// Code generated by ent, DO NOT EDIT. package ent import ( "context" "epic-ent/internal/ent/epicherouserbuild" "epic-ent/internal/ent/predicate" "errors" "fmt" "time" "entgo.io/ent/dialect/sql" "entgo.io/ent/dialect/sql/sqlgraph" "entgo.io/ent/schema/field" ) // EpicHeroUserBuildUpdate is the builder for updating EpicHeroUserBuild entities. type EpicHeroUserBuildUpdate struct { config hooks []Hook mutation *EpicHeroUserBuildMutation } // Where appends a list predicates to the EpicHeroUserBuildUpdate builder. func (_u *EpicHeroUserBuildUpdate) Where(ps ...predicate.EpicHeroUserBuild) *EpicHeroUserBuildUpdate { _u.mutation.Where(ps...) return _u } // SetArtifactCode sets the "artifact_code" field. func (_u *EpicHeroUserBuildUpdate) SetArtifactCode(v string) *EpicHeroUserBuildUpdate { _u.mutation.SetArtifactCode(v) return _u } // SetNillableArtifactCode sets the "artifact_code" field if the given value is not nil. func (_u *EpicHeroUserBuildUpdate) SetNillableArtifactCode(v *string) *EpicHeroUserBuildUpdate { if v != nil { _u.SetArtifactCode(*v) } return _u } // SetHeroCode sets the "hero_code" field. func (_u *EpicHeroUserBuildUpdate) SetHeroCode(v string) *EpicHeroUserBuildUpdate { _u.mutation.SetHeroCode(v) return _u } // SetNillableHeroCode sets the "hero_code" field if the given value is not nil. func (_u *EpicHeroUserBuildUpdate) SetNillableHeroCode(v *string) *EpicHeroUserBuildUpdate { if v != nil { _u.SetHeroCode(*v) } return _u } // SetHeroHeathBuild sets the "hero_heath_build" field. func (_u *EpicHeroUserBuildUpdate) SetHeroHeathBuild(v float64) *EpicHeroUserBuildUpdate { _u.mutation.ResetHeroHeathBuild() _u.mutation.SetHeroHeathBuild(v) return _u } // SetNillableHeroHeathBuild sets the "hero_heath_build" field if the given value is not nil. func (_u *EpicHeroUserBuildUpdate) SetNillableHeroHeathBuild(v *float64) *EpicHeroUserBuildUpdate { if v != nil { _u.SetHeroHeathBuild(*v) } return _u } // AddHeroHeathBuild adds value to the "hero_heath_build" field. func (_u *EpicHeroUserBuildUpdate) AddHeroHeathBuild(v float64) *EpicHeroUserBuildUpdate { _u.mutation.AddHeroHeathBuild(v) return _u } // SetHeroAttackBuild sets the "hero_attack_build" field. func (_u *EpicHeroUserBuildUpdate) SetHeroAttackBuild(v float64) *EpicHeroUserBuildUpdate { _u.mutation.ResetHeroAttackBuild() _u.mutation.SetHeroAttackBuild(v) return _u } // SetNillableHeroAttackBuild sets the "hero_attack_build" field if the given value is not nil. func (_u *EpicHeroUserBuildUpdate) SetNillableHeroAttackBuild(v *float64) *EpicHeroUserBuildUpdate { if v != nil { _u.SetHeroAttackBuild(*v) } return _u } // AddHeroAttackBuild adds value to the "hero_attack_build" field. func (_u *EpicHeroUserBuildUpdate) AddHeroAttackBuild(v float64) *EpicHeroUserBuildUpdate { _u.mutation.AddHeroAttackBuild(v) return _u } // SetHeroDefBuild sets the "hero_def_build" field. func (_u *EpicHeroUserBuildUpdate) SetHeroDefBuild(v float64) *EpicHeroUserBuildUpdate { _u.mutation.ResetHeroDefBuild() _u.mutation.SetHeroDefBuild(v) return _u } // SetNillableHeroDefBuild sets the "hero_def_build" field if the given value is not nil. func (_u *EpicHeroUserBuildUpdate) SetNillableHeroDefBuild(v *float64) *EpicHeroUserBuildUpdate { if v != nil { _u.SetHeroDefBuild(*v) } return _u } // AddHeroDefBuild adds value to the "hero_def_build" field. func (_u *EpicHeroUserBuildUpdate) AddHeroDefBuild(v float64) *EpicHeroUserBuildUpdate { _u.mutation.AddHeroDefBuild(v) return _u } // SetCreator sets the "creator" field. func (_u *EpicHeroUserBuildUpdate) SetCreator(v string) *EpicHeroUserBuildUpdate { _u.mutation.SetCreator(v) return _u } // SetNillableCreator sets the "creator" field if the given value is not nil. func (_u *EpicHeroUserBuildUpdate) SetNillableCreator(v *string) *EpicHeroUserBuildUpdate { if v != nil { _u.SetCreator(*v) } return _u } // SetCreateTime sets the "create_time" field. func (_u *EpicHeroUserBuildUpdate) SetCreateTime(v time.Time) *EpicHeroUserBuildUpdate { _u.mutation.SetCreateTime(v) return _u } // SetNillableCreateTime sets the "create_time" field if the given value is not nil. func (_u *EpicHeroUserBuildUpdate) SetNillableCreateTime(v *time.Time) *EpicHeroUserBuildUpdate { if v != nil { _u.SetCreateTime(*v) } return _u } // ClearCreateTime clears the value of the "create_time" field. func (_u *EpicHeroUserBuildUpdate) ClearCreateTime() *EpicHeroUserBuildUpdate { _u.mutation.ClearCreateTime() return _u } // SetUpdater sets the "updater" field. func (_u *EpicHeroUserBuildUpdate) SetUpdater(v string) *EpicHeroUserBuildUpdate { _u.mutation.SetUpdater(v) return _u } // SetNillableUpdater sets the "updater" field if the given value is not nil. func (_u *EpicHeroUserBuildUpdate) SetNillableUpdater(v *string) *EpicHeroUserBuildUpdate { if v != nil { _u.SetUpdater(*v) } return _u } // SetUpdateTime sets the "update_time" field. func (_u *EpicHeroUserBuildUpdate) SetUpdateTime(v time.Time) *EpicHeroUserBuildUpdate { _u.mutation.SetUpdateTime(v) return _u } // SetNillableUpdateTime sets the "update_time" field if the given value is not nil. func (_u *EpicHeroUserBuildUpdate) SetNillableUpdateTime(v *time.Time) *EpicHeroUserBuildUpdate { if v != nil { _u.SetUpdateTime(*v) } return _u } // ClearUpdateTime clears the value of the "update_time" field. func (_u *EpicHeroUserBuildUpdate) ClearUpdateTime() *EpicHeroUserBuildUpdate { _u.mutation.ClearUpdateTime() return _u } // SetDeleted sets the "deleted" field. func (_u *EpicHeroUserBuildUpdate) SetDeleted(v bool) *EpicHeroUserBuildUpdate { _u.mutation.SetDeleted(v) return _u } // SetNillableDeleted sets the "deleted" field if the given value is not nil. func (_u *EpicHeroUserBuildUpdate) SetNillableDeleted(v *bool) *EpicHeroUserBuildUpdate { if v != nil { _u.SetDeleted(*v) } return _u } // Mutation returns the EpicHeroUserBuildMutation object of the builder. func (_u *EpicHeroUserBuildUpdate) Mutation() *EpicHeroUserBuildMutation { return _u.mutation } // Save executes the query and returns the number of nodes affected by the update operation. func (_u *EpicHeroUserBuildUpdate) Save(ctx context.Context) (int, error) { return withHooks(ctx, _u.sqlSave, _u.mutation, _u.hooks) } // SaveX is like Save, but panics if an error occurs. func (_u *EpicHeroUserBuildUpdate) SaveX(ctx context.Context) int { affected, err := _u.Save(ctx) if err != nil { panic(err) } return affected } // Exec executes the query. func (_u *EpicHeroUserBuildUpdate) Exec(ctx context.Context) error { _, err := _u.Save(ctx) return err } // ExecX is like Exec, but panics if an error occurs. func (_u *EpicHeroUserBuildUpdate) ExecX(ctx context.Context) { if err := _u.Exec(ctx); err != nil { panic(err) } } // check runs all checks and user-defined validators on the builder. func (_u *EpicHeroUserBuildUpdate) check() error { if v, ok := _u.mutation.ArtifactCode(); ok { if err := epicherouserbuild.ArtifactCodeValidator(v); err != nil { return &ValidationError{Name: "artifact_code", err: fmt.Errorf(`ent: validator failed for field "EpicHeroUserBuild.artifact_code": %w`, err)} } } if v, ok := _u.mutation.HeroCode(); ok { if err := epicherouserbuild.HeroCodeValidator(v); err != nil { return &ValidationError{Name: "hero_code", err: fmt.Errorf(`ent: validator failed for field "EpicHeroUserBuild.hero_code": %w`, err)} } } if v, ok := _u.mutation.Creator(); ok { if err := epicherouserbuild.CreatorValidator(v); err != nil { return &ValidationError{Name: "creator", err: fmt.Errorf(`ent: validator failed for field "EpicHeroUserBuild.creator": %w`, err)} } } if v, ok := _u.mutation.Updater(); ok { if err := epicherouserbuild.UpdaterValidator(v); err != nil { return &ValidationError{Name: "updater", err: fmt.Errorf(`ent: validator failed for field "EpicHeroUserBuild.updater": %w`, err)} } } return nil } func (_u *EpicHeroUserBuildUpdate) sqlSave(ctx context.Context) (_node int, err error) { if err := _u.check(); err != nil { return _node, err } _spec := sqlgraph.NewUpdateSpec(epicherouserbuild.Table, epicherouserbuild.Columns, sqlgraph.NewFieldSpec(epicherouserbuild.FieldID, field.TypeInt64)) if ps := _u.mutation.predicates; len(ps) > 0 { _spec.Predicate = func(selector *sql.Selector) { for i := range ps { ps[i](selector) } } } if value, ok := _u.mutation.ArtifactCode(); ok { _spec.SetField(epicherouserbuild.FieldArtifactCode, field.TypeString, value) } if value, ok := _u.mutation.HeroCode(); ok { _spec.SetField(epicherouserbuild.FieldHeroCode, field.TypeString, value) } if value, ok := _u.mutation.HeroHeathBuild(); ok { _spec.SetField(epicherouserbuild.FieldHeroHeathBuild, field.TypeFloat64, value) } if value, ok := _u.mutation.AddedHeroHeathBuild(); ok { _spec.AddField(epicherouserbuild.FieldHeroHeathBuild, field.TypeFloat64, value) } if value, ok := _u.mutation.HeroAttackBuild(); ok { _spec.SetField(epicherouserbuild.FieldHeroAttackBuild, field.TypeFloat64, value) } if value, ok := _u.mutation.AddedHeroAttackBuild(); ok { _spec.AddField(epicherouserbuild.FieldHeroAttackBuild, field.TypeFloat64, value) } if value, ok := _u.mutation.HeroDefBuild(); ok { _spec.SetField(epicherouserbuild.FieldHeroDefBuild, field.TypeFloat64, value) } if value, ok := _u.mutation.AddedHeroDefBuild(); ok { _spec.AddField(epicherouserbuild.FieldHeroDefBuild, field.TypeFloat64, value) } if value, ok := _u.mutation.Creator(); ok { _spec.SetField(epicherouserbuild.FieldCreator, field.TypeString, value) } if value, ok := _u.mutation.CreateTime(); ok { _spec.SetField(epicherouserbuild.FieldCreateTime, field.TypeTime, value) } if _u.mutation.CreateTimeCleared() { _spec.ClearField(epicherouserbuild.FieldCreateTime, field.TypeTime) } if value, ok := _u.mutation.Updater(); ok { _spec.SetField(epicherouserbuild.FieldUpdater, field.TypeString, value) } if value, ok := _u.mutation.UpdateTime(); ok { _spec.SetField(epicherouserbuild.FieldUpdateTime, field.TypeTime, value) } if _u.mutation.UpdateTimeCleared() { _spec.ClearField(epicherouserbuild.FieldUpdateTime, field.TypeTime) } if value, ok := _u.mutation.Deleted(); ok { _spec.SetField(epicherouserbuild.FieldDeleted, field.TypeBool, value) } if _node, err = sqlgraph.UpdateNodes(ctx, _u.driver, _spec); err != nil { if _, ok := err.(*sqlgraph.NotFoundError); ok { err = &NotFoundError{epicherouserbuild.Label} } else if sqlgraph.IsConstraintError(err) { err = &ConstraintError{msg: err.Error(), wrap: err} } return 0, err } _u.mutation.done = true return _node, nil } // EpicHeroUserBuildUpdateOne is the builder for updating a single EpicHeroUserBuild entity. type EpicHeroUserBuildUpdateOne struct { config fields []string hooks []Hook mutation *EpicHeroUserBuildMutation } // SetArtifactCode sets the "artifact_code" field. func (_u *EpicHeroUserBuildUpdateOne) SetArtifactCode(v string) *EpicHeroUserBuildUpdateOne { _u.mutation.SetArtifactCode(v) return _u } // SetNillableArtifactCode sets the "artifact_code" field if the given value is not nil. func (_u *EpicHeroUserBuildUpdateOne) SetNillableArtifactCode(v *string) *EpicHeroUserBuildUpdateOne { if v != nil { _u.SetArtifactCode(*v) } return _u } // SetHeroCode sets the "hero_code" field. func (_u *EpicHeroUserBuildUpdateOne) SetHeroCode(v string) *EpicHeroUserBuildUpdateOne { _u.mutation.SetHeroCode(v) return _u } // SetNillableHeroCode sets the "hero_code" field if the given value is not nil. func (_u *EpicHeroUserBuildUpdateOne) SetNillableHeroCode(v *string) *EpicHeroUserBuildUpdateOne { if v != nil { _u.SetHeroCode(*v) } return _u } // SetHeroHeathBuild sets the "hero_heath_build" field. func (_u *EpicHeroUserBuildUpdateOne) SetHeroHeathBuild(v float64) *EpicHeroUserBuildUpdateOne { _u.mutation.ResetHeroHeathBuild() _u.mutation.SetHeroHeathBuild(v) return _u } // SetNillableHeroHeathBuild sets the "hero_heath_build" field if the given value is not nil. func (_u *EpicHeroUserBuildUpdateOne) SetNillableHeroHeathBuild(v *float64) *EpicHeroUserBuildUpdateOne { if v != nil { _u.SetHeroHeathBuild(*v) } return _u } // AddHeroHeathBuild adds value to the "hero_heath_build" field. func (_u *EpicHeroUserBuildUpdateOne) AddHeroHeathBuild(v float64) *EpicHeroUserBuildUpdateOne { _u.mutation.AddHeroHeathBuild(v) return _u } // SetHeroAttackBuild sets the "hero_attack_build" field. func (_u *EpicHeroUserBuildUpdateOne) SetHeroAttackBuild(v float64) *EpicHeroUserBuildUpdateOne { _u.mutation.ResetHeroAttackBuild() _u.mutation.SetHeroAttackBuild(v) return _u } // SetNillableHeroAttackBuild sets the "hero_attack_build" field if the given value is not nil. func (_u *EpicHeroUserBuildUpdateOne) SetNillableHeroAttackBuild(v *float64) *EpicHeroUserBuildUpdateOne { if v != nil { _u.SetHeroAttackBuild(*v) } return _u } // AddHeroAttackBuild adds value to the "hero_attack_build" field. func (_u *EpicHeroUserBuildUpdateOne) AddHeroAttackBuild(v float64) *EpicHeroUserBuildUpdateOne { _u.mutation.AddHeroAttackBuild(v) return _u } // SetHeroDefBuild sets the "hero_def_build" field. func (_u *EpicHeroUserBuildUpdateOne) SetHeroDefBuild(v float64) *EpicHeroUserBuildUpdateOne { _u.mutation.ResetHeroDefBuild() _u.mutation.SetHeroDefBuild(v) return _u } // SetNillableHeroDefBuild sets the "hero_def_build" field if the given value is not nil. func (_u *EpicHeroUserBuildUpdateOne) SetNillableHeroDefBuild(v *float64) *EpicHeroUserBuildUpdateOne { if v != nil { _u.SetHeroDefBuild(*v) } return _u } // AddHeroDefBuild adds value to the "hero_def_build" field. func (_u *EpicHeroUserBuildUpdateOne) AddHeroDefBuild(v float64) *EpicHeroUserBuildUpdateOne { _u.mutation.AddHeroDefBuild(v) return _u } // SetCreator sets the "creator" field. func (_u *EpicHeroUserBuildUpdateOne) SetCreator(v string) *EpicHeroUserBuildUpdateOne { _u.mutation.SetCreator(v) return _u } // SetNillableCreator sets the "creator" field if the given value is not nil. func (_u *EpicHeroUserBuildUpdateOne) SetNillableCreator(v *string) *EpicHeroUserBuildUpdateOne { if v != nil { _u.SetCreator(*v) } return _u } // SetCreateTime sets the "create_time" field. func (_u *EpicHeroUserBuildUpdateOne) SetCreateTime(v time.Time) *EpicHeroUserBuildUpdateOne { _u.mutation.SetCreateTime(v) return _u } // SetNillableCreateTime sets the "create_time" field if the given value is not nil. func (_u *EpicHeroUserBuildUpdateOne) SetNillableCreateTime(v *time.Time) *EpicHeroUserBuildUpdateOne { if v != nil { _u.SetCreateTime(*v) } return _u } // ClearCreateTime clears the value of the "create_time" field. func (_u *EpicHeroUserBuildUpdateOne) ClearCreateTime() *EpicHeroUserBuildUpdateOne { _u.mutation.ClearCreateTime() return _u } // SetUpdater sets the "updater" field. func (_u *EpicHeroUserBuildUpdateOne) SetUpdater(v string) *EpicHeroUserBuildUpdateOne { _u.mutation.SetUpdater(v) return _u } // SetNillableUpdater sets the "updater" field if the given value is not nil. func (_u *EpicHeroUserBuildUpdateOne) SetNillableUpdater(v *string) *EpicHeroUserBuildUpdateOne { if v != nil { _u.SetUpdater(*v) } return _u } // SetUpdateTime sets the "update_time" field. func (_u *EpicHeroUserBuildUpdateOne) SetUpdateTime(v time.Time) *EpicHeroUserBuildUpdateOne { _u.mutation.SetUpdateTime(v) return _u } // SetNillableUpdateTime sets the "update_time" field if the given value is not nil. func (_u *EpicHeroUserBuildUpdateOne) SetNillableUpdateTime(v *time.Time) *EpicHeroUserBuildUpdateOne { if v != nil { _u.SetUpdateTime(*v) } return _u } // ClearUpdateTime clears the value of the "update_time" field. func (_u *EpicHeroUserBuildUpdateOne) ClearUpdateTime() *EpicHeroUserBuildUpdateOne { _u.mutation.ClearUpdateTime() return _u } // SetDeleted sets the "deleted" field. func (_u *EpicHeroUserBuildUpdateOne) SetDeleted(v bool) *EpicHeroUserBuildUpdateOne { _u.mutation.SetDeleted(v) return _u } // SetNillableDeleted sets the "deleted" field if the given value is not nil. func (_u *EpicHeroUserBuildUpdateOne) SetNillableDeleted(v *bool) *EpicHeroUserBuildUpdateOne { if v != nil { _u.SetDeleted(*v) } return _u } // Mutation returns the EpicHeroUserBuildMutation object of the builder. func (_u *EpicHeroUserBuildUpdateOne) Mutation() *EpicHeroUserBuildMutation { return _u.mutation } // Where appends a list predicates to the EpicHeroUserBuildUpdate builder. func (_u *EpicHeroUserBuildUpdateOne) Where(ps ...predicate.EpicHeroUserBuild) *EpicHeroUserBuildUpdateOne { _u.mutation.Where(ps...) return _u } // Select allows selecting one or more fields (columns) of the returned entity. // The default is selecting all fields defined in the entity schema. func (_u *EpicHeroUserBuildUpdateOne) Select(field string, fields ...string) *EpicHeroUserBuildUpdateOne { _u.fields = append([]string{field}, fields...) return _u } // Save executes the query and returns the updated EpicHeroUserBuild entity. func (_u *EpicHeroUserBuildUpdateOne) Save(ctx context.Context) (*EpicHeroUserBuild, error) { return withHooks(ctx, _u.sqlSave, _u.mutation, _u.hooks) } // SaveX is like Save, but panics if an error occurs. func (_u *EpicHeroUserBuildUpdateOne) SaveX(ctx context.Context) *EpicHeroUserBuild { node, err := _u.Save(ctx) if err != nil { panic(err) } return node } // Exec executes the query on the entity. func (_u *EpicHeroUserBuildUpdateOne) Exec(ctx context.Context) error { _, err := _u.Save(ctx) return err } // ExecX is like Exec, but panics if an error occurs. func (_u *EpicHeroUserBuildUpdateOne) ExecX(ctx context.Context) { if err := _u.Exec(ctx); err != nil { panic(err) } } // check runs all checks and user-defined validators on the builder. func (_u *EpicHeroUserBuildUpdateOne) check() error { if v, ok := _u.mutation.ArtifactCode(); ok { if err := epicherouserbuild.ArtifactCodeValidator(v); err != nil { return &ValidationError{Name: "artifact_code", err: fmt.Errorf(`ent: validator failed for field "EpicHeroUserBuild.artifact_code": %w`, err)} } } if v, ok := _u.mutation.HeroCode(); ok { if err := epicherouserbuild.HeroCodeValidator(v); err != nil { return &ValidationError{Name: "hero_code", err: fmt.Errorf(`ent: validator failed for field "EpicHeroUserBuild.hero_code": %w`, err)} } } if v, ok := _u.mutation.Creator(); ok { if err := epicherouserbuild.CreatorValidator(v); err != nil { return &ValidationError{Name: "creator", err: fmt.Errorf(`ent: validator failed for field "EpicHeroUserBuild.creator": %w`, err)} } } if v, ok := _u.mutation.Updater(); ok { if err := epicherouserbuild.UpdaterValidator(v); err != nil { return &ValidationError{Name: "updater", err: fmt.Errorf(`ent: validator failed for field "EpicHeroUserBuild.updater": %w`, err)} } } return nil } func (_u *EpicHeroUserBuildUpdateOne) sqlSave(ctx context.Context) (_node *EpicHeroUserBuild, err error) { if err := _u.check(); err != nil { return _node, err } _spec := sqlgraph.NewUpdateSpec(epicherouserbuild.Table, epicherouserbuild.Columns, sqlgraph.NewFieldSpec(epicherouserbuild.FieldID, field.TypeInt64)) id, ok := _u.mutation.ID() if !ok { return nil, &ValidationError{Name: "id", err: errors.New(`ent: missing "EpicHeroUserBuild.id" for update`)} } _spec.Node.ID.Value = id if fields := _u.fields; len(fields) > 0 { _spec.Node.Columns = make([]string, 0, len(fields)) _spec.Node.Columns = append(_spec.Node.Columns, epicherouserbuild.FieldID) for _, f := range fields { if !epicherouserbuild.ValidColumn(f) { return nil, &ValidationError{Name: f, err: fmt.Errorf("ent: invalid field %q for query", f)} } if f != epicherouserbuild.FieldID { _spec.Node.Columns = append(_spec.Node.Columns, f) } } } if ps := _u.mutation.predicates; len(ps) > 0 { _spec.Predicate = func(selector *sql.Selector) { for i := range ps { ps[i](selector) } } } if value, ok := _u.mutation.ArtifactCode(); ok { _spec.SetField(epicherouserbuild.FieldArtifactCode, field.TypeString, value) } if value, ok := _u.mutation.HeroCode(); ok { _spec.SetField(epicherouserbuild.FieldHeroCode, field.TypeString, value) } if value, ok := _u.mutation.HeroHeathBuild(); ok { _spec.SetField(epicherouserbuild.FieldHeroHeathBuild, field.TypeFloat64, value) } if value, ok := _u.mutation.AddedHeroHeathBuild(); ok { _spec.AddField(epicherouserbuild.FieldHeroHeathBuild, field.TypeFloat64, value) } if value, ok := _u.mutation.HeroAttackBuild(); ok { _spec.SetField(epicherouserbuild.FieldHeroAttackBuild, field.TypeFloat64, value) } if value, ok := _u.mutation.AddedHeroAttackBuild(); ok { _spec.AddField(epicherouserbuild.FieldHeroAttackBuild, field.TypeFloat64, value) } if value, ok := _u.mutation.HeroDefBuild(); ok { _spec.SetField(epicherouserbuild.FieldHeroDefBuild, field.TypeFloat64, value) } if value, ok := _u.mutation.AddedHeroDefBuild(); ok { _spec.AddField(epicherouserbuild.FieldHeroDefBuild, field.TypeFloat64, value) } if value, ok := _u.mutation.Creator(); ok { _spec.SetField(epicherouserbuild.FieldCreator, field.TypeString, value) } if value, ok := _u.mutation.CreateTime(); ok { _spec.SetField(epicherouserbuild.FieldCreateTime, field.TypeTime, value) } if _u.mutation.CreateTimeCleared() { _spec.ClearField(epicherouserbuild.FieldCreateTime, field.TypeTime) } if value, ok := _u.mutation.Updater(); ok { _spec.SetField(epicherouserbuild.FieldUpdater, field.TypeString, value) } if value, ok := _u.mutation.UpdateTime(); ok { _spec.SetField(epicherouserbuild.FieldUpdateTime, field.TypeTime, value) } if _u.mutation.UpdateTimeCleared() { _spec.ClearField(epicherouserbuild.FieldUpdateTime, field.TypeTime) } if value, ok := _u.mutation.Deleted(); ok { _spec.SetField(epicherouserbuild.FieldDeleted, field.TypeBool, value) } _node = &EpicHeroUserBuild{config: _u.config} _spec.Assign = _node.assignValues _spec.ScanValues = _node.scanValues if err = sqlgraph.UpdateNode(ctx, _u.driver, _spec); err != nil { if _, ok := err.(*sqlgraph.NotFoundError); ok { err = &NotFoundError{epicherouserbuild.Label} } else if sqlgraph.IsConstraintError(err) { err = &ConstraintError{msg: err.Error(), wrap: err} } return nil, err } _u.mutation.done = true return _node, nil }