// Code generated by ent, DO NOT EDIT. package epicgvgdefenseattackmapping import ( "entgo.io/ent/dialect/sql" ) const ( // Label holds the string label denoting the epicgvgdefenseattackmapping type in the database. Label = "epic_gvg_defense_attack_mapping" // FieldID holds the string denoting the id field in the database. FieldID = "id" // FieldDefenseID holds the string denoting the defense_id field in the database. FieldDefenseID = "defense_id" // FieldAttackID holds the string denoting the attack_id field in the database. FieldAttackID = "attack_id" // FieldEquipmentInfo holds the string denoting the equipment_info field in the database. FieldEquipmentInfo = "equipment_info" // FieldArtifacts holds the string denoting the artifacts field in the database. FieldArtifacts = "artifacts" // FieldBattleStrategy holds the string denoting the battle_strategy field in the database. FieldBattleStrategy = "battle_strategy" // FieldPrerequisites holds the string denoting the prerequisites field in the database. FieldPrerequisites = "prerequisites" // FieldImportantNotes holds the string denoting the important_notes field in the database. FieldImportantNotes = "important_notes" // FieldCreator holds the string denoting the creator field in the database. FieldCreator = "creator" // FieldCreateTime holds the string denoting the create_time field in the database. FieldCreateTime = "create_time" // FieldUpdater holds the string denoting the updater field in the database. FieldUpdater = "updater" // FieldUpdateTime holds the string denoting the update_time field in the database. FieldUpdateTime = "update_time" // FieldDeleted holds the string denoting the deleted field in the database. FieldDeleted = "deleted" // Table holds the table name of the epicgvgdefenseattackmapping in the database. Table = "epic_gvg_defense_attack_mapping" ) // Columns holds all SQL columns for epicgvgdefenseattackmapping fields. var Columns = []string{ FieldID, FieldDefenseID, FieldAttackID, FieldEquipmentInfo, FieldArtifacts, FieldBattleStrategy, FieldPrerequisites, FieldImportantNotes, FieldCreator, FieldCreateTime, FieldUpdater, FieldUpdateTime, FieldDeleted, } // ValidColumn reports if the column name is valid (part of the table columns). func ValidColumn(column string) bool { for i := range Columns { if column == Columns[i] { return true } } return false } var ( // EquipmentInfoValidator is a validator for the "equipment_info" field. It is called by the builders before save. EquipmentInfoValidator func(string) error // ArtifactsValidator is a validator for the "artifacts" field. It is called by the builders before save. ArtifactsValidator func(string) error // BattleStrategyValidator is a validator for the "battle_strategy" field. It is called by the builders before save. BattleStrategyValidator func(string) error // PrerequisitesValidator is a validator for the "prerequisites" field. It is called by the builders before save. PrerequisitesValidator func(string) error // ImportantNotesValidator is a validator for the "important_notes" field. It is called by the builders before save. ImportantNotesValidator func(string) error // CreatorValidator is a validator for the "creator" field. It is called by the builders before save. CreatorValidator func(string) error // UpdaterValidator is a validator for the "updater" field. It is called by the builders before save. UpdaterValidator func(string) error ) // OrderOption defines the ordering options for the EpicGvgDefenseAttackMapping queries. type OrderOption func(*sql.Selector) // ByID orders the results by the id field. func ByID(opts ...sql.OrderTermOption) OrderOption { return sql.OrderByField(FieldID, opts...).ToFunc() } // ByDefenseID orders the results by the defense_id field. func ByDefenseID(opts ...sql.OrderTermOption) OrderOption { return sql.OrderByField(FieldDefenseID, opts...).ToFunc() } // ByAttackID orders the results by the attack_id field. func ByAttackID(opts ...sql.OrderTermOption) OrderOption { return sql.OrderByField(FieldAttackID, opts...).ToFunc() } // ByEquipmentInfo orders the results by the equipment_info field. func ByEquipmentInfo(opts ...sql.OrderTermOption) OrderOption { return sql.OrderByField(FieldEquipmentInfo, opts...).ToFunc() } // ByArtifacts orders the results by the artifacts field. func ByArtifacts(opts ...sql.OrderTermOption) OrderOption { return sql.OrderByField(FieldArtifacts, opts...).ToFunc() } // ByBattleStrategy orders the results by the battle_strategy field. func ByBattleStrategy(opts ...sql.OrderTermOption) OrderOption { return sql.OrderByField(FieldBattleStrategy, opts...).ToFunc() } // ByPrerequisites orders the results by the prerequisites field. func ByPrerequisites(opts ...sql.OrderTermOption) OrderOption { return sql.OrderByField(FieldPrerequisites, opts...).ToFunc() } // ByImportantNotes orders the results by the important_notes field. func ByImportantNotes(opts ...sql.OrderTermOption) OrderOption { return sql.OrderByField(FieldImportantNotes, opts...).ToFunc() } // ByCreator orders the results by the creator field. func ByCreator(opts ...sql.OrderTermOption) OrderOption { return sql.OrderByField(FieldCreator, opts...).ToFunc() } // ByCreateTime orders the results by the create_time field. func ByCreateTime(opts ...sql.OrderTermOption) OrderOption { return sql.OrderByField(FieldCreateTime, opts...).ToFunc() } // ByUpdater orders the results by the updater field. func ByUpdater(opts ...sql.OrderTermOption) OrderOption { return sql.OrderByField(FieldUpdater, opts...).ToFunc() } // ByUpdateTime orders the results by the update_time field. func ByUpdateTime(opts ...sql.OrderTermOption) OrderOption { return sql.OrderByField(FieldUpdateTime, opts...).ToFunc() } // ByDeleted orders the results by the deleted field. func ByDeleted(opts ...sql.OrderTermOption) OrderOption { return sql.OrderByField(FieldDeleted, opts...).ToFunc() }