// Code generated by ent, DO NOT EDIT. package ent import ( "context" "epic-ent/internal/ent/epicgvgdefenseattackmapping" "errors" "fmt" "time" "entgo.io/ent/dialect/sql/sqlgraph" "entgo.io/ent/schema/field" ) // EpicGvgDefenseAttackMappingCreate is the builder for creating a EpicGvgDefenseAttackMapping entity. type EpicGvgDefenseAttackMappingCreate struct { config mutation *EpicGvgDefenseAttackMappingMutation hooks []Hook } // SetDefenseID sets the "defense_id" field. func (_c *EpicGvgDefenseAttackMappingCreate) SetDefenseID(v int64) *EpicGvgDefenseAttackMappingCreate { _c.mutation.SetDefenseID(v) return _c } // SetAttackID sets the "attack_id" field. func (_c *EpicGvgDefenseAttackMappingCreate) SetAttackID(v int64) *EpicGvgDefenseAttackMappingCreate { _c.mutation.SetAttackID(v) return _c } // SetEquipmentInfo sets the "equipment_info" field. func (_c *EpicGvgDefenseAttackMappingCreate) SetEquipmentInfo(v string) *EpicGvgDefenseAttackMappingCreate { _c.mutation.SetEquipmentInfo(v) return _c } // SetArtifacts sets the "artifacts" field. func (_c *EpicGvgDefenseAttackMappingCreate) SetArtifacts(v string) *EpicGvgDefenseAttackMappingCreate { _c.mutation.SetArtifacts(v) return _c } // SetBattleStrategy sets the "battle_strategy" field. func (_c *EpicGvgDefenseAttackMappingCreate) SetBattleStrategy(v string) *EpicGvgDefenseAttackMappingCreate { _c.mutation.SetBattleStrategy(v) return _c } // SetPrerequisites sets the "prerequisites" field. func (_c *EpicGvgDefenseAttackMappingCreate) SetPrerequisites(v string) *EpicGvgDefenseAttackMappingCreate { _c.mutation.SetPrerequisites(v) return _c } // SetImportantNotes sets the "important_notes" field. func (_c *EpicGvgDefenseAttackMappingCreate) SetImportantNotes(v string) *EpicGvgDefenseAttackMappingCreate { _c.mutation.SetImportantNotes(v) return _c } // SetCreator sets the "creator" field. func (_c *EpicGvgDefenseAttackMappingCreate) SetCreator(v string) *EpicGvgDefenseAttackMappingCreate { _c.mutation.SetCreator(v) return _c } // SetCreateTime sets the "create_time" field. func (_c *EpicGvgDefenseAttackMappingCreate) SetCreateTime(v time.Time) *EpicGvgDefenseAttackMappingCreate { _c.mutation.SetCreateTime(v) return _c } // SetNillableCreateTime sets the "create_time" field if the given value is not nil. func (_c *EpicGvgDefenseAttackMappingCreate) SetNillableCreateTime(v *time.Time) *EpicGvgDefenseAttackMappingCreate { if v != nil { _c.SetCreateTime(*v) } return _c } // SetUpdater sets the "updater" field. func (_c *EpicGvgDefenseAttackMappingCreate) SetUpdater(v string) *EpicGvgDefenseAttackMappingCreate { _c.mutation.SetUpdater(v) return _c } // SetUpdateTime sets the "update_time" field. func (_c *EpicGvgDefenseAttackMappingCreate) SetUpdateTime(v time.Time) *EpicGvgDefenseAttackMappingCreate { _c.mutation.SetUpdateTime(v) return _c } // SetNillableUpdateTime sets the "update_time" field if the given value is not nil. func (_c *EpicGvgDefenseAttackMappingCreate) SetNillableUpdateTime(v *time.Time) *EpicGvgDefenseAttackMappingCreate { if v != nil { _c.SetUpdateTime(*v) } return _c } // SetDeleted sets the "deleted" field. func (_c *EpicGvgDefenseAttackMappingCreate) SetDeleted(v bool) *EpicGvgDefenseAttackMappingCreate { _c.mutation.SetDeleted(v) return _c } // SetID sets the "id" field. func (_c *EpicGvgDefenseAttackMappingCreate) SetID(v int64) *EpicGvgDefenseAttackMappingCreate { _c.mutation.SetID(v) return _c } // Mutation returns the EpicGvgDefenseAttackMappingMutation object of the builder. func (_c *EpicGvgDefenseAttackMappingCreate) Mutation() *EpicGvgDefenseAttackMappingMutation { return _c.mutation } // Save creates the EpicGvgDefenseAttackMapping in the database. func (_c *EpicGvgDefenseAttackMappingCreate) Save(ctx context.Context) (*EpicGvgDefenseAttackMapping, error) { return withHooks(ctx, _c.sqlSave, _c.mutation, _c.hooks) } // SaveX calls Save and panics if Save returns an error. func (_c *EpicGvgDefenseAttackMappingCreate) SaveX(ctx context.Context) *EpicGvgDefenseAttackMapping { v, err := _c.Save(ctx) if err != nil { panic(err) } return v } // Exec executes the query. func (_c *EpicGvgDefenseAttackMappingCreate) Exec(ctx context.Context) error { _, err := _c.Save(ctx) return err } // ExecX is like Exec, but panics if an error occurs. func (_c *EpicGvgDefenseAttackMappingCreate) ExecX(ctx context.Context) { if err := _c.Exec(ctx); err != nil { panic(err) } } // check runs all checks and user-defined validators on the builder. func (_c *EpicGvgDefenseAttackMappingCreate) check() error { if _, ok := _c.mutation.DefenseID(); !ok { return &ValidationError{Name: "defense_id", err: errors.New(`ent: missing required field "EpicGvgDefenseAttackMapping.defense_id"`)} } if _, ok := _c.mutation.AttackID(); !ok { return &ValidationError{Name: "attack_id", err: errors.New(`ent: missing required field "EpicGvgDefenseAttackMapping.attack_id"`)} } if _, ok := _c.mutation.EquipmentInfo(); !ok { return &ValidationError{Name: "equipment_info", err: errors.New(`ent: missing required field "EpicGvgDefenseAttackMapping.equipment_info"`)} } if v, ok := _c.mutation.EquipmentInfo(); ok { if err := epicgvgdefenseattackmapping.EquipmentInfoValidator(v); err != nil { return &ValidationError{Name: "equipment_info", err: fmt.Errorf(`ent: validator failed for field "EpicGvgDefenseAttackMapping.equipment_info": %w`, err)} } } if _, ok := _c.mutation.Artifacts(); !ok { return &ValidationError{Name: "artifacts", err: errors.New(`ent: missing required field "EpicGvgDefenseAttackMapping.artifacts"`)} } if v, ok := _c.mutation.Artifacts(); ok { if err := epicgvgdefenseattackmapping.ArtifactsValidator(v); err != nil { return &ValidationError{Name: "artifacts", err: fmt.Errorf(`ent: validator failed for field "EpicGvgDefenseAttackMapping.artifacts": %w`, err)} } } if _, ok := _c.mutation.BattleStrategy(); !ok { return &ValidationError{Name: "battle_strategy", err: errors.New(`ent: missing required field "EpicGvgDefenseAttackMapping.battle_strategy"`)} } if v, ok := _c.mutation.BattleStrategy(); ok { if err := epicgvgdefenseattackmapping.BattleStrategyValidator(v); err != nil { return &ValidationError{Name: "battle_strategy", err: fmt.Errorf(`ent: validator failed for field "EpicGvgDefenseAttackMapping.battle_strategy": %w`, err)} } } if _, ok := _c.mutation.Prerequisites(); !ok { return &ValidationError{Name: "prerequisites", err: errors.New(`ent: missing required field "EpicGvgDefenseAttackMapping.prerequisites"`)} } if v, ok := _c.mutation.Prerequisites(); ok { if err := epicgvgdefenseattackmapping.PrerequisitesValidator(v); err != nil { return &ValidationError{Name: "prerequisites", err: fmt.Errorf(`ent: validator failed for field "EpicGvgDefenseAttackMapping.prerequisites": %w`, err)} } } if _, ok := _c.mutation.ImportantNotes(); !ok { return &ValidationError{Name: "important_notes", err: errors.New(`ent: missing required field "EpicGvgDefenseAttackMapping.important_notes"`)} } if v, ok := _c.mutation.ImportantNotes(); ok { if err := epicgvgdefenseattackmapping.ImportantNotesValidator(v); err != nil { return &ValidationError{Name: "important_notes", err: fmt.Errorf(`ent: validator failed for field "EpicGvgDefenseAttackMapping.important_notes": %w`, err)} } } if _, ok := _c.mutation.Creator(); !ok { return &ValidationError{Name: "creator", err: errors.New(`ent: missing required field "EpicGvgDefenseAttackMapping.creator"`)} } if v, ok := _c.mutation.Creator(); ok { if err := epicgvgdefenseattackmapping.CreatorValidator(v); err != nil { return &ValidationError{Name: "creator", err: fmt.Errorf(`ent: validator failed for field "EpicGvgDefenseAttackMapping.creator": %w`, err)} } } if _, ok := _c.mutation.Updater(); !ok { return &ValidationError{Name: "updater", err: errors.New(`ent: missing required field "EpicGvgDefenseAttackMapping.updater"`)} } if v, ok := _c.mutation.Updater(); ok { if err := epicgvgdefenseattackmapping.UpdaterValidator(v); err != nil { return &ValidationError{Name: "updater", err: fmt.Errorf(`ent: validator failed for field "EpicGvgDefenseAttackMapping.updater": %w`, err)} } } if _, ok := _c.mutation.Deleted(); !ok { return &ValidationError{Name: "deleted", err: errors.New(`ent: missing required field "EpicGvgDefenseAttackMapping.deleted"`)} } return nil } func (_c *EpicGvgDefenseAttackMappingCreate) sqlSave(ctx context.Context) (*EpicGvgDefenseAttackMapping, error) { if err := _c.check(); err != nil { return nil, err } _node, _spec := _c.createSpec() if err := sqlgraph.CreateNode(ctx, _c.driver, _spec); err != nil { if sqlgraph.IsConstraintError(err) { err = &ConstraintError{msg: err.Error(), wrap: err} } return nil, err } if _spec.ID.Value != _node.ID { id := _spec.ID.Value.(int64) _node.ID = int64(id) } _c.mutation.id = &_node.ID _c.mutation.done = true return _node, nil } func (_c *EpicGvgDefenseAttackMappingCreate) createSpec() (*EpicGvgDefenseAttackMapping, *sqlgraph.CreateSpec) { var ( _node = &EpicGvgDefenseAttackMapping{config: _c.config} _spec = sqlgraph.NewCreateSpec(epicgvgdefenseattackmapping.Table, sqlgraph.NewFieldSpec(epicgvgdefenseattackmapping.FieldID, field.TypeInt64)) ) if id, ok := _c.mutation.ID(); ok { _node.ID = id _spec.ID.Value = id } if value, ok := _c.mutation.DefenseID(); ok { _spec.SetField(epicgvgdefenseattackmapping.FieldDefenseID, field.TypeInt64, value) _node.DefenseID = value } if value, ok := _c.mutation.AttackID(); ok { _spec.SetField(epicgvgdefenseattackmapping.FieldAttackID, field.TypeInt64, value) _node.AttackID = value } if value, ok := _c.mutation.EquipmentInfo(); ok { _spec.SetField(epicgvgdefenseattackmapping.FieldEquipmentInfo, field.TypeString, value) _node.EquipmentInfo = value } if value, ok := _c.mutation.Artifacts(); ok { _spec.SetField(epicgvgdefenseattackmapping.FieldArtifacts, field.TypeString, value) _node.Artifacts = value } if value, ok := _c.mutation.BattleStrategy(); ok { _spec.SetField(epicgvgdefenseattackmapping.FieldBattleStrategy, field.TypeString, value) _node.BattleStrategy = value } if value, ok := _c.mutation.Prerequisites(); ok { _spec.SetField(epicgvgdefenseattackmapping.FieldPrerequisites, field.TypeString, value) _node.Prerequisites = value } if value, ok := _c.mutation.ImportantNotes(); ok { _spec.SetField(epicgvgdefenseattackmapping.FieldImportantNotes, field.TypeString, value) _node.ImportantNotes = value } if value, ok := _c.mutation.Creator(); ok { _spec.SetField(epicgvgdefenseattackmapping.FieldCreator, field.TypeString, value) _node.Creator = value } if value, ok := _c.mutation.CreateTime(); ok { _spec.SetField(epicgvgdefenseattackmapping.FieldCreateTime, field.TypeTime, value) _node.CreateTime = &value } if value, ok := _c.mutation.Updater(); ok { _spec.SetField(epicgvgdefenseattackmapping.FieldUpdater, field.TypeString, value) _node.Updater = value } if value, ok := _c.mutation.UpdateTime(); ok { _spec.SetField(epicgvgdefenseattackmapping.FieldUpdateTime, field.TypeTime, value) _node.UpdateTime = &value } if value, ok := _c.mutation.Deleted(); ok { _spec.SetField(epicgvgdefenseattackmapping.FieldDeleted, field.TypeBool, value) _node.Deleted = value } return _node, _spec } // EpicGvgDefenseAttackMappingCreateBulk is the builder for creating many EpicGvgDefenseAttackMapping entities in bulk. type EpicGvgDefenseAttackMappingCreateBulk struct { config err error builders []*EpicGvgDefenseAttackMappingCreate } // Save creates the EpicGvgDefenseAttackMapping entities in the database. func (_c *EpicGvgDefenseAttackMappingCreateBulk) Save(ctx context.Context) ([]*EpicGvgDefenseAttackMapping, error) { if _c.err != nil { return nil, _c.err } specs := make([]*sqlgraph.CreateSpec, len(_c.builders)) nodes := make([]*EpicGvgDefenseAttackMapping, len(_c.builders)) mutators := make([]Mutator, len(_c.builders)) for i := range _c.builders { func(i int, root context.Context) { builder := _c.builders[i] var mut Mutator = MutateFunc(func(ctx context.Context, m Mutation) (Value, error) { mutation, ok := m.(*EpicGvgDefenseAttackMappingMutation) if !ok { return nil, fmt.Errorf("unexpected mutation type %T", m) } if err := builder.check(); err != nil { return nil, err } builder.mutation = mutation var err error nodes[i], specs[i] = builder.createSpec() if i < len(mutators)-1 { _, err = mutators[i+1].Mutate(root, _c.builders[i+1].mutation) } else { spec := &sqlgraph.BatchCreateSpec{Nodes: specs} // Invoke the actual operation on the latest mutation in the chain. if err = sqlgraph.BatchCreate(ctx, _c.driver, spec); err != nil { if sqlgraph.IsConstraintError(err) { err = &ConstraintError{msg: err.Error(), wrap: err} } } } if err != nil { return nil, err } mutation.id = &nodes[i].ID if specs[i].ID.Value != nil && nodes[i].ID == 0 { id := specs[i].ID.Value.(int64) nodes[i].ID = int64(id) } mutation.done = true return nodes[i], nil }) for i := len(builder.hooks) - 1; i >= 0; i-- { mut = builder.hooks[i](mut) } mutators[i] = mut }(i, ctx) } if len(mutators) > 0 { if _, err := mutators[0].Mutate(ctx, _c.builders[0].mutation); err != nil { return nil, err } } return nodes, nil } // SaveX is like Save, but panics if an error occurs. func (_c *EpicGvgDefenseAttackMappingCreateBulk) SaveX(ctx context.Context) []*EpicGvgDefenseAttackMapping { v, err := _c.Save(ctx) if err != nil { panic(err) } return v } // Exec executes the query. func (_c *EpicGvgDefenseAttackMappingCreateBulk) Exec(ctx context.Context) error { _, err := _c.Save(ctx) return err } // ExecX is like Exec, but panics if an error occurs. func (_c *EpicGvgDefenseAttackMappingCreateBulk) ExecX(ctx context.Context) { if err := _c.Exec(ctx); err != nil { panic(err) } }