add initial application structure with configuration, logging, and health check endpoints
This commit is contained in:
462
internal/ent/epicgvgdefenseteams_update.go
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462
internal/ent/epicgvgdefenseteams_update.go
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@@ -0,0 +1,462 @@
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// Code generated by ent, DO NOT EDIT.
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package ent
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import (
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"context"
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"epic-ent/internal/ent/epicgvgdefenseteams"
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"epic-ent/internal/ent/predicate"
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"errors"
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"fmt"
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"time"
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"entgo.io/ent/dialect/sql"
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"entgo.io/ent/dialect/sql/sqlgraph"
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"entgo.io/ent/schema/field"
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)
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// EpicGvgDefenseTeamsUpdate is the builder for updating EpicGvgDefenseTeams entities.
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type EpicGvgDefenseTeamsUpdate struct {
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config
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hooks []Hook
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mutation *EpicGvgDefenseTeamsMutation
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}
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// Where appends a list predicates to the EpicGvgDefenseTeamsUpdate builder.
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func (_u *EpicGvgDefenseTeamsUpdate) Where(ps ...predicate.EpicGvgDefenseTeams) *EpicGvgDefenseTeamsUpdate {
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_u.mutation.Where(ps...)
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return _u
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}
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// SetDefenseHeroes sets the "defense_heroes" field.
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func (_u *EpicGvgDefenseTeamsUpdate) SetDefenseHeroes(v string) *EpicGvgDefenseTeamsUpdate {
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_u.mutation.SetDefenseHeroes(v)
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return _u
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}
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// SetNillableDefenseHeroes sets the "defense_heroes" field if the given value is not nil.
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func (_u *EpicGvgDefenseTeamsUpdate) SetNillableDefenseHeroes(v *string) *EpicGvgDefenseTeamsUpdate {
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if v != nil {
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_u.SetDefenseHeroes(*v)
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}
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return _u
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}
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// SetCreator sets the "creator" field.
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func (_u *EpicGvgDefenseTeamsUpdate) SetCreator(v string) *EpicGvgDefenseTeamsUpdate {
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_u.mutation.SetCreator(v)
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return _u
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}
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// SetNillableCreator sets the "creator" field if the given value is not nil.
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func (_u *EpicGvgDefenseTeamsUpdate) SetNillableCreator(v *string) *EpicGvgDefenseTeamsUpdate {
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if v != nil {
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_u.SetCreator(*v)
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}
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return _u
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}
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// SetCreateTime sets the "create_time" field.
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func (_u *EpicGvgDefenseTeamsUpdate) SetCreateTime(v time.Time) *EpicGvgDefenseTeamsUpdate {
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_u.mutation.SetCreateTime(v)
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return _u
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}
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// SetNillableCreateTime sets the "create_time" field if the given value is not nil.
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func (_u *EpicGvgDefenseTeamsUpdate) SetNillableCreateTime(v *time.Time) *EpicGvgDefenseTeamsUpdate {
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if v != nil {
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_u.SetCreateTime(*v)
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}
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return _u
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}
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// ClearCreateTime clears the value of the "create_time" field.
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func (_u *EpicGvgDefenseTeamsUpdate) ClearCreateTime() *EpicGvgDefenseTeamsUpdate {
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_u.mutation.ClearCreateTime()
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return _u
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}
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// SetUpdater sets the "updater" field.
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func (_u *EpicGvgDefenseTeamsUpdate) SetUpdater(v string) *EpicGvgDefenseTeamsUpdate {
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_u.mutation.SetUpdater(v)
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return _u
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}
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// SetNillableUpdater sets the "updater" field if the given value is not nil.
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func (_u *EpicGvgDefenseTeamsUpdate) SetNillableUpdater(v *string) *EpicGvgDefenseTeamsUpdate {
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if v != nil {
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_u.SetUpdater(*v)
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}
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return _u
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}
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// SetUpdateTime sets the "update_time" field.
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func (_u *EpicGvgDefenseTeamsUpdate) SetUpdateTime(v time.Time) *EpicGvgDefenseTeamsUpdate {
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_u.mutation.SetUpdateTime(v)
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return _u
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}
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// SetNillableUpdateTime sets the "update_time" field if the given value is not nil.
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func (_u *EpicGvgDefenseTeamsUpdate) SetNillableUpdateTime(v *time.Time) *EpicGvgDefenseTeamsUpdate {
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if v != nil {
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_u.SetUpdateTime(*v)
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}
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return _u
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}
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// ClearUpdateTime clears the value of the "update_time" field.
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func (_u *EpicGvgDefenseTeamsUpdate) ClearUpdateTime() *EpicGvgDefenseTeamsUpdate {
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_u.mutation.ClearUpdateTime()
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return _u
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}
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// SetDeleted sets the "deleted" field.
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func (_u *EpicGvgDefenseTeamsUpdate) SetDeleted(v bool) *EpicGvgDefenseTeamsUpdate {
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_u.mutation.SetDeleted(v)
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return _u
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}
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// SetNillableDeleted sets the "deleted" field if the given value is not nil.
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func (_u *EpicGvgDefenseTeamsUpdate) SetNillableDeleted(v *bool) *EpicGvgDefenseTeamsUpdate {
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if v != nil {
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_u.SetDeleted(*v)
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}
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return _u
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}
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// Mutation returns the EpicGvgDefenseTeamsMutation object of the builder.
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func (_u *EpicGvgDefenseTeamsUpdate) Mutation() *EpicGvgDefenseTeamsMutation {
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return _u.mutation
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}
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// Save executes the query and returns the number of nodes affected by the update operation.
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func (_u *EpicGvgDefenseTeamsUpdate) Save(ctx context.Context) (int, error) {
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return withHooks(ctx, _u.sqlSave, _u.mutation, _u.hooks)
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}
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// SaveX is like Save, but panics if an error occurs.
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func (_u *EpicGvgDefenseTeamsUpdate) SaveX(ctx context.Context) int {
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affected, err := _u.Save(ctx)
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if err != nil {
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panic(err)
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}
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return affected
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}
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// Exec executes the query.
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func (_u *EpicGvgDefenseTeamsUpdate) Exec(ctx context.Context) error {
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_, err := _u.Save(ctx)
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return err
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}
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// ExecX is like Exec, but panics if an error occurs.
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func (_u *EpicGvgDefenseTeamsUpdate) ExecX(ctx context.Context) {
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if err := _u.Exec(ctx); err != nil {
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panic(err)
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}
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}
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// check runs all checks and user-defined validators on the builder.
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func (_u *EpicGvgDefenseTeamsUpdate) check() error {
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if v, ok := _u.mutation.DefenseHeroes(); ok {
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if err := epicgvgdefenseteams.DefenseHeroesValidator(v); err != nil {
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return &ValidationError{Name: "defense_heroes", err: fmt.Errorf(`ent: validator failed for field "EpicGvgDefenseTeams.defense_heroes": %w`, err)}
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}
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}
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if v, ok := _u.mutation.Creator(); ok {
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if err := epicgvgdefenseteams.CreatorValidator(v); err != nil {
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return &ValidationError{Name: "creator", err: fmt.Errorf(`ent: validator failed for field "EpicGvgDefenseTeams.creator": %w`, err)}
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}
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}
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if v, ok := _u.mutation.Updater(); ok {
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if err := epicgvgdefenseteams.UpdaterValidator(v); err != nil {
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return &ValidationError{Name: "updater", err: fmt.Errorf(`ent: validator failed for field "EpicGvgDefenseTeams.updater": %w`, err)}
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}
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}
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return nil
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}
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func (_u *EpicGvgDefenseTeamsUpdate) sqlSave(ctx context.Context) (_node int, err error) {
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if err := _u.check(); err != nil {
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return _node, err
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}
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_spec := sqlgraph.NewUpdateSpec(epicgvgdefenseteams.Table, epicgvgdefenseteams.Columns, sqlgraph.NewFieldSpec(epicgvgdefenseteams.FieldID, field.TypeInt64))
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if ps := _u.mutation.predicates; len(ps) > 0 {
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_spec.Predicate = func(selector *sql.Selector) {
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for i := range ps {
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ps[i](selector)
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}
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}
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}
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if value, ok := _u.mutation.DefenseHeroes(); ok {
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_spec.SetField(epicgvgdefenseteams.FieldDefenseHeroes, field.TypeString, value)
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}
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if value, ok := _u.mutation.Creator(); ok {
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_spec.SetField(epicgvgdefenseteams.FieldCreator, field.TypeString, value)
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}
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if value, ok := _u.mutation.CreateTime(); ok {
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_spec.SetField(epicgvgdefenseteams.FieldCreateTime, field.TypeTime, value)
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}
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if _u.mutation.CreateTimeCleared() {
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_spec.ClearField(epicgvgdefenseteams.FieldCreateTime, field.TypeTime)
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}
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if value, ok := _u.mutation.Updater(); ok {
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_spec.SetField(epicgvgdefenseteams.FieldUpdater, field.TypeString, value)
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}
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if value, ok := _u.mutation.UpdateTime(); ok {
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_spec.SetField(epicgvgdefenseteams.FieldUpdateTime, field.TypeTime, value)
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}
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if _u.mutation.UpdateTimeCleared() {
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_spec.ClearField(epicgvgdefenseteams.FieldUpdateTime, field.TypeTime)
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}
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if value, ok := _u.mutation.Deleted(); ok {
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_spec.SetField(epicgvgdefenseteams.FieldDeleted, field.TypeBool, value)
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}
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if _node, err = sqlgraph.UpdateNodes(ctx, _u.driver, _spec); err != nil {
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if _, ok := err.(*sqlgraph.NotFoundError); ok {
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err = &NotFoundError{epicgvgdefenseteams.Label}
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} else if sqlgraph.IsConstraintError(err) {
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err = &ConstraintError{msg: err.Error(), wrap: err}
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}
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return 0, err
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}
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_u.mutation.done = true
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return _node, nil
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}
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// EpicGvgDefenseTeamsUpdateOne is the builder for updating a single EpicGvgDefenseTeams entity.
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type EpicGvgDefenseTeamsUpdateOne struct {
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config
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fields []string
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hooks []Hook
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mutation *EpicGvgDefenseTeamsMutation
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}
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// SetDefenseHeroes sets the "defense_heroes" field.
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func (_u *EpicGvgDefenseTeamsUpdateOne) SetDefenseHeroes(v string) *EpicGvgDefenseTeamsUpdateOne {
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_u.mutation.SetDefenseHeroes(v)
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return _u
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}
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// SetNillableDefenseHeroes sets the "defense_heroes" field if the given value is not nil.
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func (_u *EpicGvgDefenseTeamsUpdateOne) SetNillableDefenseHeroes(v *string) *EpicGvgDefenseTeamsUpdateOne {
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if v != nil {
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_u.SetDefenseHeroes(*v)
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}
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return _u
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}
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// SetCreator sets the "creator" field.
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func (_u *EpicGvgDefenseTeamsUpdateOne) SetCreator(v string) *EpicGvgDefenseTeamsUpdateOne {
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_u.mutation.SetCreator(v)
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return _u
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}
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// SetNillableCreator sets the "creator" field if the given value is not nil.
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func (_u *EpicGvgDefenseTeamsUpdateOne) SetNillableCreator(v *string) *EpicGvgDefenseTeamsUpdateOne {
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if v != nil {
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_u.SetCreator(*v)
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}
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return _u
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}
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// SetCreateTime sets the "create_time" field.
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func (_u *EpicGvgDefenseTeamsUpdateOne) SetCreateTime(v time.Time) *EpicGvgDefenseTeamsUpdateOne {
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_u.mutation.SetCreateTime(v)
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return _u
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}
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// SetNillableCreateTime sets the "create_time" field if the given value is not nil.
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func (_u *EpicGvgDefenseTeamsUpdateOne) SetNillableCreateTime(v *time.Time) *EpicGvgDefenseTeamsUpdateOne {
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if v != nil {
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_u.SetCreateTime(*v)
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}
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return _u
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}
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// ClearCreateTime clears the value of the "create_time" field.
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func (_u *EpicGvgDefenseTeamsUpdateOne) ClearCreateTime() *EpicGvgDefenseTeamsUpdateOne {
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_u.mutation.ClearCreateTime()
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return _u
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}
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// SetUpdater sets the "updater" field.
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func (_u *EpicGvgDefenseTeamsUpdateOne) SetUpdater(v string) *EpicGvgDefenseTeamsUpdateOne {
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_u.mutation.SetUpdater(v)
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return _u
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}
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// SetNillableUpdater sets the "updater" field if the given value is not nil.
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func (_u *EpicGvgDefenseTeamsUpdateOne) SetNillableUpdater(v *string) *EpicGvgDefenseTeamsUpdateOne {
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if v != nil {
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_u.SetUpdater(*v)
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}
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return _u
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}
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// SetUpdateTime sets the "update_time" field.
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func (_u *EpicGvgDefenseTeamsUpdateOne) SetUpdateTime(v time.Time) *EpicGvgDefenseTeamsUpdateOne {
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_u.mutation.SetUpdateTime(v)
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return _u
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}
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// SetNillableUpdateTime sets the "update_time" field if the given value is not nil.
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func (_u *EpicGvgDefenseTeamsUpdateOne) SetNillableUpdateTime(v *time.Time) *EpicGvgDefenseTeamsUpdateOne {
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if v != nil {
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_u.SetUpdateTime(*v)
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}
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return _u
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}
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// ClearUpdateTime clears the value of the "update_time" field.
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func (_u *EpicGvgDefenseTeamsUpdateOne) ClearUpdateTime() *EpicGvgDefenseTeamsUpdateOne {
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_u.mutation.ClearUpdateTime()
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return _u
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}
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// SetDeleted sets the "deleted" field.
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func (_u *EpicGvgDefenseTeamsUpdateOne) SetDeleted(v bool) *EpicGvgDefenseTeamsUpdateOne {
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_u.mutation.SetDeleted(v)
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return _u
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}
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// SetNillableDeleted sets the "deleted" field if the given value is not nil.
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func (_u *EpicGvgDefenseTeamsUpdateOne) SetNillableDeleted(v *bool) *EpicGvgDefenseTeamsUpdateOne {
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if v != nil {
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_u.SetDeleted(*v)
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}
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return _u
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}
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// Mutation returns the EpicGvgDefenseTeamsMutation object of the builder.
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func (_u *EpicGvgDefenseTeamsUpdateOne) Mutation() *EpicGvgDefenseTeamsMutation {
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return _u.mutation
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}
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// Where appends a list predicates to the EpicGvgDefenseTeamsUpdate builder.
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func (_u *EpicGvgDefenseTeamsUpdateOne) Where(ps ...predicate.EpicGvgDefenseTeams) *EpicGvgDefenseTeamsUpdateOne {
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_u.mutation.Where(ps...)
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return _u
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}
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// Select allows selecting one or more fields (columns) of the returned entity.
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// The default is selecting all fields defined in the entity schema.
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func (_u *EpicGvgDefenseTeamsUpdateOne) Select(field string, fields ...string) *EpicGvgDefenseTeamsUpdateOne {
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_u.fields = append([]string{field}, fields...)
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return _u
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}
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// Save executes the query and returns the updated EpicGvgDefenseTeams entity.
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func (_u *EpicGvgDefenseTeamsUpdateOne) Save(ctx context.Context) (*EpicGvgDefenseTeams, error) {
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return withHooks(ctx, _u.sqlSave, _u.mutation, _u.hooks)
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}
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// SaveX is like Save, but panics if an error occurs.
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func (_u *EpicGvgDefenseTeamsUpdateOne) SaveX(ctx context.Context) *EpicGvgDefenseTeams {
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node, err := _u.Save(ctx)
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if err != nil {
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panic(err)
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}
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return node
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}
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// Exec executes the query on the entity.
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func (_u *EpicGvgDefenseTeamsUpdateOne) Exec(ctx context.Context) error {
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_, err := _u.Save(ctx)
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return err
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}
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// ExecX is like Exec, but panics if an error occurs.
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func (_u *EpicGvgDefenseTeamsUpdateOne) ExecX(ctx context.Context) {
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if err := _u.Exec(ctx); err != nil {
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panic(err)
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}
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}
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// check runs all checks and user-defined validators on the builder.
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func (_u *EpicGvgDefenseTeamsUpdateOne) check() error {
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if v, ok := _u.mutation.DefenseHeroes(); ok {
|
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if err := epicgvgdefenseteams.DefenseHeroesValidator(v); err != nil {
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return &ValidationError{Name: "defense_heroes", err: fmt.Errorf(`ent: validator failed for field "EpicGvgDefenseTeams.defense_heroes": %w`, err)}
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}
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}
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if v, ok := _u.mutation.Creator(); ok {
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if err := epicgvgdefenseteams.CreatorValidator(v); err != nil {
|
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return &ValidationError{Name: "creator", err: fmt.Errorf(`ent: validator failed for field "EpicGvgDefenseTeams.creator": %w`, err)}
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||||
}
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||||
}
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if v, ok := _u.mutation.Updater(); ok {
|
||||
if err := epicgvgdefenseteams.UpdaterValidator(v); err != nil {
|
||||
return &ValidationError{Name: "updater", err: fmt.Errorf(`ent: validator failed for field "EpicGvgDefenseTeams.updater": %w`, err)}
|
||||
}
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
func (_u *EpicGvgDefenseTeamsUpdateOne) sqlSave(ctx context.Context) (_node *EpicGvgDefenseTeams, err error) {
|
||||
if err := _u.check(); err != nil {
|
||||
return _node, err
|
||||
}
|
||||
_spec := sqlgraph.NewUpdateSpec(epicgvgdefenseteams.Table, epicgvgdefenseteams.Columns, sqlgraph.NewFieldSpec(epicgvgdefenseteams.FieldID, field.TypeInt64))
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||||
id, ok := _u.mutation.ID()
|
||||
if !ok {
|
||||
return nil, &ValidationError{Name: "id", err: errors.New(`ent: missing "EpicGvgDefenseTeams.id" for update`)}
|
||||
}
|
||||
_spec.Node.ID.Value = id
|
||||
if fields := _u.fields; len(fields) > 0 {
|
||||
_spec.Node.Columns = make([]string, 0, len(fields))
|
||||
_spec.Node.Columns = append(_spec.Node.Columns, epicgvgdefenseteams.FieldID)
|
||||
for _, f := range fields {
|
||||
if !epicgvgdefenseteams.ValidColumn(f) {
|
||||
return nil, &ValidationError{Name: f, err: fmt.Errorf("ent: invalid field %q for query", f)}
|
||||
}
|
||||
if f != epicgvgdefenseteams.FieldID {
|
||||
_spec.Node.Columns = append(_spec.Node.Columns, f)
|
||||
}
|
||||
}
|
||||
}
|
||||
if ps := _u.mutation.predicates; len(ps) > 0 {
|
||||
_spec.Predicate = func(selector *sql.Selector) {
|
||||
for i := range ps {
|
||||
ps[i](selector)
|
||||
}
|
||||
}
|
||||
}
|
||||
if value, ok := _u.mutation.DefenseHeroes(); ok {
|
||||
_spec.SetField(epicgvgdefenseteams.FieldDefenseHeroes, field.TypeString, value)
|
||||
}
|
||||
if value, ok := _u.mutation.Creator(); ok {
|
||||
_spec.SetField(epicgvgdefenseteams.FieldCreator, field.TypeString, value)
|
||||
}
|
||||
if value, ok := _u.mutation.CreateTime(); ok {
|
||||
_spec.SetField(epicgvgdefenseteams.FieldCreateTime, field.TypeTime, value)
|
||||
}
|
||||
if _u.mutation.CreateTimeCleared() {
|
||||
_spec.ClearField(epicgvgdefenseteams.FieldCreateTime, field.TypeTime)
|
||||
}
|
||||
if value, ok := _u.mutation.Updater(); ok {
|
||||
_spec.SetField(epicgvgdefenseteams.FieldUpdater, field.TypeString, value)
|
||||
}
|
||||
if value, ok := _u.mutation.UpdateTime(); ok {
|
||||
_spec.SetField(epicgvgdefenseteams.FieldUpdateTime, field.TypeTime, value)
|
||||
}
|
||||
if _u.mutation.UpdateTimeCleared() {
|
||||
_spec.ClearField(epicgvgdefenseteams.FieldUpdateTime, field.TypeTime)
|
||||
}
|
||||
if value, ok := _u.mutation.Deleted(); ok {
|
||||
_spec.SetField(epicgvgdefenseteams.FieldDeleted, field.TypeBool, value)
|
||||
}
|
||||
_node = &EpicGvgDefenseTeams{config: _u.config}
|
||||
_spec.Assign = _node.assignValues
|
||||
_spec.ScanValues = _node.scanValues
|
||||
if err = sqlgraph.UpdateNode(ctx, _u.driver, _spec); err != nil {
|
||||
if _, ok := err.(*sqlgraph.NotFoundError); ok {
|
||||
err = &NotFoundError{epicgvgdefenseteams.Label}
|
||||
} else if sqlgraph.IsConstraintError(err) {
|
||||
err = &ConstraintError{msg: err.Error(), wrap: err}
|
||||
}
|
||||
return nil, err
|
||||
}
|
||||
_u.mutation.done = true
|
||||
return _node, nil
|
||||
}
|
||||
Reference in New Issue
Block a user