// Code generated by ent, DO NOT EDIT. package ent import ( "context" "epic-ent/internal/ent/fribbleheroset" "epic-ent/internal/ent/predicate" "errors" "fmt" "time" "entgo.io/ent/dialect/sql" "entgo.io/ent/dialect/sql/sqlgraph" "entgo.io/ent/schema/field" ) // FribbleHeroSetUpdate is the builder for updating FribbleHeroSet entities. type FribbleHeroSetUpdate struct { config hooks []Hook mutation *FribbleHeroSetMutation } // Where appends a list predicates to the FribbleHeroSetUpdate builder. func (_u *FribbleHeroSetUpdate) Where(ps ...predicate.FribbleHeroSet) *FribbleHeroSetUpdate { _u.mutation.Where(ps...) return _u } // SetHeroCode sets the "hero_code" field. func (_u *FribbleHeroSetUpdate) SetHeroCode(v string) *FribbleHeroSetUpdate { _u.mutation.SetHeroCode(v) return _u } // SetNillableHeroCode sets the "hero_code" field if the given value is not nil. func (_u *FribbleHeroSetUpdate) SetNillableHeroCode(v *string) *FribbleHeroSetUpdate { if v != nil { _u.SetHeroCode(*v) } return _u } // SetJSONContent sets the "json_content" field. func (_u *FribbleHeroSetUpdate) SetJSONContent(v string) *FribbleHeroSetUpdate { _u.mutation.SetJSONContent(v) return _u } // SetNillableJSONContent sets the "json_content" field if the given value is not nil. func (_u *FribbleHeroSetUpdate) SetNillableJSONContent(v *string) *FribbleHeroSetUpdate { if v != nil { _u.SetJSONContent(*v) } return _u } // SetHeroName sets the "hero_name" field. func (_u *FribbleHeroSetUpdate) SetHeroName(v string) *FribbleHeroSetUpdate { _u.mutation.SetHeroName(v) return _u } // SetNillableHeroName sets the "hero_name" field if the given value is not nil. func (_u *FribbleHeroSetUpdate) SetNillableHeroName(v *string) *FribbleHeroSetUpdate { if v != nil { _u.SetHeroName(*v) } return _u } // SetCreator sets the "creator" field. func (_u *FribbleHeroSetUpdate) SetCreator(v string) *FribbleHeroSetUpdate { _u.mutation.SetCreator(v) return _u } // SetNillableCreator sets the "creator" field if the given value is not nil. func (_u *FribbleHeroSetUpdate) SetNillableCreator(v *string) *FribbleHeroSetUpdate { if v != nil { _u.SetCreator(*v) } return _u } // SetCreateTime sets the "create_time" field. func (_u *FribbleHeroSetUpdate) SetCreateTime(v time.Time) *FribbleHeroSetUpdate { _u.mutation.SetCreateTime(v) return _u } // SetNillableCreateTime sets the "create_time" field if the given value is not nil. func (_u *FribbleHeroSetUpdate) SetNillableCreateTime(v *time.Time) *FribbleHeroSetUpdate { if v != nil { _u.SetCreateTime(*v) } return _u } // ClearCreateTime clears the value of the "create_time" field. func (_u *FribbleHeroSetUpdate) ClearCreateTime() *FribbleHeroSetUpdate { _u.mutation.ClearCreateTime() return _u } // SetUpdater sets the "updater" field. func (_u *FribbleHeroSetUpdate) SetUpdater(v string) *FribbleHeroSetUpdate { _u.mutation.SetUpdater(v) return _u } // SetNillableUpdater sets the "updater" field if the given value is not nil. func (_u *FribbleHeroSetUpdate) SetNillableUpdater(v *string) *FribbleHeroSetUpdate { if v != nil { _u.SetUpdater(*v) } return _u } // SetUpdateTime sets the "update_time" field. func (_u *FribbleHeroSetUpdate) SetUpdateTime(v time.Time) *FribbleHeroSetUpdate { _u.mutation.SetUpdateTime(v) return _u } // SetNillableUpdateTime sets the "update_time" field if the given value is not nil. func (_u *FribbleHeroSetUpdate) SetNillableUpdateTime(v *time.Time) *FribbleHeroSetUpdate { if v != nil { _u.SetUpdateTime(*v) } return _u } // ClearUpdateTime clears the value of the "update_time" field. func (_u *FribbleHeroSetUpdate) ClearUpdateTime() *FribbleHeroSetUpdate { _u.mutation.ClearUpdateTime() return _u } // SetDeleted sets the "deleted" field. func (_u *FribbleHeroSetUpdate) SetDeleted(v bool) *FribbleHeroSetUpdate { _u.mutation.SetDeleted(v) return _u } // SetNillableDeleted sets the "deleted" field if the given value is not nil. func (_u *FribbleHeroSetUpdate) SetNillableDeleted(v *bool) *FribbleHeroSetUpdate { if v != nil { _u.SetDeleted(*v) } return _u } // SetSuccessGet sets the "success_get" field. func (_u *FribbleHeroSetUpdate) SetSuccessGet(v int) *FribbleHeroSetUpdate { _u.mutation.ResetSuccessGet() _u.mutation.SetSuccessGet(v) return _u } // SetNillableSuccessGet sets the "success_get" field if the given value is not nil. func (_u *FribbleHeroSetUpdate) SetNillableSuccessGet(v *int) *FribbleHeroSetUpdate { if v != nil { _u.SetSuccessGet(*v) } return _u } // AddSuccessGet adds value to the "success_get" field. func (_u *FribbleHeroSetUpdate) AddSuccessGet(v int) *FribbleHeroSetUpdate { _u.mutation.AddSuccessGet(v) return _u } // Mutation returns the FribbleHeroSetMutation object of the builder. func (_u *FribbleHeroSetUpdate) Mutation() *FribbleHeroSetMutation { return _u.mutation } // Save executes the query and returns the number of nodes affected by the update operation. func (_u *FribbleHeroSetUpdate) Save(ctx context.Context) (int, error) { return withHooks(ctx, _u.sqlSave, _u.mutation, _u.hooks) } // SaveX is like Save, but panics if an error occurs. func (_u *FribbleHeroSetUpdate) SaveX(ctx context.Context) int { affected, err := _u.Save(ctx) if err != nil { panic(err) } return affected } // Exec executes the query. func (_u *FribbleHeroSetUpdate) Exec(ctx context.Context) error { _, err := _u.Save(ctx) return err } // ExecX is like Exec, but panics if an error occurs. func (_u *FribbleHeroSetUpdate) ExecX(ctx context.Context) { if err := _u.Exec(ctx); err != nil { panic(err) } } // check runs all checks and user-defined validators on the builder. func (_u *FribbleHeroSetUpdate) check() error { if v, ok := _u.mutation.HeroCode(); ok { if err := fribbleheroset.HeroCodeValidator(v); err != nil { return &ValidationError{Name: "hero_code", err: fmt.Errorf(`ent: validator failed for field "FribbleHeroSet.hero_code": %w`, err)} } } if v, ok := _u.mutation.JSONContent(); ok { if err := fribbleheroset.JSONContentValidator(v); err != nil { return &ValidationError{Name: "json_content", err: fmt.Errorf(`ent: validator failed for field "FribbleHeroSet.json_content": %w`, err)} } } if v, ok := _u.mutation.HeroName(); ok { if err := fribbleheroset.HeroNameValidator(v); err != nil { return &ValidationError{Name: "hero_name", err: fmt.Errorf(`ent: validator failed for field "FribbleHeroSet.hero_name": %w`, err)} } } if v, ok := _u.mutation.Creator(); ok { if err := fribbleheroset.CreatorValidator(v); err != nil { return &ValidationError{Name: "creator", err: fmt.Errorf(`ent: validator failed for field "FribbleHeroSet.creator": %w`, err)} } } if v, ok := _u.mutation.Updater(); ok { if err := fribbleheroset.UpdaterValidator(v); err != nil { return &ValidationError{Name: "updater", err: fmt.Errorf(`ent: validator failed for field "FribbleHeroSet.updater": %w`, err)} } } return nil } func (_u *FribbleHeroSetUpdate) sqlSave(ctx context.Context) (_node int, err error) { if err := _u.check(); err != nil { return _node, err } _spec := sqlgraph.NewUpdateSpec(fribbleheroset.Table, fribbleheroset.Columns, sqlgraph.NewFieldSpec(fribbleheroset.FieldID, field.TypeInt64)) if ps := _u.mutation.predicates; len(ps) > 0 { _spec.Predicate = func(selector *sql.Selector) { for i := range ps { ps[i](selector) } } } if value, ok := _u.mutation.HeroCode(); ok { _spec.SetField(fribbleheroset.FieldHeroCode, field.TypeString, value) } if value, ok := _u.mutation.JSONContent(); ok { _spec.SetField(fribbleheroset.FieldJSONContent, field.TypeString, value) } if value, ok := _u.mutation.HeroName(); ok { _spec.SetField(fribbleheroset.FieldHeroName, field.TypeString, value) } if value, ok := _u.mutation.Creator(); ok { _spec.SetField(fribbleheroset.FieldCreator, field.TypeString, value) } if value, ok := _u.mutation.CreateTime(); ok { _spec.SetField(fribbleheroset.FieldCreateTime, field.TypeTime, value) } if _u.mutation.CreateTimeCleared() { _spec.ClearField(fribbleheroset.FieldCreateTime, field.TypeTime) } if value, ok := _u.mutation.Updater(); ok { _spec.SetField(fribbleheroset.FieldUpdater, field.TypeString, value) } if value, ok := _u.mutation.UpdateTime(); ok { _spec.SetField(fribbleheroset.FieldUpdateTime, field.TypeTime, value) } if _u.mutation.UpdateTimeCleared() { _spec.ClearField(fribbleheroset.FieldUpdateTime, field.TypeTime) } if value, ok := _u.mutation.Deleted(); ok { _spec.SetField(fribbleheroset.FieldDeleted, field.TypeBool, value) } if value, ok := _u.mutation.SuccessGet(); ok { _spec.SetField(fribbleheroset.FieldSuccessGet, field.TypeInt, value) } if value, ok := _u.mutation.AddedSuccessGet(); ok { _spec.AddField(fribbleheroset.FieldSuccessGet, field.TypeInt, value) } if _node, err = sqlgraph.UpdateNodes(ctx, _u.driver, _spec); err != nil { if _, ok := err.(*sqlgraph.NotFoundError); ok { err = &NotFoundError{fribbleheroset.Label} } else if sqlgraph.IsConstraintError(err) { err = &ConstraintError{msg: err.Error(), wrap: err} } return 0, err } _u.mutation.done = true return _node, nil } // FribbleHeroSetUpdateOne is the builder for updating a single FribbleHeroSet entity. type FribbleHeroSetUpdateOne struct { config fields []string hooks []Hook mutation *FribbleHeroSetMutation } // SetHeroCode sets the "hero_code" field. func (_u *FribbleHeroSetUpdateOne) SetHeroCode(v string) *FribbleHeroSetUpdateOne { _u.mutation.SetHeroCode(v) return _u } // SetNillableHeroCode sets the "hero_code" field if the given value is not nil. func (_u *FribbleHeroSetUpdateOne) SetNillableHeroCode(v *string) *FribbleHeroSetUpdateOne { if v != nil { _u.SetHeroCode(*v) } return _u } // SetJSONContent sets the "json_content" field. func (_u *FribbleHeroSetUpdateOne) SetJSONContent(v string) *FribbleHeroSetUpdateOne { _u.mutation.SetJSONContent(v) return _u } // SetNillableJSONContent sets the "json_content" field if the given value is not nil. func (_u *FribbleHeroSetUpdateOne) SetNillableJSONContent(v *string) *FribbleHeroSetUpdateOne { if v != nil { _u.SetJSONContent(*v) } return _u } // SetHeroName sets the "hero_name" field. func (_u *FribbleHeroSetUpdateOne) SetHeroName(v string) *FribbleHeroSetUpdateOne { _u.mutation.SetHeroName(v) return _u } // SetNillableHeroName sets the "hero_name" field if the given value is not nil. func (_u *FribbleHeroSetUpdateOne) SetNillableHeroName(v *string) *FribbleHeroSetUpdateOne { if v != nil { _u.SetHeroName(*v) } return _u } // SetCreator sets the "creator" field. func (_u *FribbleHeroSetUpdateOne) SetCreator(v string) *FribbleHeroSetUpdateOne { _u.mutation.SetCreator(v) return _u } // SetNillableCreator sets the "creator" field if the given value is not nil. func (_u *FribbleHeroSetUpdateOne) SetNillableCreator(v *string) *FribbleHeroSetUpdateOne { if v != nil { _u.SetCreator(*v) } return _u } // SetCreateTime sets the "create_time" field. func (_u *FribbleHeroSetUpdateOne) SetCreateTime(v time.Time) *FribbleHeroSetUpdateOne { _u.mutation.SetCreateTime(v) return _u } // SetNillableCreateTime sets the "create_time" field if the given value is not nil. func (_u *FribbleHeroSetUpdateOne) SetNillableCreateTime(v *time.Time) *FribbleHeroSetUpdateOne { if v != nil { _u.SetCreateTime(*v) } return _u } // ClearCreateTime clears the value of the "create_time" field. func (_u *FribbleHeroSetUpdateOne) ClearCreateTime() *FribbleHeroSetUpdateOne { _u.mutation.ClearCreateTime() return _u } // SetUpdater sets the "updater" field. func (_u *FribbleHeroSetUpdateOne) SetUpdater(v string) *FribbleHeroSetUpdateOne { _u.mutation.SetUpdater(v) return _u } // SetNillableUpdater sets the "updater" field if the given value is not nil. func (_u *FribbleHeroSetUpdateOne) SetNillableUpdater(v *string) *FribbleHeroSetUpdateOne { if v != nil { _u.SetUpdater(*v) } return _u } // SetUpdateTime sets the "update_time" field. func (_u *FribbleHeroSetUpdateOne) SetUpdateTime(v time.Time) *FribbleHeroSetUpdateOne { _u.mutation.SetUpdateTime(v) return _u } // SetNillableUpdateTime sets the "update_time" field if the given value is not nil. func (_u *FribbleHeroSetUpdateOne) SetNillableUpdateTime(v *time.Time) *FribbleHeroSetUpdateOne { if v != nil { _u.SetUpdateTime(*v) } return _u } // ClearUpdateTime clears the value of the "update_time" field. func (_u *FribbleHeroSetUpdateOne) ClearUpdateTime() *FribbleHeroSetUpdateOne { _u.mutation.ClearUpdateTime() return _u } // SetDeleted sets the "deleted" field. func (_u *FribbleHeroSetUpdateOne) SetDeleted(v bool) *FribbleHeroSetUpdateOne { _u.mutation.SetDeleted(v) return _u } // SetNillableDeleted sets the "deleted" field if the given value is not nil. func (_u *FribbleHeroSetUpdateOne) SetNillableDeleted(v *bool) *FribbleHeroSetUpdateOne { if v != nil { _u.SetDeleted(*v) } return _u } // SetSuccessGet sets the "success_get" field. func (_u *FribbleHeroSetUpdateOne) SetSuccessGet(v int) *FribbleHeroSetUpdateOne { _u.mutation.ResetSuccessGet() _u.mutation.SetSuccessGet(v) return _u } // SetNillableSuccessGet sets the "success_get" field if the given value is not nil. func (_u *FribbleHeroSetUpdateOne) SetNillableSuccessGet(v *int) *FribbleHeroSetUpdateOne { if v != nil { _u.SetSuccessGet(*v) } return _u } // AddSuccessGet adds value to the "success_get" field. func (_u *FribbleHeroSetUpdateOne) AddSuccessGet(v int) *FribbleHeroSetUpdateOne { _u.mutation.AddSuccessGet(v) return _u } // Mutation returns the FribbleHeroSetMutation object of the builder. func (_u *FribbleHeroSetUpdateOne) Mutation() *FribbleHeroSetMutation { return _u.mutation } // Where appends a list predicates to the FribbleHeroSetUpdate builder. func (_u *FribbleHeroSetUpdateOne) Where(ps ...predicate.FribbleHeroSet) *FribbleHeroSetUpdateOne { _u.mutation.Where(ps...) return _u } // Select allows selecting one or more fields (columns) of the returned entity. // The default is selecting all fields defined in the entity schema. func (_u *FribbleHeroSetUpdateOne) Select(field string, fields ...string) *FribbleHeroSetUpdateOne { _u.fields = append([]string{field}, fields...) return _u } // Save executes the query and returns the updated FribbleHeroSet entity. func (_u *FribbleHeroSetUpdateOne) Save(ctx context.Context) (*FribbleHeroSet, error) { return withHooks(ctx, _u.sqlSave, _u.mutation, _u.hooks) } // SaveX is like Save, but panics if an error occurs. func (_u *FribbleHeroSetUpdateOne) SaveX(ctx context.Context) *FribbleHeroSet { node, err := _u.Save(ctx) if err != nil { panic(err) } return node } // Exec executes the query on the entity. func (_u *FribbleHeroSetUpdateOne) Exec(ctx context.Context) error { _, err := _u.Save(ctx) return err } // ExecX is like Exec, but panics if an error occurs. func (_u *FribbleHeroSetUpdateOne) ExecX(ctx context.Context) { if err := _u.Exec(ctx); err != nil { panic(err) } } // check runs all checks and user-defined validators on the builder. func (_u *FribbleHeroSetUpdateOne) check() error { if v, ok := _u.mutation.HeroCode(); ok { if err := fribbleheroset.HeroCodeValidator(v); err != nil { return &ValidationError{Name: "hero_code", err: fmt.Errorf(`ent: validator failed for field "FribbleHeroSet.hero_code": %w`, err)} } } if v, ok := _u.mutation.JSONContent(); ok { if err := fribbleheroset.JSONContentValidator(v); err != nil { return &ValidationError{Name: "json_content", err: fmt.Errorf(`ent: validator failed for field "FribbleHeroSet.json_content": %w`, err)} } } if v, ok := _u.mutation.HeroName(); ok { if err := fribbleheroset.HeroNameValidator(v); err != nil { return &ValidationError{Name: "hero_name", err: fmt.Errorf(`ent: validator failed for field "FribbleHeroSet.hero_name": %w`, err)} } } if v, ok := _u.mutation.Creator(); ok { if err := fribbleheroset.CreatorValidator(v); err != nil { return &ValidationError{Name: "creator", err: fmt.Errorf(`ent: validator failed for field "FribbleHeroSet.creator": %w`, err)} } } if v, ok := _u.mutation.Updater(); ok { if err := fribbleheroset.UpdaterValidator(v); err != nil { return &ValidationError{Name: "updater", err: fmt.Errorf(`ent: validator failed for field "FribbleHeroSet.updater": %w`, err)} } } return nil } func (_u *FribbleHeroSetUpdateOne) sqlSave(ctx context.Context) (_node *FribbleHeroSet, err error) { if err := _u.check(); err != nil { return _node, err } _spec := sqlgraph.NewUpdateSpec(fribbleheroset.Table, fribbleheroset.Columns, sqlgraph.NewFieldSpec(fribbleheroset.FieldID, field.TypeInt64)) id, ok := _u.mutation.ID() if !ok { return nil, &ValidationError{Name: "id", err: errors.New(`ent: missing "FribbleHeroSet.id" for update`)} } _spec.Node.ID.Value = id if fields := _u.fields; len(fields) > 0 { _spec.Node.Columns = make([]string, 0, len(fields)) _spec.Node.Columns = append(_spec.Node.Columns, fribbleheroset.FieldID) for _, f := range fields { if !fribbleheroset.ValidColumn(f) { return nil, &ValidationError{Name: f, err: fmt.Errorf("ent: invalid field %q for query", f)} } if f != fribbleheroset.FieldID { _spec.Node.Columns = append(_spec.Node.Columns, f) } } } if ps := _u.mutation.predicates; len(ps) > 0 { _spec.Predicate = func(selector *sql.Selector) { for i := range ps { ps[i](selector) } } } if value, ok := _u.mutation.HeroCode(); ok { _spec.SetField(fribbleheroset.FieldHeroCode, field.TypeString, value) } if value, ok := _u.mutation.JSONContent(); ok { _spec.SetField(fribbleheroset.FieldJSONContent, field.TypeString, value) } if value, ok := _u.mutation.HeroName(); ok { _spec.SetField(fribbleheroset.FieldHeroName, field.TypeString, value) } if value, ok := _u.mutation.Creator(); ok { _spec.SetField(fribbleheroset.FieldCreator, field.TypeString, value) } if value, ok := _u.mutation.CreateTime(); ok { _spec.SetField(fribbleheroset.FieldCreateTime, field.TypeTime, value) } if _u.mutation.CreateTimeCleared() { _spec.ClearField(fribbleheroset.FieldCreateTime, field.TypeTime) } if value, ok := _u.mutation.Updater(); ok { _spec.SetField(fribbleheroset.FieldUpdater, field.TypeString, value) } if value, ok := _u.mutation.UpdateTime(); ok { _spec.SetField(fribbleheroset.FieldUpdateTime, field.TypeTime, value) } if _u.mutation.UpdateTimeCleared() { _spec.ClearField(fribbleheroset.FieldUpdateTime, field.TypeTime) } if value, ok := _u.mutation.Deleted(); ok { _spec.SetField(fribbleheroset.FieldDeleted, field.TypeBool, value) } if value, ok := _u.mutation.SuccessGet(); ok { _spec.SetField(fribbleheroset.FieldSuccessGet, field.TypeInt, value) } if value, ok := _u.mutation.AddedSuccessGet(); ok { _spec.AddField(fribbleheroset.FieldSuccessGet, field.TypeInt, value) } _node = &FribbleHeroSet{config: _u.config} _spec.Assign = _node.assignValues _spec.ScanValues = _node.scanValues if err = sqlgraph.UpdateNode(ctx, _u.driver, _spec); err != nil { if _, ok := err.(*sqlgraph.NotFoundError); ok { err = &NotFoundError{fribbleheroset.Label} } else if sqlgraph.IsConstraintError(err) { err = &ConstraintError{msg: err.Error(), wrap: err} } return nil, err } _u.mutation.done = true return _node, nil }