// Code generated by ent, DO NOT EDIT. package ent import ( "context" "epic-ent/internal/ent/epicgvgdefenseattackmapping" "epic-ent/internal/ent/predicate" "errors" "fmt" "time" "entgo.io/ent/dialect/sql" "entgo.io/ent/dialect/sql/sqlgraph" "entgo.io/ent/schema/field" ) // EpicGvgDefenseAttackMappingUpdate is the builder for updating EpicGvgDefenseAttackMapping entities. type EpicGvgDefenseAttackMappingUpdate struct { config hooks []Hook mutation *EpicGvgDefenseAttackMappingMutation } // Where appends a list predicates to the EpicGvgDefenseAttackMappingUpdate builder. func (_u *EpicGvgDefenseAttackMappingUpdate) Where(ps ...predicate.EpicGvgDefenseAttackMapping) *EpicGvgDefenseAttackMappingUpdate { _u.mutation.Where(ps...) return _u } // SetDefenseID sets the "defense_id" field. func (_u *EpicGvgDefenseAttackMappingUpdate) SetDefenseID(v int64) *EpicGvgDefenseAttackMappingUpdate { _u.mutation.ResetDefenseID() _u.mutation.SetDefenseID(v) return _u } // SetNillableDefenseID sets the "defense_id" field if the given value is not nil. func (_u *EpicGvgDefenseAttackMappingUpdate) SetNillableDefenseID(v *int64) *EpicGvgDefenseAttackMappingUpdate { if v != nil { _u.SetDefenseID(*v) } return _u } // AddDefenseID adds value to the "defense_id" field. func (_u *EpicGvgDefenseAttackMappingUpdate) AddDefenseID(v int64) *EpicGvgDefenseAttackMappingUpdate { _u.mutation.AddDefenseID(v) return _u } // SetAttackID sets the "attack_id" field. func (_u *EpicGvgDefenseAttackMappingUpdate) SetAttackID(v int64) *EpicGvgDefenseAttackMappingUpdate { _u.mutation.ResetAttackID() _u.mutation.SetAttackID(v) return _u } // SetNillableAttackID sets the "attack_id" field if the given value is not nil. func (_u *EpicGvgDefenseAttackMappingUpdate) SetNillableAttackID(v *int64) *EpicGvgDefenseAttackMappingUpdate { if v != nil { _u.SetAttackID(*v) } return _u } // AddAttackID adds value to the "attack_id" field. func (_u *EpicGvgDefenseAttackMappingUpdate) AddAttackID(v int64) *EpicGvgDefenseAttackMappingUpdate { _u.mutation.AddAttackID(v) return _u } // SetEquipmentInfo sets the "equipment_info" field. func (_u *EpicGvgDefenseAttackMappingUpdate) SetEquipmentInfo(v string) *EpicGvgDefenseAttackMappingUpdate { _u.mutation.SetEquipmentInfo(v) return _u } // SetNillableEquipmentInfo sets the "equipment_info" field if the given value is not nil. func (_u *EpicGvgDefenseAttackMappingUpdate) SetNillableEquipmentInfo(v *string) *EpicGvgDefenseAttackMappingUpdate { if v != nil { _u.SetEquipmentInfo(*v) } return _u } // SetArtifacts sets the "artifacts" field. func (_u *EpicGvgDefenseAttackMappingUpdate) SetArtifacts(v string) *EpicGvgDefenseAttackMappingUpdate { _u.mutation.SetArtifacts(v) return _u } // SetNillableArtifacts sets the "artifacts" field if the given value is not nil. func (_u *EpicGvgDefenseAttackMappingUpdate) SetNillableArtifacts(v *string) *EpicGvgDefenseAttackMappingUpdate { if v != nil { _u.SetArtifacts(*v) } return _u } // SetBattleStrategy sets the "battle_strategy" field. func (_u *EpicGvgDefenseAttackMappingUpdate) SetBattleStrategy(v string) *EpicGvgDefenseAttackMappingUpdate { _u.mutation.SetBattleStrategy(v) return _u } // SetNillableBattleStrategy sets the "battle_strategy" field if the given value is not nil. func (_u *EpicGvgDefenseAttackMappingUpdate) SetNillableBattleStrategy(v *string) *EpicGvgDefenseAttackMappingUpdate { if v != nil { _u.SetBattleStrategy(*v) } return _u } // SetPrerequisites sets the "prerequisites" field. func (_u *EpicGvgDefenseAttackMappingUpdate) SetPrerequisites(v string) *EpicGvgDefenseAttackMappingUpdate { _u.mutation.SetPrerequisites(v) return _u } // SetNillablePrerequisites sets the "prerequisites" field if the given value is not nil. func (_u *EpicGvgDefenseAttackMappingUpdate) SetNillablePrerequisites(v *string) *EpicGvgDefenseAttackMappingUpdate { if v != nil { _u.SetPrerequisites(*v) } return _u } // SetImportantNotes sets the "important_notes" field. func (_u *EpicGvgDefenseAttackMappingUpdate) SetImportantNotes(v string) *EpicGvgDefenseAttackMappingUpdate { _u.mutation.SetImportantNotes(v) return _u } // SetNillableImportantNotes sets the "important_notes" field if the given value is not nil. func (_u *EpicGvgDefenseAttackMappingUpdate) SetNillableImportantNotes(v *string) *EpicGvgDefenseAttackMappingUpdate { if v != nil { _u.SetImportantNotes(*v) } return _u } // SetCreator sets the "creator" field. func (_u *EpicGvgDefenseAttackMappingUpdate) SetCreator(v string) *EpicGvgDefenseAttackMappingUpdate { _u.mutation.SetCreator(v) return _u } // SetNillableCreator sets the "creator" field if the given value is not nil. func (_u *EpicGvgDefenseAttackMappingUpdate) SetNillableCreator(v *string) *EpicGvgDefenseAttackMappingUpdate { if v != nil { _u.SetCreator(*v) } return _u } // SetCreateTime sets the "create_time" field. func (_u *EpicGvgDefenseAttackMappingUpdate) SetCreateTime(v time.Time) *EpicGvgDefenseAttackMappingUpdate { _u.mutation.SetCreateTime(v) return _u } // SetNillableCreateTime sets the "create_time" field if the given value is not nil. func (_u *EpicGvgDefenseAttackMappingUpdate) SetNillableCreateTime(v *time.Time) *EpicGvgDefenseAttackMappingUpdate { if v != nil { _u.SetCreateTime(*v) } return _u } // ClearCreateTime clears the value of the "create_time" field. func (_u *EpicGvgDefenseAttackMappingUpdate) ClearCreateTime() *EpicGvgDefenseAttackMappingUpdate { _u.mutation.ClearCreateTime() return _u } // SetUpdater sets the "updater" field. func (_u *EpicGvgDefenseAttackMappingUpdate) SetUpdater(v string) *EpicGvgDefenseAttackMappingUpdate { _u.mutation.SetUpdater(v) return _u } // SetNillableUpdater sets the "updater" field if the given value is not nil. func (_u *EpicGvgDefenseAttackMappingUpdate) SetNillableUpdater(v *string) *EpicGvgDefenseAttackMappingUpdate { if v != nil { _u.SetUpdater(*v) } return _u } // SetUpdateTime sets the "update_time" field. func (_u *EpicGvgDefenseAttackMappingUpdate) SetUpdateTime(v time.Time) *EpicGvgDefenseAttackMappingUpdate { _u.mutation.SetUpdateTime(v) return _u } // SetNillableUpdateTime sets the "update_time" field if the given value is not nil. func (_u *EpicGvgDefenseAttackMappingUpdate) SetNillableUpdateTime(v *time.Time) *EpicGvgDefenseAttackMappingUpdate { if v != nil { _u.SetUpdateTime(*v) } return _u } // ClearUpdateTime clears the value of the "update_time" field. func (_u *EpicGvgDefenseAttackMappingUpdate) ClearUpdateTime() *EpicGvgDefenseAttackMappingUpdate { _u.mutation.ClearUpdateTime() return _u } // SetDeleted sets the "deleted" field. func (_u *EpicGvgDefenseAttackMappingUpdate) SetDeleted(v bool) *EpicGvgDefenseAttackMappingUpdate { _u.mutation.SetDeleted(v) return _u } // SetNillableDeleted sets the "deleted" field if the given value is not nil. func (_u *EpicGvgDefenseAttackMappingUpdate) SetNillableDeleted(v *bool) *EpicGvgDefenseAttackMappingUpdate { if v != nil { _u.SetDeleted(*v) } return _u } // Mutation returns the EpicGvgDefenseAttackMappingMutation object of the builder. func (_u *EpicGvgDefenseAttackMappingUpdate) Mutation() *EpicGvgDefenseAttackMappingMutation { return _u.mutation } // Save executes the query and returns the number of nodes affected by the update operation. func (_u *EpicGvgDefenseAttackMappingUpdate) Save(ctx context.Context) (int, error) { return withHooks(ctx, _u.sqlSave, _u.mutation, _u.hooks) } // SaveX is like Save, but panics if an error occurs. func (_u *EpicGvgDefenseAttackMappingUpdate) SaveX(ctx context.Context) int { affected, err := _u.Save(ctx) if err != nil { panic(err) } return affected } // Exec executes the query. func (_u *EpicGvgDefenseAttackMappingUpdate) Exec(ctx context.Context) error { _, err := _u.Save(ctx) return err } // ExecX is like Exec, but panics if an error occurs. func (_u *EpicGvgDefenseAttackMappingUpdate) ExecX(ctx context.Context) { if err := _u.Exec(ctx); err != nil { panic(err) } } // check runs all checks and user-defined validators on the builder. func (_u *EpicGvgDefenseAttackMappingUpdate) check() error { if v, ok := _u.mutation.EquipmentInfo(); ok { if err := epicgvgdefenseattackmapping.EquipmentInfoValidator(v); err != nil { return &ValidationError{Name: "equipment_info", err: fmt.Errorf(`ent: validator failed for field "EpicGvgDefenseAttackMapping.equipment_info": %w`, err)} } } if v, ok := _u.mutation.Artifacts(); ok { if err := epicgvgdefenseattackmapping.ArtifactsValidator(v); err != nil { return &ValidationError{Name: "artifacts", err: fmt.Errorf(`ent: validator failed for field "EpicGvgDefenseAttackMapping.artifacts": %w`, err)} } } if v, ok := _u.mutation.BattleStrategy(); ok { if err := epicgvgdefenseattackmapping.BattleStrategyValidator(v); err != nil { return &ValidationError{Name: "battle_strategy", err: fmt.Errorf(`ent: validator failed for field "EpicGvgDefenseAttackMapping.battle_strategy": %w`, err)} } } if v, ok := _u.mutation.Prerequisites(); ok { if err := epicgvgdefenseattackmapping.PrerequisitesValidator(v); err != nil { return &ValidationError{Name: "prerequisites", err: fmt.Errorf(`ent: validator failed for field "EpicGvgDefenseAttackMapping.prerequisites": %w`, err)} } } if v, ok := _u.mutation.ImportantNotes(); ok { if err := epicgvgdefenseattackmapping.ImportantNotesValidator(v); err != nil { return &ValidationError{Name: "important_notes", err: fmt.Errorf(`ent: validator failed for field "EpicGvgDefenseAttackMapping.important_notes": %w`, err)} } } if v, ok := _u.mutation.Creator(); ok { if err := epicgvgdefenseattackmapping.CreatorValidator(v); err != nil { return &ValidationError{Name: "creator", err: fmt.Errorf(`ent: validator failed for field "EpicGvgDefenseAttackMapping.creator": %w`, err)} } } if v, ok := _u.mutation.Updater(); ok { if err := epicgvgdefenseattackmapping.UpdaterValidator(v); err != nil { return &ValidationError{Name: "updater", err: fmt.Errorf(`ent: validator failed for field "EpicGvgDefenseAttackMapping.updater": %w`, err)} } } return nil } func (_u *EpicGvgDefenseAttackMappingUpdate) sqlSave(ctx context.Context) (_node int, err error) { if err := _u.check(); err != nil { return _node, err } _spec := sqlgraph.NewUpdateSpec(epicgvgdefenseattackmapping.Table, epicgvgdefenseattackmapping.Columns, sqlgraph.NewFieldSpec(epicgvgdefenseattackmapping.FieldID, field.TypeInt64)) if ps := _u.mutation.predicates; len(ps) > 0 { _spec.Predicate = func(selector *sql.Selector) { for i := range ps { ps[i](selector) } } } if value, ok := _u.mutation.DefenseID(); ok { _spec.SetField(epicgvgdefenseattackmapping.FieldDefenseID, field.TypeInt64, value) } if value, ok := _u.mutation.AddedDefenseID(); ok { _spec.AddField(epicgvgdefenseattackmapping.FieldDefenseID, field.TypeInt64, value) } if value, ok := _u.mutation.AttackID(); ok { _spec.SetField(epicgvgdefenseattackmapping.FieldAttackID, field.TypeInt64, value) } if value, ok := _u.mutation.AddedAttackID(); ok { _spec.AddField(epicgvgdefenseattackmapping.FieldAttackID, field.TypeInt64, value) } if value, ok := _u.mutation.EquipmentInfo(); ok { _spec.SetField(epicgvgdefenseattackmapping.FieldEquipmentInfo, field.TypeString, value) } if value, ok := _u.mutation.Artifacts(); ok { _spec.SetField(epicgvgdefenseattackmapping.FieldArtifacts, field.TypeString, value) } if value, ok := _u.mutation.BattleStrategy(); ok { _spec.SetField(epicgvgdefenseattackmapping.FieldBattleStrategy, field.TypeString, value) } if value, ok := _u.mutation.Prerequisites(); ok { _spec.SetField(epicgvgdefenseattackmapping.FieldPrerequisites, field.TypeString, value) } if value, ok := _u.mutation.ImportantNotes(); ok { _spec.SetField(epicgvgdefenseattackmapping.FieldImportantNotes, field.TypeString, value) } if value, ok := _u.mutation.Creator(); ok { _spec.SetField(epicgvgdefenseattackmapping.FieldCreator, field.TypeString, value) } if value, ok := _u.mutation.CreateTime(); ok { _spec.SetField(epicgvgdefenseattackmapping.FieldCreateTime, field.TypeTime, value) } if _u.mutation.CreateTimeCleared() { _spec.ClearField(epicgvgdefenseattackmapping.FieldCreateTime, field.TypeTime) } if value, ok := _u.mutation.Updater(); ok { _spec.SetField(epicgvgdefenseattackmapping.FieldUpdater, field.TypeString, value) } if value, ok := _u.mutation.UpdateTime(); ok { _spec.SetField(epicgvgdefenseattackmapping.FieldUpdateTime, field.TypeTime, value) } if _u.mutation.UpdateTimeCleared() { _spec.ClearField(epicgvgdefenseattackmapping.FieldUpdateTime, field.TypeTime) } if value, ok := _u.mutation.Deleted(); ok { _spec.SetField(epicgvgdefenseattackmapping.FieldDeleted, field.TypeBool, value) } if _node, err = sqlgraph.UpdateNodes(ctx, _u.driver, _spec); err != nil { if _, ok := err.(*sqlgraph.NotFoundError); ok { err = &NotFoundError{epicgvgdefenseattackmapping.Label} } else if sqlgraph.IsConstraintError(err) { err = &ConstraintError{msg: err.Error(), wrap: err} } return 0, err } _u.mutation.done = true return _node, nil } // EpicGvgDefenseAttackMappingUpdateOne is the builder for updating a single EpicGvgDefenseAttackMapping entity. type EpicGvgDefenseAttackMappingUpdateOne struct { config fields []string hooks []Hook mutation *EpicGvgDefenseAttackMappingMutation } // SetDefenseID sets the "defense_id" field. func (_u *EpicGvgDefenseAttackMappingUpdateOne) SetDefenseID(v int64) *EpicGvgDefenseAttackMappingUpdateOne { _u.mutation.ResetDefenseID() _u.mutation.SetDefenseID(v) return _u } // SetNillableDefenseID sets the "defense_id" field if the given value is not nil. func (_u *EpicGvgDefenseAttackMappingUpdateOne) SetNillableDefenseID(v *int64) *EpicGvgDefenseAttackMappingUpdateOne { if v != nil { _u.SetDefenseID(*v) } return _u } // AddDefenseID adds value to the "defense_id" field. func (_u *EpicGvgDefenseAttackMappingUpdateOne) AddDefenseID(v int64) *EpicGvgDefenseAttackMappingUpdateOne { _u.mutation.AddDefenseID(v) return _u } // SetAttackID sets the "attack_id" field. func (_u *EpicGvgDefenseAttackMappingUpdateOne) SetAttackID(v int64) *EpicGvgDefenseAttackMappingUpdateOne { _u.mutation.ResetAttackID() _u.mutation.SetAttackID(v) return _u } // SetNillableAttackID sets the "attack_id" field if the given value is not nil. func (_u *EpicGvgDefenseAttackMappingUpdateOne) SetNillableAttackID(v *int64) *EpicGvgDefenseAttackMappingUpdateOne { if v != nil { _u.SetAttackID(*v) } return _u } // AddAttackID adds value to the "attack_id" field. func (_u *EpicGvgDefenseAttackMappingUpdateOne) AddAttackID(v int64) *EpicGvgDefenseAttackMappingUpdateOne { _u.mutation.AddAttackID(v) return _u } // SetEquipmentInfo sets the "equipment_info" field. func (_u *EpicGvgDefenseAttackMappingUpdateOne) SetEquipmentInfo(v string) *EpicGvgDefenseAttackMappingUpdateOne { _u.mutation.SetEquipmentInfo(v) return _u } // SetNillableEquipmentInfo sets the "equipment_info" field if the given value is not nil. func (_u *EpicGvgDefenseAttackMappingUpdateOne) SetNillableEquipmentInfo(v *string) *EpicGvgDefenseAttackMappingUpdateOne { if v != nil { _u.SetEquipmentInfo(*v) } return _u } // SetArtifacts sets the "artifacts" field. func (_u *EpicGvgDefenseAttackMappingUpdateOne) SetArtifacts(v string) *EpicGvgDefenseAttackMappingUpdateOne { _u.mutation.SetArtifacts(v) return _u } // SetNillableArtifacts sets the "artifacts" field if the given value is not nil. func (_u *EpicGvgDefenseAttackMappingUpdateOne) SetNillableArtifacts(v *string) *EpicGvgDefenseAttackMappingUpdateOne { if v != nil { _u.SetArtifacts(*v) } return _u } // SetBattleStrategy sets the "battle_strategy" field. func (_u *EpicGvgDefenseAttackMappingUpdateOne) SetBattleStrategy(v string) *EpicGvgDefenseAttackMappingUpdateOne { _u.mutation.SetBattleStrategy(v) return _u } // SetNillableBattleStrategy sets the "battle_strategy" field if the given value is not nil. func (_u *EpicGvgDefenseAttackMappingUpdateOne) SetNillableBattleStrategy(v *string) *EpicGvgDefenseAttackMappingUpdateOne { if v != nil { _u.SetBattleStrategy(*v) } return _u } // SetPrerequisites sets the "prerequisites" field. func (_u *EpicGvgDefenseAttackMappingUpdateOne) SetPrerequisites(v string) *EpicGvgDefenseAttackMappingUpdateOne { _u.mutation.SetPrerequisites(v) return _u } // SetNillablePrerequisites sets the "prerequisites" field if the given value is not nil. func (_u *EpicGvgDefenseAttackMappingUpdateOne) SetNillablePrerequisites(v *string) *EpicGvgDefenseAttackMappingUpdateOne { if v != nil { _u.SetPrerequisites(*v) } return _u } // SetImportantNotes sets the "important_notes" field. func (_u *EpicGvgDefenseAttackMappingUpdateOne) SetImportantNotes(v string) *EpicGvgDefenseAttackMappingUpdateOne { _u.mutation.SetImportantNotes(v) return _u } // SetNillableImportantNotes sets the "important_notes" field if the given value is not nil. func (_u *EpicGvgDefenseAttackMappingUpdateOne) SetNillableImportantNotes(v *string) *EpicGvgDefenseAttackMappingUpdateOne { if v != nil { _u.SetImportantNotes(*v) } return _u } // SetCreator sets the "creator" field. func (_u *EpicGvgDefenseAttackMappingUpdateOne) SetCreator(v string) *EpicGvgDefenseAttackMappingUpdateOne { _u.mutation.SetCreator(v) return _u } // SetNillableCreator sets the "creator" field if the given value is not nil. func (_u *EpicGvgDefenseAttackMappingUpdateOne) SetNillableCreator(v *string) *EpicGvgDefenseAttackMappingUpdateOne { if v != nil { _u.SetCreator(*v) } return _u } // SetCreateTime sets the "create_time" field. func (_u *EpicGvgDefenseAttackMappingUpdateOne) SetCreateTime(v time.Time) *EpicGvgDefenseAttackMappingUpdateOne { _u.mutation.SetCreateTime(v) return _u } // SetNillableCreateTime sets the "create_time" field if the given value is not nil. func (_u *EpicGvgDefenseAttackMappingUpdateOne) SetNillableCreateTime(v *time.Time) *EpicGvgDefenseAttackMappingUpdateOne { if v != nil { _u.SetCreateTime(*v) } return _u } // ClearCreateTime clears the value of the "create_time" field. func (_u *EpicGvgDefenseAttackMappingUpdateOne) ClearCreateTime() *EpicGvgDefenseAttackMappingUpdateOne { _u.mutation.ClearCreateTime() return _u } // SetUpdater sets the "updater" field. func (_u *EpicGvgDefenseAttackMappingUpdateOne) SetUpdater(v string) *EpicGvgDefenseAttackMappingUpdateOne { _u.mutation.SetUpdater(v) return _u } // SetNillableUpdater sets the "updater" field if the given value is not nil. func (_u *EpicGvgDefenseAttackMappingUpdateOne) SetNillableUpdater(v *string) *EpicGvgDefenseAttackMappingUpdateOne { if v != nil { _u.SetUpdater(*v) } return _u } // SetUpdateTime sets the "update_time" field. func (_u *EpicGvgDefenseAttackMappingUpdateOne) SetUpdateTime(v time.Time) *EpicGvgDefenseAttackMappingUpdateOne { _u.mutation.SetUpdateTime(v) return _u } // SetNillableUpdateTime sets the "update_time" field if the given value is not nil. func (_u *EpicGvgDefenseAttackMappingUpdateOne) SetNillableUpdateTime(v *time.Time) *EpicGvgDefenseAttackMappingUpdateOne { if v != nil { _u.SetUpdateTime(*v) } return _u } // ClearUpdateTime clears the value of the "update_time" field. func (_u *EpicGvgDefenseAttackMappingUpdateOne) ClearUpdateTime() *EpicGvgDefenseAttackMappingUpdateOne { _u.mutation.ClearUpdateTime() return _u } // SetDeleted sets the "deleted" field. func (_u *EpicGvgDefenseAttackMappingUpdateOne) SetDeleted(v bool) *EpicGvgDefenseAttackMappingUpdateOne { _u.mutation.SetDeleted(v) return _u } // SetNillableDeleted sets the "deleted" field if the given value is not nil. func (_u *EpicGvgDefenseAttackMappingUpdateOne) SetNillableDeleted(v *bool) *EpicGvgDefenseAttackMappingUpdateOne { if v != nil { _u.SetDeleted(*v) } return _u } // Mutation returns the EpicGvgDefenseAttackMappingMutation object of the builder. func (_u *EpicGvgDefenseAttackMappingUpdateOne) Mutation() *EpicGvgDefenseAttackMappingMutation { return _u.mutation } // Where appends a list predicates to the EpicGvgDefenseAttackMappingUpdate builder. func (_u *EpicGvgDefenseAttackMappingUpdateOne) Where(ps ...predicate.EpicGvgDefenseAttackMapping) *EpicGvgDefenseAttackMappingUpdateOne { _u.mutation.Where(ps...) return _u } // Select allows selecting one or more fields (columns) of the returned entity. // The default is selecting all fields defined in the entity schema. func (_u *EpicGvgDefenseAttackMappingUpdateOne) Select(field string, fields ...string) *EpicGvgDefenseAttackMappingUpdateOne { _u.fields = append([]string{field}, fields...) return _u } // Save executes the query and returns the updated EpicGvgDefenseAttackMapping entity. func (_u *EpicGvgDefenseAttackMappingUpdateOne) Save(ctx context.Context) (*EpicGvgDefenseAttackMapping, error) { return withHooks(ctx, _u.sqlSave, _u.mutation, _u.hooks) } // SaveX is like Save, but panics if an error occurs. func (_u *EpicGvgDefenseAttackMappingUpdateOne) SaveX(ctx context.Context) *EpicGvgDefenseAttackMapping { node, err := _u.Save(ctx) if err != nil { panic(err) } return node } // Exec executes the query on the entity. func (_u *EpicGvgDefenseAttackMappingUpdateOne) Exec(ctx context.Context) error { _, err := _u.Save(ctx) return err } // ExecX is like Exec, but panics if an error occurs. func (_u *EpicGvgDefenseAttackMappingUpdateOne) ExecX(ctx context.Context) { if err := _u.Exec(ctx); err != nil { panic(err) } } // check runs all checks and user-defined validators on the builder. func (_u *EpicGvgDefenseAttackMappingUpdateOne) check() error { if v, ok := _u.mutation.EquipmentInfo(); ok { if err := epicgvgdefenseattackmapping.EquipmentInfoValidator(v); err != nil { return &ValidationError{Name: "equipment_info", err: fmt.Errorf(`ent: validator failed for field "EpicGvgDefenseAttackMapping.equipment_info": %w`, err)} } } if v, ok := _u.mutation.Artifacts(); ok { if err := epicgvgdefenseattackmapping.ArtifactsValidator(v); err != nil { return &ValidationError{Name: "artifacts", err: fmt.Errorf(`ent: validator failed for field "EpicGvgDefenseAttackMapping.artifacts": %w`, err)} } } if v, ok := _u.mutation.BattleStrategy(); ok { if err := epicgvgdefenseattackmapping.BattleStrategyValidator(v); err != nil { return &ValidationError{Name: "battle_strategy", err: fmt.Errorf(`ent: validator failed for field "EpicGvgDefenseAttackMapping.battle_strategy": %w`, err)} } } if v, ok := _u.mutation.Prerequisites(); ok { if err := epicgvgdefenseattackmapping.PrerequisitesValidator(v); err != nil { return &ValidationError{Name: "prerequisites", err: fmt.Errorf(`ent: validator failed for field "EpicGvgDefenseAttackMapping.prerequisites": %w`, err)} } } if v, ok := _u.mutation.ImportantNotes(); ok { if err := epicgvgdefenseattackmapping.ImportantNotesValidator(v); err != nil { return &ValidationError{Name: "important_notes", err: fmt.Errorf(`ent: validator failed for field "EpicGvgDefenseAttackMapping.important_notes": %w`, err)} } } if v, ok := _u.mutation.Creator(); ok { if err := epicgvgdefenseattackmapping.CreatorValidator(v); err != nil { return &ValidationError{Name: "creator", err: fmt.Errorf(`ent: validator failed for field "EpicGvgDefenseAttackMapping.creator": %w`, err)} } } if v, ok := _u.mutation.Updater(); ok { if err := epicgvgdefenseattackmapping.UpdaterValidator(v); err != nil { return &ValidationError{Name: "updater", err: fmt.Errorf(`ent: validator failed for field "EpicGvgDefenseAttackMapping.updater": %w`, err)} } } return nil } func (_u *EpicGvgDefenseAttackMappingUpdateOne) sqlSave(ctx context.Context) (_node *EpicGvgDefenseAttackMapping, err error) { if err := _u.check(); err != nil { return _node, err } _spec := sqlgraph.NewUpdateSpec(epicgvgdefenseattackmapping.Table, epicgvgdefenseattackmapping.Columns, sqlgraph.NewFieldSpec(epicgvgdefenseattackmapping.FieldID, field.TypeInt64)) id, ok := _u.mutation.ID() if !ok { return nil, &ValidationError{Name: "id", err: errors.New(`ent: missing "EpicGvgDefenseAttackMapping.id" for update`)} } _spec.Node.ID.Value = id if fields := _u.fields; len(fields) > 0 { _spec.Node.Columns = make([]string, 0, len(fields)) _spec.Node.Columns = append(_spec.Node.Columns, epicgvgdefenseattackmapping.FieldID) for _, f := range fields { if !epicgvgdefenseattackmapping.ValidColumn(f) { return nil, &ValidationError{Name: f, err: fmt.Errorf("ent: invalid field %q for query", f)} } if f != epicgvgdefenseattackmapping.FieldID { _spec.Node.Columns = append(_spec.Node.Columns, f) } } } if ps := _u.mutation.predicates; len(ps) > 0 { _spec.Predicate = func(selector *sql.Selector) { for i := range ps { ps[i](selector) } } } if value, ok := _u.mutation.DefenseID(); ok { _spec.SetField(epicgvgdefenseattackmapping.FieldDefenseID, field.TypeInt64, value) } if value, ok := _u.mutation.AddedDefenseID(); ok { _spec.AddField(epicgvgdefenseattackmapping.FieldDefenseID, field.TypeInt64, value) } if value, ok := _u.mutation.AttackID(); ok { _spec.SetField(epicgvgdefenseattackmapping.FieldAttackID, field.TypeInt64, value) } if value, ok := _u.mutation.AddedAttackID(); ok { _spec.AddField(epicgvgdefenseattackmapping.FieldAttackID, field.TypeInt64, value) } if value, ok := _u.mutation.EquipmentInfo(); ok { _spec.SetField(epicgvgdefenseattackmapping.FieldEquipmentInfo, field.TypeString, value) } if value, ok := _u.mutation.Artifacts(); ok { _spec.SetField(epicgvgdefenseattackmapping.FieldArtifacts, field.TypeString, value) } if value, ok := _u.mutation.BattleStrategy(); ok { _spec.SetField(epicgvgdefenseattackmapping.FieldBattleStrategy, field.TypeString, value) } if value, ok := _u.mutation.Prerequisites(); ok { _spec.SetField(epicgvgdefenseattackmapping.FieldPrerequisites, field.TypeString, value) } if value, ok := _u.mutation.ImportantNotes(); ok { _spec.SetField(epicgvgdefenseattackmapping.FieldImportantNotes, field.TypeString, value) } if value, ok := _u.mutation.Creator(); ok { _spec.SetField(epicgvgdefenseattackmapping.FieldCreator, field.TypeString, value) } if value, ok := _u.mutation.CreateTime(); ok { _spec.SetField(epicgvgdefenseattackmapping.FieldCreateTime, field.TypeTime, value) } if _u.mutation.CreateTimeCleared() { _spec.ClearField(epicgvgdefenseattackmapping.FieldCreateTime, field.TypeTime) } if value, ok := _u.mutation.Updater(); ok { _spec.SetField(epicgvgdefenseattackmapping.FieldUpdater, field.TypeString, value) } if value, ok := _u.mutation.UpdateTime(); ok { _spec.SetField(epicgvgdefenseattackmapping.FieldUpdateTime, field.TypeTime, value) } if _u.mutation.UpdateTimeCleared() { _spec.ClearField(epicgvgdefenseattackmapping.FieldUpdateTime, field.TypeTime) } if value, ok := _u.mutation.Deleted(); ok { _spec.SetField(epicgvgdefenseattackmapping.FieldDeleted, field.TypeBool, value) } _node = &EpicGvgDefenseAttackMapping{config: _u.config} _spec.Assign = _node.assignValues _spec.ScanValues = _node.scanValues if err = sqlgraph.UpdateNode(ctx, _u.driver, _spec); err != nil { if _, ok := err.(*sqlgraph.NotFoundError); ok { err = &NotFoundError{epicgvgdefenseattackmapping.Label} } else if sqlgraph.IsConstraintError(err) { err = &ConstraintError{msg: err.Error(), wrap: err} } return nil, err } _u.mutation.done = true return _node, nil }