// Code generated by ent, DO NOT EDIT. package ent import ( "context" "epic-ent/internal/ent/epicgvgattackteams" "epic-ent/internal/ent/predicate" "errors" "fmt" "time" "entgo.io/ent/dialect/sql" "entgo.io/ent/dialect/sql/sqlgraph" "entgo.io/ent/schema/field" ) // EpicGvgAttackTeamsUpdate is the builder for updating EpicGvgAttackTeams entities. type EpicGvgAttackTeamsUpdate struct { config hooks []Hook mutation *EpicGvgAttackTeamsMutation } // Where appends a list predicates to the EpicGvgAttackTeamsUpdate builder. func (_u *EpicGvgAttackTeamsUpdate) Where(ps ...predicate.EpicGvgAttackTeams) *EpicGvgAttackTeamsUpdate { _u.mutation.Where(ps...) return _u } // SetAttackHeroes sets the "attack_heroes" field. func (_u *EpicGvgAttackTeamsUpdate) SetAttackHeroes(v string) *EpicGvgAttackTeamsUpdate { _u.mutation.SetAttackHeroes(v) return _u } // SetNillableAttackHeroes sets the "attack_heroes" field if the given value is not nil. func (_u *EpicGvgAttackTeamsUpdate) SetNillableAttackHeroes(v *string) *EpicGvgAttackTeamsUpdate { if v != nil { _u.SetAttackHeroes(*v) } return _u } // SetCreator sets the "creator" field. func (_u *EpicGvgAttackTeamsUpdate) SetCreator(v string) *EpicGvgAttackTeamsUpdate { _u.mutation.SetCreator(v) return _u } // SetNillableCreator sets the "creator" field if the given value is not nil. func (_u *EpicGvgAttackTeamsUpdate) SetNillableCreator(v *string) *EpicGvgAttackTeamsUpdate { if v != nil { _u.SetCreator(*v) } return _u } // SetCreateTime sets the "create_time" field. func (_u *EpicGvgAttackTeamsUpdate) SetCreateTime(v time.Time) *EpicGvgAttackTeamsUpdate { _u.mutation.SetCreateTime(v) return _u } // SetNillableCreateTime sets the "create_time" field if the given value is not nil. func (_u *EpicGvgAttackTeamsUpdate) SetNillableCreateTime(v *time.Time) *EpicGvgAttackTeamsUpdate { if v != nil { _u.SetCreateTime(*v) } return _u } // ClearCreateTime clears the value of the "create_time" field. func (_u *EpicGvgAttackTeamsUpdate) ClearCreateTime() *EpicGvgAttackTeamsUpdate { _u.mutation.ClearCreateTime() return _u } // SetUpdater sets the "updater" field. func (_u *EpicGvgAttackTeamsUpdate) SetUpdater(v string) *EpicGvgAttackTeamsUpdate { _u.mutation.SetUpdater(v) return _u } // SetNillableUpdater sets the "updater" field if the given value is not nil. func (_u *EpicGvgAttackTeamsUpdate) SetNillableUpdater(v *string) *EpicGvgAttackTeamsUpdate { if v != nil { _u.SetUpdater(*v) } return _u } // SetUpdateTime sets the "update_time" field. func (_u *EpicGvgAttackTeamsUpdate) SetUpdateTime(v time.Time) *EpicGvgAttackTeamsUpdate { _u.mutation.SetUpdateTime(v) return _u } // SetNillableUpdateTime sets the "update_time" field if the given value is not nil. func (_u *EpicGvgAttackTeamsUpdate) SetNillableUpdateTime(v *time.Time) *EpicGvgAttackTeamsUpdate { if v != nil { _u.SetUpdateTime(*v) } return _u } // ClearUpdateTime clears the value of the "update_time" field. func (_u *EpicGvgAttackTeamsUpdate) ClearUpdateTime() *EpicGvgAttackTeamsUpdate { _u.mutation.ClearUpdateTime() return _u } // SetDeleted sets the "deleted" field. func (_u *EpicGvgAttackTeamsUpdate) SetDeleted(v bool) *EpicGvgAttackTeamsUpdate { _u.mutation.SetDeleted(v) return _u } // SetNillableDeleted sets the "deleted" field if the given value is not nil. func (_u *EpicGvgAttackTeamsUpdate) SetNillableDeleted(v *bool) *EpicGvgAttackTeamsUpdate { if v != nil { _u.SetDeleted(*v) } return _u } // Mutation returns the EpicGvgAttackTeamsMutation object of the builder. func (_u *EpicGvgAttackTeamsUpdate) Mutation() *EpicGvgAttackTeamsMutation { return _u.mutation } // Save executes the query and returns the number of nodes affected by the update operation. func (_u *EpicGvgAttackTeamsUpdate) Save(ctx context.Context) (int, error) { return withHooks(ctx, _u.sqlSave, _u.mutation, _u.hooks) } // SaveX is like Save, but panics if an error occurs. func (_u *EpicGvgAttackTeamsUpdate) SaveX(ctx context.Context) int { affected, err := _u.Save(ctx) if err != nil { panic(err) } return affected } // Exec executes the query. func (_u *EpicGvgAttackTeamsUpdate) Exec(ctx context.Context) error { _, err := _u.Save(ctx) return err } // ExecX is like Exec, but panics if an error occurs. func (_u *EpicGvgAttackTeamsUpdate) ExecX(ctx context.Context) { if err := _u.Exec(ctx); err != nil { panic(err) } } // check runs all checks and user-defined validators on the builder. func (_u *EpicGvgAttackTeamsUpdate) check() error { if v, ok := _u.mutation.AttackHeroes(); ok { if err := epicgvgattackteams.AttackHeroesValidator(v); err != nil { return &ValidationError{Name: "attack_heroes", err: fmt.Errorf(`ent: validator failed for field "EpicGvgAttackTeams.attack_heroes": %w`, err)} } } if v, ok := _u.mutation.Creator(); ok { if err := epicgvgattackteams.CreatorValidator(v); err != nil { return &ValidationError{Name: "creator", err: fmt.Errorf(`ent: validator failed for field "EpicGvgAttackTeams.creator": %w`, err)} } } if v, ok := _u.mutation.Updater(); ok { if err := epicgvgattackteams.UpdaterValidator(v); err != nil { return &ValidationError{Name: "updater", err: fmt.Errorf(`ent: validator failed for field "EpicGvgAttackTeams.updater": %w`, err)} } } return nil } func (_u *EpicGvgAttackTeamsUpdate) sqlSave(ctx context.Context) (_node int, err error) { if err := _u.check(); err != nil { return _node, err } _spec := sqlgraph.NewUpdateSpec(epicgvgattackteams.Table, epicgvgattackteams.Columns, sqlgraph.NewFieldSpec(epicgvgattackteams.FieldID, field.TypeInt64)) if ps := _u.mutation.predicates; len(ps) > 0 { _spec.Predicate = func(selector *sql.Selector) { for i := range ps { ps[i](selector) } } } if value, ok := _u.mutation.AttackHeroes(); ok { _spec.SetField(epicgvgattackteams.FieldAttackHeroes, field.TypeString, value) } if value, ok := _u.mutation.Creator(); ok { _spec.SetField(epicgvgattackteams.FieldCreator, field.TypeString, value) } if value, ok := _u.mutation.CreateTime(); ok { _spec.SetField(epicgvgattackteams.FieldCreateTime, field.TypeTime, value) } if _u.mutation.CreateTimeCleared() { _spec.ClearField(epicgvgattackteams.FieldCreateTime, field.TypeTime) } if value, ok := _u.mutation.Updater(); ok { _spec.SetField(epicgvgattackteams.FieldUpdater, field.TypeString, value) } if value, ok := _u.mutation.UpdateTime(); ok { _spec.SetField(epicgvgattackteams.FieldUpdateTime, field.TypeTime, value) } if _u.mutation.UpdateTimeCleared() { _spec.ClearField(epicgvgattackteams.FieldUpdateTime, field.TypeTime) } if value, ok := _u.mutation.Deleted(); ok { _spec.SetField(epicgvgattackteams.FieldDeleted, field.TypeBool, value) } if _node, err = sqlgraph.UpdateNodes(ctx, _u.driver, _spec); err != nil { if _, ok := err.(*sqlgraph.NotFoundError); ok { err = &NotFoundError{epicgvgattackteams.Label} } else if sqlgraph.IsConstraintError(err) { err = &ConstraintError{msg: err.Error(), wrap: err} } return 0, err } _u.mutation.done = true return _node, nil } // EpicGvgAttackTeamsUpdateOne is the builder for updating a single EpicGvgAttackTeams entity. type EpicGvgAttackTeamsUpdateOne struct { config fields []string hooks []Hook mutation *EpicGvgAttackTeamsMutation } // SetAttackHeroes sets the "attack_heroes" field. func (_u *EpicGvgAttackTeamsUpdateOne) SetAttackHeroes(v string) *EpicGvgAttackTeamsUpdateOne { _u.mutation.SetAttackHeroes(v) return _u } // SetNillableAttackHeroes sets the "attack_heroes" field if the given value is not nil. func (_u *EpicGvgAttackTeamsUpdateOne) SetNillableAttackHeroes(v *string) *EpicGvgAttackTeamsUpdateOne { if v != nil { _u.SetAttackHeroes(*v) } return _u } // SetCreator sets the "creator" field. func (_u *EpicGvgAttackTeamsUpdateOne) SetCreator(v string) *EpicGvgAttackTeamsUpdateOne { _u.mutation.SetCreator(v) return _u } // SetNillableCreator sets the "creator" field if the given value is not nil. func (_u *EpicGvgAttackTeamsUpdateOne) SetNillableCreator(v *string) *EpicGvgAttackTeamsUpdateOne { if v != nil { _u.SetCreator(*v) } return _u } // SetCreateTime sets the "create_time" field. func (_u *EpicGvgAttackTeamsUpdateOne) SetCreateTime(v time.Time) *EpicGvgAttackTeamsUpdateOne { _u.mutation.SetCreateTime(v) return _u } // SetNillableCreateTime sets the "create_time" field if the given value is not nil. func (_u *EpicGvgAttackTeamsUpdateOne) SetNillableCreateTime(v *time.Time) *EpicGvgAttackTeamsUpdateOne { if v != nil { _u.SetCreateTime(*v) } return _u } // ClearCreateTime clears the value of the "create_time" field. func (_u *EpicGvgAttackTeamsUpdateOne) ClearCreateTime() *EpicGvgAttackTeamsUpdateOne { _u.mutation.ClearCreateTime() return _u } // SetUpdater sets the "updater" field. func (_u *EpicGvgAttackTeamsUpdateOne) SetUpdater(v string) *EpicGvgAttackTeamsUpdateOne { _u.mutation.SetUpdater(v) return _u } // SetNillableUpdater sets the "updater" field if the given value is not nil. func (_u *EpicGvgAttackTeamsUpdateOne) SetNillableUpdater(v *string) *EpicGvgAttackTeamsUpdateOne { if v != nil { _u.SetUpdater(*v) } return _u } // SetUpdateTime sets the "update_time" field. func (_u *EpicGvgAttackTeamsUpdateOne) SetUpdateTime(v time.Time) *EpicGvgAttackTeamsUpdateOne { _u.mutation.SetUpdateTime(v) return _u } // SetNillableUpdateTime sets the "update_time" field if the given value is not nil. func (_u *EpicGvgAttackTeamsUpdateOne) SetNillableUpdateTime(v *time.Time) *EpicGvgAttackTeamsUpdateOne { if v != nil { _u.SetUpdateTime(*v) } return _u } // ClearUpdateTime clears the value of the "update_time" field. func (_u *EpicGvgAttackTeamsUpdateOne) ClearUpdateTime() *EpicGvgAttackTeamsUpdateOne { _u.mutation.ClearUpdateTime() return _u } // SetDeleted sets the "deleted" field. func (_u *EpicGvgAttackTeamsUpdateOne) SetDeleted(v bool) *EpicGvgAttackTeamsUpdateOne { _u.mutation.SetDeleted(v) return _u } // SetNillableDeleted sets the "deleted" field if the given value is not nil. func (_u *EpicGvgAttackTeamsUpdateOne) SetNillableDeleted(v *bool) *EpicGvgAttackTeamsUpdateOne { if v != nil { _u.SetDeleted(*v) } return _u } // Mutation returns the EpicGvgAttackTeamsMutation object of the builder. func (_u *EpicGvgAttackTeamsUpdateOne) Mutation() *EpicGvgAttackTeamsMutation { return _u.mutation } // Where appends a list predicates to the EpicGvgAttackTeamsUpdate builder. func (_u *EpicGvgAttackTeamsUpdateOne) Where(ps ...predicate.EpicGvgAttackTeams) *EpicGvgAttackTeamsUpdateOne { _u.mutation.Where(ps...) return _u } // Select allows selecting one or more fields (columns) of the returned entity. // The default is selecting all fields defined in the entity schema. func (_u *EpicGvgAttackTeamsUpdateOne) Select(field string, fields ...string) *EpicGvgAttackTeamsUpdateOne { _u.fields = append([]string{field}, fields...) return _u } // Save executes the query and returns the updated EpicGvgAttackTeams entity. func (_u *EpicGvgAttackTeamsUpdateOne) Save(ctx context.Context) (*EpicGvgAttackTeams, error) { return withHooks(ctx, _u.sqlSave, _u.mutation, _u.hooks) } // SaveX is like Save, but panics if an error occurs. func (_u *EpicGvgAttackTeamsUpdateOne) SaveX(ctx context.Context) *EpicGvgAttackTeams { node, err := _u.Save(ctx) if err != nil { panic(err) } return node } // Exec executes the query on the entity. func (_u *EpicGvgAttackTeamsUpdateOne) Exec(ctx context.Context) error { _, err := _u.Save(ctx) return err } // ExecX is like Exec, but panics if an error occurs. func (_u *EpicGvgAttackTeamsUpdateOne) ExecX(ctx context.Context) { if err := _u.Exec(ctx); err != nil { panic(err) } } // check runs all checks and user-defined validators on the builder. func (_u *EpicGvgAttackTeamsUpdateOne) check() error { if v, ok := _u.mutation.AttackHeroes(); ok { if err := epicgvgattackteams.AttackHeroesValidator(v); err != nil { return &ValidationError{Name: "attack_heroes", err: fmt.Errorf(`ent: validator failed for field "EpicGvgAttackTeams.attack_heroes": %w`, err)} } } if v, ok := _u.mutation.Creator(); ok { if err := epicgvgattackteams.CreatorValidator(v); err != nil { return &ValidationError{Name: "creator", err: fmt.Errorf(`ent: validator failed for field "EpicGvgAttackTeams.creator": %w`, err)} } } if v, ok := _u.mutation.Updater(); ok { if err := epicgvgattackteams.UpdaterValidator(v); err != nil { return &ValidationError{Name: "updater", err: fmt.Errorf(`ent: validator failed for field "EpicGvgAttackTeams.updater": %w`, err)} } } return nil } func (_u *EpicGvgAttackTeamsUpdateOne) sqlSave(ctx context.Context) (_node *EpicGvgAttackTeams, err error) { if err := _u.check(); err != nil { return _node, err } _spec := sqlgraph.NewUpdateSpec(epicgvgattackteams.Table, epicgvgattackteams.Columns, sqlgraph.NewFieldSpec(epicgvgattackteams.FieldID, field.TypeInt64)) id, ok := _u.mutation.ID() if !ok { return nil, &ValidationError{Name: "id", err: errors.New(`ent: missing "EpicGvgAttackTeams.id" for update`)} } _spec.Node.ID.Value = id if fields := _u.fields; len(fields) > 0 { _spec.Node.Columns = make([]string, 0, len(fields)) _spec.Node.Columns = append(_spec.Node.Columns, epicgvgattackteams.FieldID) for _, f := range fields { if !epicgvgattackteams.ValidColumn(f) { return nil, &ValidationError{Name: f, err: fmt.Errorf("ent: invalid field %q for query", f)} } if f != epicgvgattackteams.FieldID { _spec.Node.Columns = append(_spec.Node.Columns, f) } } } if ps := _u.mutation.predicates; len(ps) > 0 { _spec.Predicate = func(selector *sql.Selector) { for i := range ps { ps[i](selector) } } } if value, ok := _u.mutation.AttackHeroes(); ok { _spec.SetField(epicgvgattackteams.FieldAttackHeroes, field.TypeString, value) } if value, ok := _u.mutation.Creator(); ok { _spec.SetField(epicgvgattackteams.FieldCreator, field.TypeString, value) } if value, ok := _u.mutation.CreateTime(); ok { _spec.SetField(epicgvgattackteams.FieldCreateTime, field.TypeTime, value) } if _u.mutation.CreateTimeCleared() { _spec.ClearField(epicgvgattackteams.FieldCreateTime, field.TypeTime) } if value, ok := _u.mutation.Updater(); ok { _spec.SetField(epicgvgattackteams.FieldUpdater, field.TypeString, value) } if value, ok := _u.mutation.UpdateTime(); ok { _spec.SetField(epicgvgattackteams.FieldUpdateTime, field.TypeTime, value) } if _u.mutation.UpdateTimeCleared() { _spec.ClearField(epicgvgattackteams.FieldUpdateTime, field.TypeTime) } if value, ok := _u.mutation.Deleted(); ok { _spec.SetField(epicgvgattackteams.FieldDeleted, field.TypeBool, value) } _node = &EpicGvgAttackTeams{config: _u.config} _spec.Assign = _node.assignValues _spec.ScanValues = _node.scanValues if err = sqlgraph.UpdateNode(ctx, _u.driver, _spec); err != nil { if _, ok := err.(*sqlgraph.NotFoundError); ok { err = &NotFoundError{epicgvgattackteams.Label} } else if sqlgraph.IsConstraintError(err) { err = &ConstraintError{msg: err.Error(), wrap: err} } return nil, err } _u.mutation.done = true return _node, nil }