeamsUpdate) ClearUpdateTime() *EpicGvgDefenseTeamsUpdate {
_u.mutation.ClearUpdateTime()
return _u
}
// SetDeleted sets the "deleted" field.
func (_u *EpicGvgDefenseTeamsUpdate) SetDeleted(v bool) *EpicGvgDefenseTeamsUpdate {
_u.mutation.SetDeleted(v)
return _u
}
// SetNillableDeleted sets the "deleted" field if the given value is not nil.
func (_u *EpicGvgDefenseTeamsUpdate) SetNillableDeleted(v *bool) *EpicGvgDefenseTeamsUpdate {
if v != nil {
_u.SetDeleted(*v)
}
return _u
}
// Mutation returns the EpicGvgDefenseTeamsMutation object of the builder.
func (_u *EpicGvgDefenseTeamsUpdate) Mutation() *EpicGvgDefenseTeamsMutation {
return _u.mutation
}
// Save executes the query and returns the number of nodes affected by the update operation.
func (_u *EpicGvgDefenseTeamsUpdate) Save(ctx context.Context) (int, error) {
return withHooks(ctx, _u.sqlSave, _u.mutation, _u.hooks)
}
// SaveX is like Save, but panics if an error occurs.
func (_u *EpicGvgDefenseTeamsUpdate) SaveX(ctx context.Context) int {
affected, err := _u.Save(ctx)
if err != nil {
panic(err)
}
return affected
}
// Exec executes the query.
func (_u *EpicGvgDefenseTeamsUpdate) Exec(ctx context.Context) error {
_, err := _u.Save(ctx)
return err
}
// ExecX is like Exec, but panics if an error occurs.
func (_u *EpicGvgDefenseTeamsUpdate) ExecX(ctx context.Context) {
if err := _u.Exec(ctx); err != nil {
panic(err)
}
}
// check runs all checks and user-defined validators on the builder.
func (_u *EpicGvgDefenseTeamsUpdate) check() error {
if v, ok := _u.mutation.DefenseHeroes(); ok {
if err := epicgvgdefenseteams.DefenseHeroesValidator(v); err != nil {
return &ValidationError{Name: "defense_heroes", err: fmt.Errorf(`ent: validator failed for field "EpicGvgDefenseTeams.defense_heroes": %w`, err)}
}
}
if v, ok := _u.mutation.Creator(); ok {
if err := epicgvgdefenseteams.CreatorValidator(v); err != nil {
return &ValidationError{Name: "creator", err: fmt.Errorf(`ent: validator failed for field "EpicGvgDefenseTeams.creator": %w`, err)}
}
}
if v, ok := _u.mutation.Updater(); ok {
if err := epicgvgdefenseteams.UpdaterValidator(v); err != nil {
return &ValidationError{Name: "updater", err: fmt.Errorf(`ent: validator failed for field "EpicGvgDefenseTeams.updater": %w`, err)}
}
}
return nil
}
func (_u *EpicGvgDefenseTeamsUpdate) sqlSave(ctx context.Context) (_node int, err error) {
if err := _u.check(); err != nil {
return _node, err
}
_spec := sqlgraph.NewUpdateSpec(epicgvgdefenseteams.Table, epicgvgdefenseteams.Columns, sqlgraph.NewFieldSpec(epicgvgdefenseteams.FieldID, field.TypeInt64))
if ps := _u.mutation.predicates; len(ps) > 0 {
_spec.Predicate = func(selector *sql.Selector) {
for i := range ps {
ps[i](selector)
}
}
}
if value, ok := _u.mutation.DefenseHeroes(); ok {
_spec.SetField(epicgvgdefenseteams.FieldDefenseHeroes, field.TypeString, value)
}
if value, ok := _u.mutation.Creator(); ok {
_spec.SetField(epicgvgdefenseteams.FieldCreator, field.TypeString, value)
}
if value, ok := _u.mutation.CreateTime(); ok {
_spec.SetField(epicgvgdefenseteams.FieldCreateTime, field.TypeTime, value)
}
if _u.mutation.CreateTimeCleared() {
_spec.ClearField(epicgvgdefenseteams.FieldCreateTime, field.TypeTime)
}
if value, ok := _u.mutation.Updater(); ok {
_spec.SetField(epicgvgdefenseteams.FieldUpdater, field.TypeString, value)
}
if value, ok := _u.mutation.UpdateTime(); ok {
_spec.SetField(epicgvgdefenseteams.FieldUpdateTime, field.TypeTime, value)
}
if _u.mutation.UpdateTimeCleared() {
_spec.ClearField(epicgvgdefenseteams.FieldUpdateTime, field.TypeTime)
}
if value, ok := _u.mutation.Deleted(); ok {
_spec.SetField(epicgvgdefenseteams.FieldDeleted, field.TypeBool, value)
}
if _node, err = sqlgraph.UpdateNodes(ctx, _u.driver, _spec); err != nil {
if _, ok := err.(*sqlgraph.NotFoundError); ok {
err = &NotFoundError{epicgvgdefenseteams.Label}
} else if sqlgraph.IsConstraintError(err) {
err = &ConstraintError{msg: err.Error(), wrap: err}
}
return 0, err
}
_u.mutation.done = true
return _node, nil
}
// EpicGvgDefenseTeamsUpdateOne is the builder for updating a single EpicGvgDefenseTeams entity.
type EpicGvgDefenseTeamsUpdateOne struct {
config
fields []string
hooks []Hook
mutation *EpicGvgDefenseTeamsMutation
}
// SetDefenseHeroes sets the "defense_heroes" field.
func (_u *EpicGvgDefenseTeamsUpdateOne) SetDefenseHeroes(v string) *EpicGvgDefenseTeamsUpdateOne {
_u.mutation.SetDefenseHeroes(v)
return _u
}
// SetNillableDefenseHeroes sets the "defense_heroes" field if the given value is not nil.
func (_u *EpicGvgDefenseTeamsUpdateOne) SetNillableDefenseHeroes(v *string) *EpicGvgDefenseTeamsUpdateOne {
if v != nil {
_u.SetDefenseHeroes(*v)
}
return _u
}
// SetCreator sets the "creator" field.
func (_u *EpicGvgDefenseTeamsUpdateOne) SetCreator(v string) *EpicGvgDefenseTeamsUpdateOne {
_u.mutation.SetCreator(v)
return _u
}
// SetNillableCreator sets the "creator" field if the given value is not nil.
func (_u *EpicGvgDefenseTeamsUpdateOne) SetNillableCreator(v *string) *EpicGvgDefenseTeamsUpdateOne {
if v != nil {
_u.SetCreator(*v)
}
return _u
}
// SetCreateTime sets the "create_time" field.
func (_u *EpicGvgDefenseTeamsUpdateOne) SetCreateTime(v time.Time) *EpicGvgDefenseTeamsUpdateOne {
_u.mutation.SetCreateTime(v)
return _u
}
// SetNillableCreateTime sets the "create_time" field if the given value is not nil.
func (_u *EpicGvgDefenseTeamsUpdateOne) SetNillableCreateTime(v *time.Time) *EpicGvgDefenseTeamsUpdateOne {
if v != nil {
_u.SetCreateTime(*v)
}
return _u
}
// ClearCreateTime clears the value of the "create_time" field.
func (_u *EpicGvgDefenseTeamsUpdateOne) ClearCreateTime() *EpicGvgDefenseTeamsUpdateOne {
_u.mutation.ClearCreateTime()
return _u
}
// SetUpdater sets the "updater" field.
func (_u *EpicGvgDefenseTeamsUpdateOne) SetUpdater(v string) *EpicGvgDefenseTeamsUpdateOne {
_u.mutation.SetUpdater(v)
return _u
}
// SetNillableUpdater sets the "updater" field if the given value is not nil.
func (_u *EpicGvgDefenseTeamsUpdateOne) SetNillableUpdater(v *string) *EpicGvgDefenseTeamsUpdateOne {
if v != nil {
_u.SetUpdater(*v)
}
return _u
}
// SetUpdateTime sets the "update_time" field.
func (_u *EpicGvgDefenseTeamsUpdateOne) SetUpdateTime(v time.Time) *EpicGvgDefenseTeamsUpdateOne {
_u.mutation.SetUpdateTime(v)
return _u
}
// SetNillableUpdateTime sets the "update_time" field if the given value is not nil.
func (_u *EpicGvgDefenseTeamsUpdateOne) SetNillableUpdateTime(v *time.Time) *EpicGvgDefenseTeamsUpdateOne {
if v != nil {
_u.SetUpdateTime(*v)
}
return _u
}
// ClearUpdateTime clears the value of the "update_time" field.
func (_u *EpicGvgDefenseTeamsUpdateOne) ClearUpdateTime() *EpicGvgDefenseTeamsUpdateOne {
_u.mutation.ClearUpdateTime()
return _u
}
// SetDeleted sets the "deleted" field.
func (_u *EpicGvgDefenseTeamsUpdateOne) SetDeleted(v bool) *EpicGvgDefenseTeamsUpdateOne {
_u.mutation.SetDeleted(v)
return _u
}
// SetNillableDeleted sets the "deleted" field if the given value is not nil.
func (_u *EpicGvgDefenseTeamsUpdateOne) SetNillableDeleted(v *bool) *EpicGvgDefenseTeamsUpdateOne {
if v != nil {
_u.SetDeleted(*v)
}
return _u
}
// Mutation returns the EpicGvgDefenseTeamsMutation object of the builder.
func (_u *EpicGvgDefenseTeamsUpdateOne) Mutation() *EpicGvgDefenseTeamsMutation {
return _u.mutation
}
// Where appends a list predicates to the EpicGvgDefenseTeamsUpdate builder.
func (_u *EpicGvgDefenseTeamsUpdateOne) Where(ps ...predicate.EpicGvgDefenseTeams) *EpicGvgDefenseTeamsUpdateOne {
_u.mutation.Where(ps...)
return _u
}
// Select allows selecting one or more fields (columns) of the returned entity.
// The default is selecting all fields defined in the entity schema.
func (_u *EpicGvgDefenseTeamsUpdateOne) Select(field string, fields ...string) *EpicGvgDefenseTeamsUpdateOne {
_u.fields = append([]string{field}, fields...)
return _u
}
// Save executes the query and returns the updated EpicGvgDefenseTeams entity.
func (_u *EpicGvgDefenseTeamsUpdateOne) Save(ctx context.Context) (*EpicGvgDefenseTeams, error) {
return withHooks(ctx, _u.sqlSave, _u.mutation, _u.hooks)
}
// SaveX is like Save, but panics if an error occurs.
func (_u *EpicGvgDefenseTeamsUpdateOne) SaveX(ctx context.Context) *EpicGvgDefenseTeams {
node, err := _u.Save(ctx)
if err != nil {
panic(err)
}
return node
}
// Exec executes the query on the entity.
func (_u *EpicGvgDefenseTeamsUpdateOne) Exec(ctx context.Context) error {
_, err := _u.Save(ctx)
return err
}
// ExecX is like Exec, but panics if an error occurs.
func (_u *EpicGvgDefenseTeamsUpdateOne) ExecX(ctx context.Context) {
if err := _u.Exec(ctx); err != nil {
panic(err)
}
}
// check runs all checks and user-defined validators on the builder.
func (_u *EpicGvgDefenseTeamsUpdateOne) check() error {
if v, ok := _u.mutation.DefenseHeroes(); ok {
if err := epicgvgdefenseteams.DefenseHeroesValidator(v); err != nil {
return &ValidationError{Name: "defense_heroes", err: fmt.Errorf(`ent: validator failed for field "EpicGvgDefenseTeams.defense_heroes": %w`, err)}
}
}
if v, ok := _u.mutation.Creator(); ok {
if err := epicgvgdefenseteams.CreatorValidator(v); err != nil {
return &ValidationError{Name: "creator", err: fmt.Errorf(`ent: validator failed for field "EpicGvgDefenseTeams.creator": %w`, err)}
}
}
if v, ok := _u.mutation.Updater(); ok {
if err := epicgvgdefenseteams.UpdaterValidator(v); err != nil {
return &ValidationError{Name: "updater", err: fmt.Errorf(`ent: validator failed for field "EpicGvgDefenseTeams.updater": %w`, err)}
}
}
return nil
}
func (_u *EpicGvgDefenseTeamsUpdateOne) sqlSave(ctx context.Context) (_node *EpicGvgDefenseTeams, err error) {
if err := _u.check(); err != nil {
return _node, err
}
_spec := sqlgraph.NewUpdateSpec(epicgvgdefenseteams.Table, epicgvgdefenseteams.Columns, sqlgraph.NewFieldSpec(epicgvgdefenseteams.FieldID, field.TypeInt64))
id, ok := _u.mutation.ID()
if !ok {
return nil, &ValidationError{Name: "id", err: errors.New(`ent: missing "EpicGvgDefenseTeams.id" for update`)}
}
_spec.Node.ID.Value = id
if fields := _u.fields; len(fields) > 0 {
_spec.Node.Columns = make([]string, 0, len(fields))
_spec.Node.Columns = append(_spec.Node.Columns, epicgvgdefenseteams.FieldID)
for _, f := range fields {
if !epicgvgdefenseteams.ValidColumn(f) {
return nil, &ValidationError{Name: f, err: fmt.Errorf("ent: invalid field %q for query", f)}
}
if f != epicgvgdefenseteams.FieldID {
_spec.Node.Columns = append(_spec.Node.Columns, f)
}
}
}
if ps := _u.mutation.predicates; len(ps) > 0 {
_spec.Predicate = func(selector *sql.Selector) {
for i := range ps {
ps[i](selector)
}
}
}
if value, ok := _u.mutation.DefenseHeroes(); ok {
_spec.SetField(epicgvgdefenseteams.FieldDefenseHeroes, field.TypeString, value)
}
if value, ok := _u.mutation.Creator(); ok {
_spec.SetField(epicgvgdefenseteams.FieldCreator, field.TypeString, value)
}
if value, ok := _u.mutation.CreateTime(); ok {
_spec.SetField(epicgvgdefenseteams.FieldCreateTime, field.TypeTime, value)
}
if _u.mutation.CreateTimeCleared() {
_spec.ClearField(epicgvgdefenseteams.FieldCreateTime, field.TypeTime)
}
if value, ok := _u.mutation.Updater(); ok {
_spec.SetField(epicgvgdefenseteams.FieldUpdater, field.TypeString, value)
}
if value, ok := _u.mutation.UpdateTime(); ok {
_spec.SetField(epicgvgdefenseteams.FieldUpdateTime, field.TypeTime, value)
}
if _u.mutation.UpdateTimeCleared() {
_spec.ClearField(epicgvgdefenseteams.FieldUpdateTime, field.TypeTime)
}
if value, ok := _u.mutation.Deleted(); ok {
_spec.SetField(epicgvgdefenseteams.FieldDeleted, field.TypeBool, value)
}
_node = &EpicGvgDefenseTeams{config: _u.config}
_spec.Assign = _node.assignValues
_spec.ScanValues = _node.scanValues
if err = sqlgraph.UpdateNode(ctx, _u.driver, _spec); err != nil {
if _, ok := err.(*sqlgraph.NotFoundError); ok {
err = &NotFoundError{epicgvgdefenseteams.Label}
} else if sqlgraph.IsConstraintError(err) {
err = &ConstraintError{msg: err.Error(), wrap: err}
}
return nil, err
}
_u.mutation.done = true
return _node, nil
}