add initial application structure with configuration, logging, and health check endpoints
This commit is contained in:
286
internal/ent/epicgvgdefenseteams_create.go
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286
internal/ent/epicgvgdefenseteams_create.go
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// Code generated by ent, DO NOT EDIT.
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package ent
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import (
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"context"
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"epic-ent/internal/ent/epicgvgdefenseteams"
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"errors"
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"fmt"
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"time"
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"entgo.io/ent/dialect/sql/sqlgraph"
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"entgo.io/ent/schema/field"
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)
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// EpicGvgDefenseTeamsCreate is the builder for creating a EpicGvgDefenseTeams entity.
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type EpicGvgDefenseTeamsCreate struct {
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config
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mutation *EpicGvgDefenseTeamsMutation
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hooks []Hook
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}
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// SetDefenseHeroes sets the "defense_heroes" field.
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func (_c *EpicGvgDefenseTeamsCreate) SetDefenseHeroes(v string) *EpicGvgDefenseTeamsCreate {
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_c.mutation.SetDefenseHeroes(v)
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return _c
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}
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// SetCreator sets the "creator" field.
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func (_c *EpicGvgDefenseTeamsCreate) SetCreator(v string) *EpicGvgDefenseTeamsCreate {
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_c.mutation.SetCreator(v)
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return _c
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}
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// SetCreateTime sets the "create_time" field.
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func (_c *EpicGvgDefenseTeamsCreate) SetCreateTime(v time.Time) *EpicGvgDefenseTeamsCreate {
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_c.mutation.SetCreateTime(v)
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return _c
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}
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// SetNillableCreateTime sets the "create_time" field if the given value is not nil.
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func (_c *EpicGvgDefenseTeamsCreate) SetNillableCreateTime(v *time.Time) *EpicGvgDefenseTeamsCreate {
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if v != nil {
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_c.SetCreateTime(*v)
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}
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return _c
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}
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// SetUpdater sets the "updater" field.
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func (_c *EpicGvgDefenseTeamsCreate) SetUpdater(v string) *EpicGvgDefenseTeamsCreate {
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_c.mutation.SetUpdater(v)
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return _c
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}
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// SetUpdateTime sets the "update_time" field.
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func (_c *EpicGvgDefenseTeamsCreate) SetUpdateTime(v time.Time) *EpicGvgDefenseTeamsCreate {
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_c.mutation.SetUpdateTime(v)
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return _c
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}
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// SetNillableUpdateTime sets the "update_time" field if the given value is not nil.
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func (_c *EpicGvgDefenseTeamsCreate) SetNillableUpdateTime(v *time.Time) *EpicGvgDefenseTeamsCreate {
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if v != nil {
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_c.SetUpdateTime(*v)
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}
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return _c
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}
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// SetDeleted sets the "deleted" field.
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func (_c *EpicGvgDefenseTeamsCreate) SetDeleted(v bool) *EpicGvgDefenseTeamsCreate {
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_c.mutation.SetDeleted(v)
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return _c
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}
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// SetID sets the "id" field.
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func (_c *EpicGvgDefenseTeamsCreate) SetID(v int64) *EpicGvgDefenseTeamsCreate {
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_c.mutation.SetID(v)
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return _c
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}
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// Mutation returns the EpicGvgDefenseTeamsMutation object of the builder.
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func (_c *EpicGvgDefenseTeamsCreate) Mutation() *EpicGvgDefenseTeamsMutation {
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return _c.mutation
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}
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// Save creates the EpicGvgDefenseTeams in the database.
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func (_c *EpicGvgDefenseTeamsCreate) Save(ctx context.Context) (*EpicGvgDefenseTeams, error) {
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return withHooks(ctx, _c.sqlSave, _c.mutation, _c.hooks)
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}
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// SaveX calls Save and panics if Save returns an error.
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func (_c *EpicGvgDefenseTeamsCreate) SaveX(ctx context.Context) *EpicGvgDefenseTeams {
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v, err := _c.Save(ctx)
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if err != nil {
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panic(err)
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}
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return v
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}
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// Exec executes the query.
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func (_c *EpicGvgDefenseTeamsCreate) Exec(ctx context.Context) error {
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_, err := _c.Save(ctx)
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return err
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}
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// ExecX is like Exec, but panics if an error occurs.
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func (_c *EpicGvgDefenseTeamsCreate) ExecX(ctx context.Context) {
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if err := _c.Exec(ctx); err != nil {
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panic(err)
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}
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}
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// check runs all checks and user-defined validators on the builder.
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func (_c *EpicGvgDefenseTeamsCreate) check() error {
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if _, ok := _c.mutation.DefenseHeroes(); !ok {
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return &ValidationError{Name: "defense_heroes", err: errors.New(`ent: missing required field "EpicGvgDefenseTeams.defense_heroes"`)}
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}
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if v, ok := _c.mutation.DefenseHeroes(); ok {
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if err := epicgvgdefenseteams.DefenseHeroesValidator(v); err != nil {
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return &ValidationError{Name: "defense_heroes", err: fmt.Errorf(`ent: validator failed for field "EpicGvgDefenseTeams.defense_heroes": %w`, err)}
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}
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}
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if _, ok := _c.mutation.Creator(); !ok {
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return &ValidationError{Name: "creator", err: errors.New(`ent: missing required field "EpicGvgDefenseTeams.creator"`)}
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}
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if v, ok := _c.mutation.Creator(); ok {
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if err := epicgvgdefenseteams.CreatorValidator(v); err != nil {
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return &ValidationError{Name: "creator", err: fmt.Errorf(`ent: validator failed for field "EpicGvgDefenseTeams.creator": %w`, err)}
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}
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}
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if _, ok := _c.mutation.Updater(); !ok {
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return &ValidationError{Name: "updater", err: errors.New(`ent: missing required field "EpicGvgDefenseTeams.updater"`)}
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}
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if v, ok := _c.mutation.Updater(); ok {
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if err := epicgvgdefenseteams.UpdaterValidator(v); err != nil {
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return &ValidationError{Name: "updater", err: fmt.Errorf(`ent: validator failed for field "EpicGvgDefenseTeams.updater": %w`, err)}
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}
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}
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if _, ok := _c.mutation.Deleted(); !ok {
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return &ValidationError{Name: "deleted", err: errors.New(`ent: missing required field "EpicGvgDefenseTeams.deleted"`)}
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}
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return nil
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}
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func (_c *EpicGvgDefenseTeamsCreate) sqlSave(ctx context.Context) (*EpicGvgDefenseTeams, error) {
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if err := _c.check(); err != nil {
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return nil, err
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}
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_node, _spec := _c.createSpec()
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if err := sqlgraph.CreateNode(ctx, _c.driver, _spec); err != nil {
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if sqlgraph.IsConstraintError(err) {
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err = &ConstraintError{msg: err.Error(), wrap: err}
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}
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return nil, err
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}
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if _spec.ID.Value != _node.ID {
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id := _spec.ID.Value.(int64)
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_node.ID = int64(id)
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}
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_c.mutation.id = &_node.ID
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_c.mutation.done = true
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return _node, nil
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}
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func (_c *EpicGvgDefenseTeamsCreate) createSpec() (*EpicGvgDefenseTeams, *sqlgraph.CreateSpec) {
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var (
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_node = &EpicGvgDefenseTeams{config: _c.config}
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_spec = sqlgraph.NewCreateSpec(epicgvgdefenseteams.Table, sqlgraph.NewFieldSpec(epicgvgdefenseteams.FieldID, field.TypeInt64))
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)
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if id, ok := _c.mutation.ID(); ok {
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_node.ID = id
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_spec.ID.Value = id
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}
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if value, ok := _c.mutation.DefenseHeroes(); ok {
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_spec.SetField(epicgvgdefenseteams.FieldDefenseHeroes, field.TypeString, value)
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_node.DefenseHeroes = value
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}
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if value, ok := _c.mutation.Creator(); ok {
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_spec.SetField(epicgvgdefenseteams.FieldCreator, field.TypeString, value)
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_node.Creator = value
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}
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if value, ok := _c.mutation.CreateTime(); ok {
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_spec.SetField(epicgvgdefenseteams.FieldCreateTime, field.TypeTime, value)
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_node.CreateTime = &value
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}
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if value, ok := _c.mutation.Updater(); ok {
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_spec.SetField(epicgvgdefenseteams.FieldUpdater, field.TypeString, value)
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_node.Updater = value
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}
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if value, ok := _c.mutation.UpdateTime(); ok {
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_spec.SetField(epicgvgdefenseteams.FieldUpdateTime, field.TypeTime, value)
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_node.UpdateTime = &value
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}
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if value, ok := _c.mutation.Deleted(); ok {
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_spec.SetField(epicgvgdefenseteams.FieldDeleted, field.TypeBool, value)
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_node.Deleted = value
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}
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return _node, _spec
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}
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// EpicGvgDefenseTeamsCreateBulk is the builder for creating many EpicGvgDefenseTeams entities in bulk.
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type EpicGvgDefenseTeamsCreateBulk struct {
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config
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err error
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builders []*EpicGvgDefenseTeamsCreate
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}
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// Save creates the EpicGvgDefenseTeams entities in the database.
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func (_c *EpicGvgDefenseTeamsCreateBulk) Save(ctx context.Context) ([]*EpicGvgDefenseTeams, error) {
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if _c.err != nil {
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return nil, _c.err
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}
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specs := make([]*sqlgraph.CreateSpec, len(_c.builders))
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nodes := make([]*EpicGvgDefenseTeams, len(_c.builders))
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mutators := make([]Mutator, len(_c.builders))
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for i := range _c.builders {
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func(i int, root context.Context) {
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builder := _c.builders[i]
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var mut Mutator = MutateFunc(func(ctx context.Context, m Mutation) (Value, error) {
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mutation, ok := m.(*EpicGvgDefenseTeamsMutation)
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if !ok {
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return nil, fmt.Errorf("unexpected mutation type %T", m)
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}
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if err := builder.check(); err != nil {
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return nil, err
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}
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builder.mutation = mutation
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var err error
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nodes[i], specs[i] = builder.createSpec()
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if i < len(mutators)-1 {
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_, err = mutators[i+1].Mutate(root, _c.builders[i+1].mutation)
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} else {
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spec := &sqlgraph.BatchCreateSpec{Nodes: specs}
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// Invoke the actual operation on the latest mutation in the chain.
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if err = sqlgraph.BatchCreate(ctx, _c.driver, spec); err != nil {
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if sqlgraph.IsConstraintError(err) {
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err = &ConstraintError{msg: err.Error(), wrap: err}
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}
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}
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}
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if err != nil {
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return nil, err
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}
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mutation.id = &nodes[i].ID
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if specs[i].ID.Value != nil && nodes[i].ID == 0 {
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id := specs[i].ID.Value.(int64)
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nodes[i].ID = int64(id)
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}
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mutation.done = true
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return nodes[i], nil
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})
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for i := len(builder.hooks) - 1; i >= 0; i-- {
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mut = builder.hooks[i](mut)
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}
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mutators[i] = mut
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}(i, ctx)
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}
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if len(mutators) > 0 {
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if _, err := mutators[0].Mutate(ctx, _c.builders[0].mutation); err != nil {
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return nil, err
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}
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}
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return nodes, nil
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}
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// SaveX is like Save, but panics if an error occurs.
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func (_c *EpicGvgDefenseTeamsCreateBulk) SaveX(ctx context.Context) []*EpicGvgDefenseTeams {
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v, err := _c.Save(ctx)
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if err != nil {
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panic(err)
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}
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return v
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}
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// Exec executes the query.
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func (_c *EpicGvgDefenseTeamsCreateBulk) Exec(ctx context.Context) error {
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_, err := _c.Save(ctx)
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return err
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}
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// ExecX is like Exec, but panics if an error occurs.
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func (_c *EpicGvgDefenseTeamsCreateBulk) ExecX(ctx context.Context) {
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if err := _c.Exec(ctx); err != nil {
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panic(err)
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}
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}
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