// Code generated by ent, DO NOT EDIT. package ent import ( "context" "epic-ent/internal/ent/epicgvgattackteams" "errors" "fmt" "time" "entgo.io/ent/dialect/sql/sqlgraph" "entgo.io/ent/schema/field" ) // EpicGvgAttackTeamsCreate is the builder for creating a EpicGvgAttackTeams entity. type EpicGvgAttackTeamsCreate struct { config mutation *EpicGvgAttackTeamsMutation hooks []Hook } // SetAttackHeroes sets the "attack_heroes" field. func (_c *EpicGvgAttackTeamsCreate) SetAttackHeroes(v string) *EpicGvgAttackTeamsCreate { _c.mutation.SetAttackHeroes(v) return _c } // SetCreator sets the "creator" field. func (_c *EpicGvgAttackTeamsCreate) SetCreator(v string) *EpicGvgAttackTeamsCreate { _c.mutation.SetCreator(v) return _c } // SetCreateTime sets the "create_time" field. func (_c *EpicGvgAttackTeamsCreate) SetCreateTime(v time.Time) *EpicGvgAttackTeamsCreate { _c.mutation.SetCreateTime(v) return _c } // SetNillableCreateTime sets the "create_time" field if the given value is not nil. func (_c *EpicGvgAttackTeamsCreate) SetNillableCreateTime(v *time.Time) *EpicGvgAttackTeamsCreate { if v != nil { _c.SetCreateTime(*v) } return _c } // SetUpdater sets the "updater" field. func (_c *EpicGvgAttackTeamsCreate) SetUpdater(v string) *EpicGvgAttackTeamsCreate { _c.mutation.SetUpdater(v) return _c } // SetUpdateTime sets the "update_time" field. func (_c *EpicGvgAttackTeamsCreate) SetUpdateTime(v time.Time) *EpicGvgAttackTeamsCreate { _c.mutation.SetUpdateTime(v) return _c } // SetNillableUpdateTime sets the "update_time" field if the given value is not nil. func (_c *EpicGvgAttackTeamsCreate) SetNillableUpdateTime(v *time.Time) *EpicGvgAttackTeamsCreate { if v != nil { _c.SetUpdateTime(*v) } return _c } // SetDeleted sets the "deleted" field. func (_c *EpicGvgAttackTeamsCreate) SetDeleted(v bool) *EpicGvgAttackTeamsCreate { _c.mutation.SetDeleted(v) return _c } // SetID sets the "id" field. func (_c *EpicGvgAttackTeamsCreate) SetID(v int64) *EpicGvgAttackTeamsCreate { _c.mutation.SetID(v) return _c } // Mutation returns the EpicGvgAttackTeamsMutation object of the builder. func (_c *EpicGvgAttackTeamsCreate) Mutation() *EpicGvgAttackTeamsMutation { return _c.mutation } // Save creates the EpicGvgAttackTeams in the database. func (_c *EpicGvgAttackTeamsCreate) Save(ctx context.Context) (*EpicGvgAttackTeams, error) { return withHooks(ctx, _c.sqlSave, _c.mutation, _c.hooks) } // SaveX calls Save and panics if Save returns an error. func (_c *EpicGvgAttackTeamsCreate) SaveX(ctx context.Context) *EpicGvgAttackTeams { v, err := _c.Save(ctx) if err != nil { panic(err) } return v } // Exec executes the query. func (_c *EpicGvgAttackTeamsCreate) Exec(ctx context.Context) error { _, err := _c.Save(ctx) return err } // ExecX is like Exec, but panics if an error occurs. func (_c *EpicGvgAttackTeamsCreate) ExecX(ctx context.Context) { if err := _c.Exec(ctx); err != nil { panic(err) } } // check runs all checks and user-defined validators on the builder. func (_c *EpicGvgAttackTeamsCreate) check() error { if _, ok := _c.mutation.AttackHeroes(); !ok { return &ValidationError{Name: "attack_heroes", err: errors.New(`ent: missing required field "EpicGvgAttackTeams.attack_heroes"`)} } if v, ok := _c.mutation.AttackHeroes(); ok { if err := epicgvgattackteams.AttackHeroesValidator(v); err != nil { return &ValidationError{Name: "attack_heroes", err: fmt.Errorf(`ent: validator failed for field "EpicGvgAttackTeams.attack_heroes": %w`, err)} } } if _, ok := _c.mutation.Creator(); !ok { return &ValidationError{Name: "creator", err: errors.New(`ent: missing required field "EpicGvgAttackTeams.creator"`)} } if v, ok := _c.mutation.Creator(); ok { if err := epicgvgattackteams.CreatorValidator(v); err != nil { return &ValidationError{Name: "creator", err: fmt.Errorf(`ent: validator failed for field "EpicGvgAttackTeams.creator": %w`, err)} } } if _, ok := _c.mutation.Updater(); !ok { return &ValidationError{Name: "updater", err: errors.New(`ent: missing required field "EpicGvgAttackTeams.updater"`)} } if v, ok := _c.mutation.Updater(); ok { if err := epicgvgattackteams.UpdaterValidator(v); err != nil { return &ValidationError{Name: "updater", err: fmt.Errorf(`ent: validator failed for field "EpicGvgAttackTeams.updater": %w`, err)} } } if _, ok := _c.mutation.Deleted(); !ok { return &ValidationError{Name: "deleted", err: errors.New(`ent: missing required field "EpicGvgAttackTeams.deleted"`)} } return nil } func (_c *EpicGvgAttackTeamsCreate) sqlSave(ctx context.Context) (*EpicGvgAttackTeams, error) { if err := _c.check(); err != nil { return nil, err } _node, _spec := _c.createSpec() if err := sqlgraph.CreateNode(ctx, _c.driver, _spec); err != nil { if sqlgraph.IsConstraintError(err) { err = &ConstraintError{msg: err.Error(), wrap: err} } return nil, err } if _spec.ID.Value != _node.ID { id := _spec.ID.Value.(int64) _node.ID = int64(id) } _c.mutation.id = &_node.ID _c.mutation.done = true return _node, nil } func (_c *EpicGvgAttackTeamsCreate) createSpec() (*EpicGvgAttackTeams, *sqlgraph.CreateSpec) { var ( _node = &EpicGvgAttackTeams{config: _c.config} _spec = sqlgraph.NewCreateSpec(epicgvgattackteams.Table, sqlgraph.NewFieldSpec(epicgvgattackteams.FieldID, field.TypeInt64)) ) if id, ok := _c.mutation.ID(); ok { _node.ID = id _spec.ID.Value = id } if value, ok := _c.mutation.AttackHeroes(); ok { _spec.SetField(epicgvgattackteams.FieldAttackHeroes, field.TypeString, value) _node.AttackHeroes = value } if value, ok := _c.mutation.Creator(); ok { _spec.SetField(epicgvgattackteams.FieldCreator, field.TypeString, value) _node.Creator = value } if value, ok := _c.mutation.CreateTime(); ok { _spec.SetField(epicgvgattackteams.FieldCreateTime, field.TypeTime, value) _node.CreateTime = &value } if value, ok := _c.mutation.Updater(); ok { _spec.SetField(epicgvgattackteams.FieldUpdater, field.TypeString, value) _node.Updater = value } if value, ok := _c.mutation.UpdateTime(); ok { _spec.SetField(epicgvgattackteams.FieldUpdateTime, field.TypeTime, value) _node.UpdateTime = &value } if value, ok := _c.mutation.Deleted(); ok { _spec.SetField(epicgvgattackteams.FieldDeleted, field.TypeBool, value) _node.Deleted = value } return _node, _spec } // EpicGvgAttackTeamsCreateBulk is the builder for creating many EpicGvgAttackTeams entities in bulk. type EpicGvgAttackTeamsCreateBulk struct { config err error builders []*EpicGvgAttackTeamsCreate } // Save creates the EpicGvgAttackTeams entities in the database. func (_c *EpicGvgAttackTeamsCreateBulk) Save(ctx context.Context) ([]*EpicGvgAttackTeams, error) { if _c.err != nil { return nil, _c.err } specs := make([]*sqlgraph.CreateSpec, len(_c.builders)) nodes := make([]*EpicGvgAttackTeams, len(_c.builders)) mutators := make([]Mutator, len(_c.builders)) for i := range _c.builders { func(i int, root context.Context) { builder := _c.builders[i] var mut Mutator = MutateFunc(func(ctx context.Context, m Mutation) (Value, error) { mutation, ok := m.(*EpicGvgAttackTeamsMutation) if !ok { return nil, fmt.Errorf("unexpected mutation type %T", m) } if err := builder.check(); err != nil { return nil, err } builder.mutation = mutation var err error nodes[i], specs[i] = builder.createSpec() if i < len(mutators)-1 { _, err = mutators[i+1].Mutate(root, _c.builders[i+1].mutation) } else { spec := &sqlgraph.BatchCreateSpec{Nodes: specs} // Invoke the actual operation on the latest mutation in the chain. if err = sqlgraph.BatchCreate(ctx, _c.driver, spec); err != nil { if sqlgraph.IsConstraintError(err) { err = &ConstraintError{msg: err.Error(), wrap: err} } } } if err != nil { return nil, err } mutation.id = &nodes[i].ID if specs[i].ID.Value != nil && nodes[i].ID == 0 { id := specs[i].ID.Value.(int64) nodes[i].ID = int64(id) } mutation.done = true return nodes[i], nil }) for i := len(builder.hooks) - 1; i >= 0; i-- { mut = builder.hooks[i](mut) } mutators[i] = mut }(i, ctx) } if len(mutators) > 0 { if _, err := mutators[0].Mutate(ctx, _c.builders[0].mutation); err != nil { return nil, err } } return nodes, nil } // SaveX is like Save, but panics if an error occurs. func (_c *EpicGvgAttackTeamsCreateBulk) SaveX(ctx context.Context) []*EpicGvgAttackTeams { v, err := _c.Save(ctx) if err != nil { panic(err) } return v } // Exec executes the query. func (_c *EpicGvgAttackTeamsCreateBulk) Exec(ctx context.Context) error { _, err := _c.Save(ctx) return err } // ExecX is like Exec, but panics if an error occurs. func (_c *EpicGvgAttackTeamsCreateBulk) ExecX(ctx context.Context) { if err := _c.Exec(ctx); err != nil { panic(err) } }