463 lines
15 KiB
Go
463 lines
15 KiB
Go
// Code generated by ent, DO NOT EDIT.
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package ent
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import (
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"context"
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"epic-ent/internal/ent/epicgvgattackteams"
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"epic-ent/internal/ent/predicate"
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"errors"
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"fmt"
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"time"
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"entgo.io/ent/dialect/sql"
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"entgo.io/ent/dialect/sql/sqlgraph"
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"entgo.io/ent/schema/field"
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)
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// EpicGvgAttackTeamsUpdate is the builder for updating EpicGvgAttackTeams entities.
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type EpicGvgAttackTeamsUpdate struct {
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config
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hooks []Hook
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mutation *EpicGvgAttackTeamsMutation
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}
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// Where appends a list predicates to the EpicGvgAttackTeamsUpdate builder.
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func (_u *EpicGvgAttackTeamsUpdate) Where(ps ...predicate.EpicGvgAttackTeams) *EpicGvgAttackTeamsUpdate {
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_u.mutation.Where(ps...)
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return _u
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}
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// SetAttackHeroes sets the "attack_heroes" field.
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func (_u *EpicGvgAttackTeamsUpdate) SetAttackHeroes(v string) *EpicGvgAttackTeamsUpdate {
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_u.mutation.SetAttackHeroes(v)
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return _u
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}
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// SetNillableAttackHeroes sets the "attack_heroes" field if the given value is not nil.
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func (_u *EpicGvgAttackTeamsUpdate) SetNillableAttackHeroes(v *string) *EpicGvgAttackTeamsUpdate {
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if v != nil {
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_u.SetAttackHeroes(*v)
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}
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return _u
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}
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// SetCreator sets the "creator" field.
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func (_u *EpicGvgAttackTeamsUpdate) SetCreator(v string) *EpicGvgAttackTeamsUpdate {
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_u.mutation.SetCreator(v)
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return _u
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}
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// SetNillableCreator sets the "creator" field if the given value is not nil.
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func (_u *EpicGvgAttackTeamsUpdate) SetNillableCreator(v *string) *EpicGvgAttackTeamsUpdate {
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if v != nil {
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_u.SetCreator(*v)
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}
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return _u
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}
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// SetCreateTime sets the "create_time" field.
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func (_u *EpicGvgAttackTeamsUpdate) SetCreateTime(v time.Time) *EpicGvgAttackTeamsUpdate {
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_u.mutation.SetCreateTime(v)
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return _u
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}
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// SetNillableCreateTime sets the "create_time" field if the given value is not nil.
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func (_u *EpicGvgAttackTeamsUpdate) SetNillableCreateTime(v *time.Time) *EpicGvgAttackTeamsUpdate {
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if v != nil {
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_u.SetCreateTime(*v)
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}
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return _u
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}
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// ClearCreateTime clears the value of the "create_time" field.
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func (_u *EpicGvgAttackTeamsUpdate) ClearCreateTime() *EpicGvgAttackTeamsUpdate {
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_u.mutation.ClearCreateTime()
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return _u
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}
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// SetUpdater sets the "updater" field.
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func (_u *EpicGvgAttackTeamsUpdate) SetUpdater(v string) *EpicGvgAttackTeamsUpdate {
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_u.mutation.SetUpdater(v)
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return _u
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}
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// SetNillableUpdater sets the "updater" field if the given value is not nil.
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func (_u *EpicGvgAttackTeamsUpdate) SetNillableUpdater(v *string) *EpicGvgAttackTeamsUpdate {
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if v != nil {
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_u.SetUpdater(*v)
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}
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return _u
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}
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// SetUpdateTime sets the "update_time" field.
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func (_u *EpicGvgAttackTeamsUpdate) SetUpdateTime(v time.Time) *EpicGvgAttackTeamsUpdate {
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_u.mutation.SetUpdateTime(v)
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return _u
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}
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// SetNillableUpdateTime sets the "update_time" field if the given value is not nil.
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func (_u *EpicGvgAttackTeamsUpdate) SetNillableUpdateTime(v *time.Time) *EpicGvgAttackTeamsUpdate {
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if v != nil {
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_u.SetUpdateTime(*v)
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}
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return _u
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}
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// ClearUpdateTime clears the value of the "update_time" field.
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func (_u *EpicGvgAttackTeamsUpdate) ClearUpdateTime() *EpicGvgAttackTeamsUpdate {
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_u.mutation.ClearUpdateTime()
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return _u
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}
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// SetDeleted sets the "deleted" field.
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func (_u *EpicGvgAttackTeamsUpdate) SetDeleted(v bool) *EpicGvgAttackTeamsUpdate {
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_u.mutation.SetDeleted(v)
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return _u
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}
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// SetNillableDeleted sets the "deleted" field if the given value is not nil.
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func (_u *EpicGvgAttackTeamsUpdate) SetNillableDeleted(v *bool) *EpicGvgAttackTeamsUpdate {
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if v != nil {
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_u.SetDeleted(*v)
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}
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return _u
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}
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// Mutation returns the EpicGvgAttackTeamsMutation object of the builder.
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func (_u *EpicGvgAttackTeamsUpdate) Mutation() *EpicGvgAttackTeamsMutation {
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return _u.mutation
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}
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// Save executes the query and returns the number of nodes affected by the update operation.
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func (_u *EpicGvgAttackTeamsUpdate) Save(ctx context.Context) (int, error) {
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return withHooks(ctx, _u.sqlSave, _u.mutation, _u.hooks)
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}
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// SaveX is like Save, but panics if an error occurs.
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func (_u *EpicGvgAttackTeamsUpdate) SaveX(ctx context.Context) int {
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affected, err := _u.Save(ctx)
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if err != nil {
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panic(err)
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}
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return affected
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}
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// Exec executes the query.
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func (_u *EpicGvgAttackTeamsUpdate) Exec(ctx context.Context) error {
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_, err := _u.Save(ctx)
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return err
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}
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// ExecX is like Exec, but panics if an error occurs.
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func (_u *EpicGvgAttackTeamsUpdate) ExecX(ctx context.Context) {
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if err := _u.Exec(ctx); err != nil {
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panic(err)
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}
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}
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// check runs all checks and user-defined validators on the builder.
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func (_u *EpicGvgAttackTeamsUpdate) check() error {
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if v, ok := _u.mutation.AttackHeroes(); ok {
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if err := epicgvgattackteams.AttackHeroesValidator(v); err != nil {
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return &ValidationError{Name: "attack_heroes", err: fmt.Errorf(`ent: validator failed for field "EpicGvgAttackTeams.attack_heroes": %w`, err)}
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}
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}
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if v, ok := _u.mutation.Creator(); ok {
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if err := epicgvgattackteams.CreatorValidator(v); err != nil {
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return &ValidationError{Name: "creator", err: fmt.Errorf(`ent: validator failed for field "EpicGvgAttackTeams.creator": %w`, err)}
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}
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}
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if v, ok := _u.mutation.Updater(); ok {
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if err := epicgvgattackteams.UpdaterValidator(v); err != nil {
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return &ValidationError{Name: "updater", err: fmt.Errorf(`ent: validator failed for field "EpicGvgAttackTeams.updater": %w`, err)}
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}
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}
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return nil
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}
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func (_u *EpicGvgAttackTeamsUpdate) sqlSave(ctx context.Context) (_node int, err error) {
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if err := _u.check(); err != nil {
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return _node, err
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}
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_spec := sqlgraph.NewUpdateSpec(epicgvgattackteams.Table, epicgvgattackteams.Columns, sqlgraph.NewFieldSpec(epicgvgattackteams.FieldID, field.TypeInt64))
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if ps := _u.mutation.predicates; len(ps) > 0 {
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_spec.Predicate = func(selector *sql.Selector) {
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for i := range ps {
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ps[i](selector)
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}
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}
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}
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if value, ok := _u.mutation.AttackHeroes(); ok {
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_spec.SetField(epicgvgattackteams.FieldAttackHeroes, field.TypeString, value)
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}
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if value, ok := _u.mutation.Creator(); ok {
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_spec.SetField(epicgvgattackteams.FieldCreator, field.TypeString, value)
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}
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if value, ok := _u.mutation.CreateTime(); ok {
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_spec.SetField(epicgvgattackteams.FieldCreateTime, field.TypeTime, value)
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}
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if _u.mutation.CreateTimeCleared() {
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_spec.ClearField(epicgvgattackteams.FieldCreateTime, field.TypeTime)
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}
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if value, ok := _u.mutation.Updater(); ok {
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_spec.SetField(epicgvgattackteams.FieldUpdater, field.TypeString, value)
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}
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if value, ok := _u.mutation.UpdateTime(); ok {
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_spec.SetField(epicgvgattackteams.FieldUpdateTime, field.TypeTime, value)
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}
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if _u.mutation.UpdateTimeCleared() {
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_spec.ClearField(epicgvgattackteams.FieldUpdateTime, field.TypeTime)
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}
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if value, ok := _u.mutation.Deleted(); ok {
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_spec.SetField(epicgvgattackteams.FieldDeleted, field.TypeBool, value)
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}
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if _node, err = sqlgraph.UpdateNodes(ctx, _u.driver, _spec); err != nil {
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if _, ok := err.(*sqlgraph.NotFoundError); ok {
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err = &NotFoundError{epicgvgattackteams.Label}
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} else if sqlgraph.IsConstraintError(err) {
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err = &ConstraintError{msg: err.Error(), wrap: err}
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}
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return 0, err
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}
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_u.mutation.done = true
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return _node, nil
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}
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// EpicGvgAttackTeamsUpdateOne is the builder for updating a single EpicGvgAttackTeams entity.
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type EpicGvgAttackTeamsUpdateOne struct {
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config
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fields []string
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hooks []Hook
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mutation *EpicGvgAttackTeamsMutation
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}
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// SetAttackHeroes sets the "attack_heroes" field.
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func (_u *EpicGvgAttackTeamsUpdateOne) SetAttackHeroes(v string) *EpicGvgAttackTeamsUpdateOne {
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_u.mutation.SetAttackHeroes(v)
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return _u
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}
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// SetNillableAttackHeroes sets the "attack_heroes" field if the given value is not nil.
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func (_u *EpicGvgAttackTeamsUpdateOne) SetNillableAttackHeroes(v *string) *EpicGvgAttackTeamsUpdateOne {
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if v != nil {
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_u.SetAttackHeroes(*v)
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}
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return _u
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}
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// SetCreator sets the "creator" field.
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func (_u *EpicGvgAttackTeamsUpdateOne) SetCreator(v string) *EpicGvgAttackTeamsUpdateOne {
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_u.mutation.SetCreator(v)
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return _u
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}
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// SetNillableCreator sets the "creator" field if the given value is not nil.
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func (_u *EpicGvgAttackTeamsUpdateOne) SetNillableCreator(v *string) *EpicGvgAttackTeamsUpdateOne {
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if v != nil {
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_u.SetCreator(*v)
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}
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return _u
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}
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// SetCreateTime sets the "create_time" field.
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func (_u *EpicGvgAttackTeamsUpdateOne) SetCreateTime(v time.Time) *EpicGvgAttackTeamsUpdateOne {
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_u.mutation.SetCreateTime(v)
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return _u
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}
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// SetNillableCreateTime sets the "create_time" field if the given value is not nil.
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func (_u *EpicGvgAttackTeamsUpdateOne) SetNillableCreateTime(v *time.Time) *EpicGvgAttackTeamsUpdateOne {
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if v != nil {
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_u.SetCreateTime(*v)
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}
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return _u
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}
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// ClearCreateTime clears the value of the "create_time" field.
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func (_u *EpicGvgAttackTeamsUpdateOne) ClearCreateTime() *EpicGvgAttackTeamsUpdateOne {
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_u.mutation.ClearCreateTime()
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return _u
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}
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// SetUpdater sets the "updater" field.
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func (_u *EpicGvgAttackTeamsUpdateOne) SetUpdater(v string) *EpicGvgAttackTeamsUpdateOne {
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_u.mutation.SetUpdater(v)
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return _u
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}
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// SetNillableUpdater sets the "updater" field if the given value is not nil.
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func (_u *EpicGvgAttackTeamsUpdateOne) SetNillableUpdater(v *string) *EpicGvgAttackTeamsUpdateOne {
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if v != nil {
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_u.SetUpdater(*v)
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}
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return _u
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}
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// SetUpdateTime sets the "update_time" field.
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func (_u *EpicGvgAttackTeamsUpdateOne) SetUpdateTime(v time.Time) *EpicGvgAttackTeamsUpdateOne {
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_u.mutation.SetUpdateTime(v)
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return _u
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}
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// SetNillableUpdateTime sets the "update_time" field if the given value is not nil.
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func (_u *EpicGvgAttackTeamsUpdateOne) SetNillableUpdateTime(v *time.Time) *EpicGvgAttackTeamsUpdateOne {
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if v != nil {
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_u.SetUpdateTime(*v)
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}
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return _u
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}
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// ClearUpdateTime clears the value of the "update_time" field.
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func (_u *EpicGvgAttackTeamsUpdateOne) ClearUpdateTime() *EpicGvgAttackTeamsUpdateOne {
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_u.mutation.ClearUpdateTime()
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return _u
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}
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// SetDeleted sets the "deleted" field.
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func (_u *EpicGvgAttackTeamsUpdateOne) SetDeleted(v bool) *EpicGvgAttackTeamsUpdateOne {
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_u.mutation.SetDeleted(v)
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return _u
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}
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// SetNillableDeleted sets the "deleted" field if the given value is not nil.
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func (_u *EpicGvgAttackTeamsUpdateOne) SetNillableDeleted(v *bool) *EpicGvgAttackTeamsUpdateOne {
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if v != nil {
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_u.SetDeleted(*v)
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}
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return _u
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}
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// Mutation returns the EpicGvgAttackTeamsMutation object of the builder.
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func (_u *EpicGvgAttackTeamsUpdateOne) Mutation() *EpicGvgAttackTeamsMutation {
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return _u.mutation
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}
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// Where appends a list predicates to the EpicGvgAttackTeamsUpdate builder.
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func (_u *EpicGvgAttackTeamsUpdateOne) Where(ps ...predicate.EpicGvgAttackTeams) *EpicGvgAttackTeamsUpdateOne {
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_u.mutation.Where(ps...)
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return _u
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}
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// Select allows selecting one or more fields (columns) of the returned entity.
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// The default is selecting all fields defined in the entity schema.
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func (_u *EpicGvgAttackTeamsUpdateOne) Select(field string, fields ...string) *EpicGvgAttackTeamsUpdateOne {
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_u.fields = append([]string{field}, fields...)
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return _u
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}
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// Save executes the query and returns the updated EpicGvgAttackTeams entity.
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func (_u *EpicGvgAttackTeamsUpdateOne) Save(ctx context.Context) (*EpicGvgAttackTeams, error) {
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return withHooks(ctx, _u.sqlSave, _u.mutation, _u.hooks)
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}
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// SaveX is like Save, but panics if an error occurs.
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func (_u *EpicGvgAttackTeamsUpdateOne) SaveX(ctx context.Context) *EpicGvgAttackTeams {
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node, err := _u.Save(ctx)
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if err != nil {
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panic(err)
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}
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return node
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}
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// Exec executes the query on the entity.
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func (_u *EpicGvgAttackTeamsUpdateOne) Exec(ctx context.Context) error {
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_, err := _u.Save(ctx)
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return err
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}
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// ExecX is like Exec, but panics if an error occurs.
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func (_u *EpicGvgAttackTeamsUpdateOne) ExecX(ctx context.Context) {
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if err := _u.Exec(ctx); err != nil {
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panic(err)
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}
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}
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// check runs all checks and user-defined validators on the builder.
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func (_u *EpicGvgAttackTeamsUpdateOne) check() error {
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if v, ok := _u.mutation.AttackHeroes(); ok {
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if err := epicgvgattackteams.AttackHeroesValidator(v); err != nil {
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return &ValidationError{Name: "attack_heroes", err: fmt.Errorf(`ent: validator failed for field "EpicGvgAttackTeams.attack_heroes": %w`, err)}
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}
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}
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if v, ok := _u.mutation.Creator(); ok {
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if err := epicgvgattackteams.CreatorValidator(v); err != nil {
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return &ValidationError{Name: "creator", err: fmt.Errorf(`ent: validator failed for field "EpicGvgAttackTeams.creator": %w`, err)}
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}
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}
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if v, ok := _u.mutation.Updater(); ok {
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if err := epicgvgattackteams.UpdaterValidator(v); err != nil {
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return &ValidationError{Name: "updater", err: fmt.Errorf(`ent: validator failed for field "EpicGvgAttackTeams.updater": %w`, err)}
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}
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}
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return nil
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}
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func (_u *EpicGvgAttackTeamsUpdateOne) sqlSave(ctx context.Context) (_node *EpicGvgAttackTeams, err error) {
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if err := _u.check(); err != nil {
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return _node, err
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}
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_spec := sqlgraph.NewUpdateSpec(epicgvgattackteams.Table, epicgvgattackteams.Columns, sqlgraph.NewFieldSpec(epicgvgattackteams.FieldID, field.TypeInt64))
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id, ok := _u.mutation.ID()
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if !ok {
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return nil, &ValidationError{Name: "id", err: errors.New(`ent: missing "EpicGvgAttackTeams.id" for update`)}
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}
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_spec.Node.ID.Value = id
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if fields := _u.fields; len(fields) > 0 {
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_spec.Node.Columns = make([]string, 0, len(fields))
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_spec.Node.Columns = append(_spec.Node.Columns, epicgvgattackteams.FieldID)
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for _, f := range fields {
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if !epicgvgattackteams.ValidColumn(f) {
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return nil, &ValidationError{Name: f, err: fmt.Errorf("ent: invalid field %q for query", f)}
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}
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if f != epicgvgattackteams.FieldID {
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_spec.Node.Columns = append(_spec.Node.Columns, f)
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}
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}
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}
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if ps := _u.mutation.predicates; len(ps) > 0 {
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_spec.Predicate = func(selector *sql.Selector) {
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for i := range ps {
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ps[i](selector)
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}
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}
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}
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if value, ok := _u.mutation.AttackHeroes(); ok {
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_spec.SetField(epicgvgattackteams.FieldAttackHeroes, field.TypeString, value)
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}
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if value, ok := _u.mutation.Creator(); ok {
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_spec.SetField(epicgvgattackteams.FieldCreator, field.TypeString, value)
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}
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if value, ok := _u.mutation.CreateTime(); ok {
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_spec.SetField(epicgvgattackteams.FieldCreateTime, field.TypeTime, value)
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}
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if _u.mutation.CreateTimeCleared() {
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_spec.ClearField(epicgvgattackteams.FieldCreateTime, field.TypeTime)
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}
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if value, ok := _u.mutation.Updater(); ok {
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_spec.SetField(epicgvgattackteams.FieldUpdater, field.TypeString, value)
|
|
}
|
|
if value, ok := _u.mutation.UpdateTime(); ok {
|
|
_spec.SetField(epicgvgattackteams.FieldUpdateTime, field.TypeTime, value)
|
|
}
|
|
if _u.mutation.UpdateTimeCleared() {
|
|
_spec.ClearField(epicgvgattackteams.FieldUpdateTime, field.TypeTime)
|
|
}
|
|
if value, ok := _u.mutation.Deleted(); ok {
|
|
_spec.SetField(epicgvgattackteams.FieldDeleted, field.TypeBool, value)
|
|
}
|
|
_node = &EpicGvgAttackTeams{config: _u.config}
|
|
_spec.Assign = _node.assignValues
|
|
_spec.ScanValues = _node.scanValues
|
|
if err = sqlgraph.UpdateNode(ctx, _u.driver, _spec); err != nil {
|
|
if _, ok := err.(*sqlgraph.NotFoundError); ok {
|
|
err = &NotFoundError{epicgvgattackteams.Label}
|
|
} else if sqlgraph.IsConstraintError(err) {
|
|
err = &ConstraintError{msg: err.Error(), wrap: err}
|
|
}
|
|
return nil, err
|
|
}
|
|
_u.mutation.done = true
|
|
return _node, nil
|
|
}
|