add initial application structure with configuration, logging, and health check endpoints
This commit is contained in:
746
internal/ent/epicgvgdefenseattackmapping_update.go
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746
internal/ent/epicgvgdefenseattackmapping_update.go
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@@ -0,0 +1,746 @@
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// Code generated by ent, DO NOT EDIT.
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package ent
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import (
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"context"
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"epic-ent/internal/ent/epicgvgdefenseattackmapping"
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"epic-ent/internal/ent/predicate"
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"errors"
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"fmt"
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"time"
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"entgo.io/ent/dialect/sql"
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"entgo.io/ent/dialect/sql/sqlgraph"
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"entgo.io/ent/schema/field"
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)
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// EpicGvgDefenseAttackMappingUpdate is the builder for updating EpicGvgDefenseAttackMapping entities.
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type EpicGvgDefenseAttackMappingUpdate struct {
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config
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hooks []Hook
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mutation *EpicGvgDefenseAttackMappingMutation
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}
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// Where appends a list predicates to the EpicGvgDefenseAttackMappingUpdate builder.
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func (_u *EpicGvgDefenseAttackMappingUpdate) Where(ps ...predicate.EpicGvgDefenseAttackMapping) *EpicGvgDefenseAttackMappingUpdate {
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_u.mutation.Where(ps...)
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return _u
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}
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// SetDefenseID sets the "defense_id" field.
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func (_u *EpicGvgDefenseAttackMappingUpdate) SetDefenseID(v int64) *EpicGvgDefenseAttackMappingUpdate {
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_u.mutation.ResetDefenseID()
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_u.mutation.SetDefenseID(v)
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return _u
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}
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// SetNillableDefenseID sets the "defense_id" field if the given value is not nil.
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func (_u *EpicGvgDefenseAttackMappingUpdate) SetNillableDefenseID(v *int64) *EpicGvgDefenseAttackMappingUpdate {
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if v != nil {
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_u.SetDefenseID(*v)
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}
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return _u
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}
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// AddDefenseID adds value to the "defense_id" field.
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func (_u *EpicGvgDefenseAttackMappingUpdate) AddDefenseID(v int64) *EpicGvgDefenseAttackMappingUpdate {
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_u.mutation.AddDefenseID(v)
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return _u
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}
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// SetAttackID sets the "attack_id" field.
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func (_u *EpicGvgDefenseAttackMappingUpdate) SetAttackID(v int64) *EpicGvgDefenseAttackMappingUpdate {
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_u.mutation.ResetAttackID()
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_u.mutation.SetAttackID(v)
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return _u
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}
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// SetNillableAttackID sets the "attack_id" field if the given value is not nil.
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func (_u *EpicGvgDefenseAttackMappingUpdate) SetNillableAttackID(v *int64) *EpicGvgDefenseAttackMappingUpdate {
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if v != nil {
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_u.SetAttackID(*v)
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}
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return _u
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}
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// AddAttackID adds value to the "attack_id" field.
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func (_u *EpicGvgDefenseAttackMappingUpdate) AddAttackID(v int64) *EpicGvgDefenseAttackMappingUpdate {
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_u.mutation.AddAttackID(v)
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return _u
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}
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// SetEquipmentInfo sets the "equipment_info" field.
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func (_u *EpicGvgDefenseAttackMappingUpdate) SetEquipmentInfo(v string) *EpicGvgDefenseAttackMappingUpdate {
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_u.mutation.SetEquipmentInfo(v)
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return _u
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}
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// SetNillableEquipmentInfo sets the "equipment_info" field if the given value is not nil.
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func (_u *EpicGvgDefenseAttackMappingUpdate) SetNillableEquipmentInfo(v *string) *EpicGvgDefenseAttackMappingUpdate {
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if v != nil {
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_u.SetEquipmentInfo(*v)
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}
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return _u
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}
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// SetArtifacts sets the "artifacts" field.
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func (_u *EpicGvgDefenseAttackMappingUpdate) SetArtifacts(v string) *EpicGvgDefenseAttackMappingUpdate {
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_u.mutation.SetArtifacts(v)
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return _u
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}
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// SetNillableArtifacts sets the "artifacts" field if the given value is not nil.
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func (_u *EpicGvgDefenseAttackMappingUpdate) SetNillableArtifacts(v *string) *EpicGvgDefenseAttackMappingUpdate {
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if v != nil {
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_u.SetArtifacts(*v)
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}
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return _u
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}
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// SetBattleStrategy sets the "battle_strategy" field.
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func (_u *EpicGvgDefenseAttackMappingUpdate) SetBattleStrategy(v string) *EpicGvgDefenseAttackMappingUpdate {
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_u.mutation.SetBattleStrategy(v)
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return _u
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}
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// SetNillableBattleStrategy sets the "battle_strategy" field if the given value is not nil.
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func (_u *EpicGvgDefenseAttackMappingUpdate) SetNillableBattleStrategy(v *string) *EpicGvgDefenseAttackMappingUpdate {
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if v != nil {
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_u.SetBattleStrategy(*v)
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}
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return _u
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}
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// SetPrerequisites sets the "prerequisites" field.
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func (_u *EpicGvgDefenseAttackMappingUpdate) SetPrerequisites(v string) *EpicGvgDefenseAttackMappingUpdate {
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_u.mutation.SetPrerequisites(v)
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return _u
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}
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// SetNillablePrerequisites sets the "prerequisites" field if the given value is not nil.
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func (_u *EpicGvgDefenseAttackMappingUpdate) SetNillablePrerequisites(v *string) *EpicGvgDefenseAttackMappingUpdate {
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if v != nil {
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_u.SetPrerequisites(*v)
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}
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return _u
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}
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// SetImportantNotes sets the "important_notes" field.
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func (_u *EpicGvgDefenseAttackMappingUpdate) SetImportantNotes(v string) *EpicGvgDefenseAttackMappingUpdate {
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_u.mutation.SetImportantNotes(v)
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return _u
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}
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// SetNillableImportantNotes sets the "important_notes" field if the given value is not nil.
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func (_u *EpicGvgDefenseAttackMappingUpdate) SetNillableImportantNotes(v *string) *EpicGvgDefenseAttackMappingUpdate {
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if v != nil {
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_u.SetImportantNotes(*v)
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}
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return _u
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}
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// SetCreator sets the "creator" field.
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func (_u *EpicGvgDefenseAttackMappingUpdate) SetCreator(v string) *EpicGvgDefenseAttackMappingUpdate {
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_u.mutation.SetCreator(v)
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return _u
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}
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// SetNillableCreator sets the "creator" field if the given value is not nil.
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func (_u *EpicGvgDefenseAttackMappingUpdate) SetNillableCreator(v *string) *EpicGvgDefenseAttackMappingUpdate {
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if v != nil {
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_u.SetCreator(*v)
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}
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return _u
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}
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// SetCreateTime sets the "create_time" field.
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func (_u *EpicGvgDefenseAttackMappingUpdate) SetCreateTime(v time.Time) *EpicGvgDefenseAttackMappingUpdate {
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_u.mutation.SetCreateTime(v)
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return _u
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}
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// SetNillableCreateTime sets the "create_time" field if the given value is not nil.
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func (_u *EpicGvgDefenseAttackMappingUpdate) SetNillableCreateTime(v *time.Time) *EpicGvgDefenseAttackMappingUpdate {
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if v != nil {
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_u.SetCreateTime(*v)
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}
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return _u
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}
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// ClearCreateTime clears the value of the "create_time" field.
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func (_u *EpicGvgDefenseAttackMappingUpdate) ClearCreateTime() *EpicGvgDefenseAttackMappingUpdate {
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_u.mutation.ClearCreateTime()
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return _u
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}
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// SetUpdater sets the "updater" field.
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func (_u *EpicGvgDefenseAttackMappingUpdate) SetUpdater(v string) *EpicGvgDefenseAttackMappingUpdate {
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_u.mutation.SetUpdater(v)
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return _u
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}
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// SetNillableUpdater sets the "updater" field if the given value is not nil.
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func (_u *EpicGvgDefenseAttackMappingUpdate) SetNillableUpdater(v *string) *EpicGvgDefenseAttackMappingUpdate {
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if v != nil {
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_u.SetUpdater(*v)
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}
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return _u
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}
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// SetUpdateTime sets the "update_time" field.
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func (_u *EpicGvgDefenseAttackMappingUpdate) SetUpdateTime(v time.Time) *EpicGvgDefenseAttackMappingUpdate {
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_u.mutation.SetUpdateTime(v)
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return _u
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}
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// SetNillableUpdateTime sets the "update_time" field if the given value is not nil.
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func (_u *EpicGvgDefenseAttackMappingUpdate) SetNillableUpdateTime(v *time.Time) *EpicGvgDefenseAttackMappingUpdate {
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if v != nil {
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_u.SetUpdateTime(*v)
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}
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return _u
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}
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// ClearUpdateTime clears the value of the "update_time" field.
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func (_u *EpicGvgDefenseAttackMappingUpdate) ClearUpdateTime() *EpicGvgDefenseAttackMappingUpdate {
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_u.mutation.ClearUpdateTime()
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return _u
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}
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// SetDeleted sets the "deleted" field.
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func (_u *EpicGvgDefenseAttackMappingUpdate) SetDeleted(v bool) *EpicGvgDefenseAttackMappingUpdate {
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_u.mutation.SetDeleted(v)
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return _u
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}
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// SetNillableDeleted sets the "deleted" field if the given value is not nil.
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func (_u *EpicGvgDefenseAttackMappingUpdate) SetNillableDeleted(v *bool) *EpicGvgDefenseAttackMappingUpdate {
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if v != nil {
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_u.SetDeleted(*v)
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}
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return _u
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}
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// Mutation returns the EpicGvgDefenseAttackMappingMutation object of the builder.
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func (_u *EpicGvgDefenseAttackMappingUpdate) Mutation() *EpicGvgDefenseAttackMappingMutation {
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return _u.mutation
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}
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// Save executes the query and returns the number of nodes affected by the update operation.
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func (_u *EpicGvgDefenseAttackMappingUpdate) Save(ctx context.Context) (int, error) {
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return withHooks(ctx, _u.sqlSave, _u.mutation, _u.hooks)
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}
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// SaveX is like Save, but panics if an error occurs.
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func (_u *EpicGvgDefenseAttackMappingUpdate) SaveX(ctx context.Context) int {
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affected, err := _u.Save(ctx)
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if err != nil {
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panic(err)
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}
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return affected
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}
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// Exec executes the query.
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func (_u *EpicGvgDefenseAttackMappingUpdate) Exec(ctx context.Context) error {
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_, err := _u.Save(ctx)
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return err
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}
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// ExecX is like Exec, but panics if an error occurs.
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func (_u *EpicGvgDefenseAttackMappingUpdate) ExecX(ctx context.Context) {
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if err := _u.Exec(ctx); err != nil {
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panic(err)
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}
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}
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// check runs all checks and user-defined validators on the builder.
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func (_u *EpicGvgDefenseAttackMappingUpdate) check() error {
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if v, ok := _u.mutation.EquipmentInfo(); ok {
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if err := epicgvgdefenseattackmapping.EquipmentInfoValidator(v); err != nil {
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return &ValidationError{Name: "equipment_info", err: fmt.Errorf(`ent: validator failed for field "EpicGvgDefenseAttackMapping.equipment_info": %w`, err)}
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}
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}
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if v, ok := _u.mutation.Artifacts(); ok {
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if err := epicgvgdefenseattackmapping.ArtifactsValidator(v); err != nil {
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return &ValidationError{Name: "artifacts", err: fmt.Errorf(`ent: validator failed for field "EpicGvgDefenseAttackMapping.artifacts": %w`, err)}
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}
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}
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if v, ok := _u.mutation.BattleStrategy(); ok {
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if err := epicgvgdefenseattackmapping.BattleStrategyValidator(v); err != nil {
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return &ValidationError{Name: "battle_strategy", err: fmt.Errorf(`ent: validator failed for field "EpicGvgDefenseAttackMapping.battle_strategy": %w`, err)}
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}
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}
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if v, ok := _u.mutation.Prerequisites(); ok {
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if err := epicgvgdefenseattackmapping.PrerequisitesValidator(v); err != nil {
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return &ValidationError{Name: "prerequisites", err: fmt.Errorf(`ent: validator failed for field "EpicGvgDefenseAttackMapping.prerequisites": %w`, err)}
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}
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}
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if v, ok := _u.mutation.ImportantNotes(); ok {
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if err := epicgvgdefenseattackmapping.ImportantNotesValidator(v); err != nil {
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return &ValidationError{Name: "important_notes", err: fmt.Errorf(`ent: validator failed for field "EpicGvgDefenseAttackMapping.important_notes": %w`, err)}
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}
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}
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if v, ok := _u.mutation.Creator(); ok {
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if err := epicgvgdefenseattackmapping.CreatorValidator(v); err != nil {
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return &ValidationError{Name: "creator", err: fmt.Errorf(`ent: validator failed for field "EpicGvgDefenseAttackMapping.creator": %w`, err)}
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}
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}
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if v, ok := _u.mutation.Updater(); ok {
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if err := epicgvgdefenseattackmapping.UpdaterValidator(v); err != nil {
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return &ValidationError{Name: "updater", err: fmt.Errorf(`ent: validator failed for field "EpicGvgDefenseAttackMapping.updater": %w`, err)}
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}
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}
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return nil
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}
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func (_u *EpicGvgDefenseAttackMappingUpdate) sqlSave(ctx context.Context) (_node int, err error) {
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if err := _u.check(); err != nil {
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return _node, err
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}
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_spec := sqlgraph.NewUpdateSpec(epicgvgdefenseattackmapping.Table, epicgvgdefenseattackmapping.Columns, sqlgraph.NewFieldSpec(epicgvgdefenseattackmapping.FieldID, field.TypeInt64))
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if ps := _u.mutation.predicates; len(ps) > 0 {
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_spec.Predicate = func(selector *sql.Selector) {
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for i := range ps {
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ps[i](selector)
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}
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}
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}
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if value, ok := _u.mutation.DefenseID(); ok {
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_spec.SetField(epicgvgdefenseattackmapping.FieldDefenseID, field.TypeInt64, value)
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}
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if value, ok := _u.mutation.AddedDefenseID(); ok {
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_spec.AddField(epicgvgdefenseattackmapping.FieldDefenseID, field.TypeInt64, value)
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}
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if value, ok := _u.mutation.AttackID(); ok {
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_spec.SetField(epicgvgdefenseattackmapping.FieldAttackID, field.TypeInt64, value)
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}
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if value, ok := _u.mutation.AddedAttackID(); ok {
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_spec.AddField(epicgvgdefenseattackmapping.FieldAttackID, field.TypeInt64, value)
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}
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if value, ok := _u.mutation.EquipmentInfo(); ok {
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_spec.SetField(epicgvgdefenseattackmapping.FieldEquipmentInfo, field.TypeString, value)
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}
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if value, ok := _u.mutation.Artifacts(); ok {
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_spec.SetField(epicgvgdefenseattackmapping.FieldArtifacts, field.TypeString, value)
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}
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if value, ok := _u.mutation.BattleStrategy(); ok {
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_spec.SetField(epicgvgdefenseattackmapping.FieldBattleStrategy, field.TypeString, value)
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}
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if value, ok := _u.mutation.Prerequisites(); ok {
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_spec.SetField(epicgvgdefenseattackmapping.FieldPrerequisites, field.TypeString, value)
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}
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if value, ok := _u.mutation.ImportantNotes(); ok {
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_spec.SetField(epicgvgdefenseattackmapping.FieldImportantNotes, field.TypeString, value)
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}
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if value, ok := _u.mutation.Creator(); ok {
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_spec.SetField(epicgvgdefenseattackmapping.FieldCreator, field.TypeString, value)
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}
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if value, ok := _u.mutation.CreateTime(); ok {
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_spec.SetField(epicgvgdefenseattackmapping.FieldCreateTime, field.TypeTime, value)
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}
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if _u.mutation.CreateTimeCleared() {
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_spec.ClearField(epicgvgdefenseattackmapping.FieldCreateTime, field.TypeTime)
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}
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if value, ok := _u.mutation.Updater(); ok {
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_spec.SetField(epicgvgdefenseattackmapping.FieldUpdater, field.TypeString, value)
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}
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if value, ok := _u.mutation.UpdateTime(); ok {
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_spec.SetField(epicgvgdefenseattackmapping.FieldUpdateTime, field.TypeTime, value)
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}
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if _u.mutation.UpdateTimeCleared() {
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_spec.ClearField(epicgvgdefenseattackmapping.FieldUpdateTime, field.TypeTime)
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}
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if value, ok := _u.mutation.Deleted(); ok {
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_spec.SetField(epicgvgdefenseattackmapping.FieldDeleted, field.TypeBool, value)
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}
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if _node, err = sqlgraph.UpdateNodes(ctx, _u.driver, _spec); err != nil {
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if _, ok := err.(*sqlgraph.NotFoundError); ok {
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err = &NotFoundError{epicgvgdefenseattackmapping.Label}
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} else if sqlgraph.IsConstraintError(err) {
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err = &ConstraintError{msg: err.Error(), wrap: err}
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}
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return 0, err
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}
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_u.mutation.done = true
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return _node, nil
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||||
}
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||||
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// EpicGvgDefenseAttackMappingUpdateOne is the builder for updating a single EpicGvgDefenseAttackMapping entity.
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||||
type EpicGvgDefenseAttackMappingUpdateOne struct {
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||||
config
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||||
fields []string
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||||
hooks []Hook
|
||||
mutation *EpicGvgDefenseAttackMappingMutation
|
||||
}
|
||||
|
||||
// SetDefenseID sets the "defense_id" field.
|
||||
func (_u *EpicGvgDefenseAttackMappingUpdateOne) SetDefenseID(v int64) *EpicGvgDefenseAttackMappingUpdateOne {
|
||||
_u.mutation.ResetDefenseID()
|
||||
_u.mutation.SetDefenseID(v)
|
||||
return _u
|
||||
}
|
||||
|
||||
// SetNillableDefenseID sets the "defense_id" field if the given value is not nil.
|
||||
func (_u *EpicGvgDefenseAttackMappingUpdateOne) SetNillableDefenseID(v *int64) *EpicGvgDefenseAttackMappingUpdateOne {
|
||||
if v != nil {
|
||||
_u.SetDefenseID(*v)
|
||||
}
|
||||
return _u
|
||||
}
|
||||
|
||||
// AddDefenseID adds value to the "defense_id" field.
|
||||
func (_u *EpicGvgDefenseAttackMappingUpdateOne) AddDefenseID(v int64) *EpicGvgDefenseAttackMappingUpdateOne {
|
||||
_u.mutation.AddDefenseID(v)
|
||||
return _u
|
||||
}
|
||||
|
||||
// SetAttackID sets the "attack_id" field.
|
||||
func (_u *EpicGvgDefenseAttackMappingUpdateOne) SetAttackID(v int64) *EpicGvgDefenseAttackMappingUpdateOne {
|
||||
_u.mutation.ResetAttackID()
|
||||
_u.mutation.SetAttackID(v)
|
||||
return _u
|
||||
}
|
||||
|
||||
// SetNillableAttackID sets the "attack_id" field if the given value is not nil.
|
||||
func (_u *EpicGvgDefenseAttackMappingUpdateOne) SetNillableAttackID(v *int64) *EpicGvgDefenseAttackMappingUpdateOne {
|
||||
if v != nil {
|
||||
_u.SetAttackID(*v)
|
||||
}
|
||||
return _u
|
||||
}
|
||||
|
||||
// AddAttackID adds value to the "attack_id" field.
|
||||
func (_u *EpicGvgDefenseAttackMappingUpdateOne) AddAttackID(v int64) *EpicGvgDefenseAttackMappingUpdateOne {
|
||||
_u.mutation.AddAttackID(v)
|
||||
return _u
|
||||
}
|
||||
|
||||
// SetEquipmentInfo sets the "equipment_info" field.
|
||||
func (_u *EpicGvgDefenseAttackMappingUpdateOne) SetEquipmentInfo(v string) *EpicGvgDefenseAttackMappingUpdateOne {
|
||||
_u.mutation.SetEquipmentInfo(v)
|
||||
return _u
|
||||
}
|
||||
|
||||
// SetNillableEquipmentInfo sets the "equipment_info" field if the given value is not nil.
|
||||
func (_u *EpicGvgDefenseAttackMappingUpdateOne) SetNillableEquipmentInfo(v *string) *EpicGvgDefenseAttackMappingUpdateOne {
|
||||
if v != nil {
|
||||
_u.SetEquipmentInfo(*v)
|
||||
}
|
||||
return _u
|
||||
}
|
||||
|
||||
// SetArtifacts sets the "artifacts" field.
|
||||
func (_u *EpicGvgDefenseAttackMappingUpdateOne) SetArtifacts(v string) *EpicGvgDefenseAttackMappingUpdateOne {
|
||||
_u.mutation.SetArtifacts(v)
|
||||
return _u
|
||||
}
|
||||
|
||||
// SetNillableArtifacts sets the "artifacts" field if the given value is not nil.
|
||||
func (_u *EpicGvgDefenseAttackMappingUpdateOne) SetNillableArtifacts(v *string) *EpicGvgDefenseAttackMappingUpdateOne {
|
||||
if v != nil {
|
||||
_u.SetArtifacts(*v)
|
||||
}
|
||||
return _u
|
||||
}
|
||||
|
||||
// SetBattleStrategy sets the "battle_strategy" field.
|
||||
func (_u *EpicGvgDefenseAttackMappingUpdateOne) SetBattleStrategy(v string) *EpicGvgDefenseAttackMappingUpdateOne {
|
||||
_u.mutation.SetBattleStrategy(v)
|
||||
return _u
|
||||
}
|
||||
|
||||
// SetNillableBattleStrategy sets the "battle_strategy" field if the given value is not nil.
|
||||
func (_u *EpicGvgDefenseAttackMappingUpdateOne) SetNillableBattleStrategy(v *string) *EpicGvgDefenseAttackMappingUpdateOne {
|
||||
if v != nil {
|
||||
_u.SetBattleStrategy(*v)
|
||||
}
|
||||
return _u
|
||||
}
|
||||
|
||||
// SetPrerequisites sets the "prerequisites" field.
|
||||
func (_u *EpicGvgDefenseAttackMappingUpdateOne) SetPrerequisites(v string) *EpicGvgDefenseAttackMappingUpdateOne {
|
||||
_u.mutation.SetPrerequisites(v)
|
||||
return _u
|
||||
}
|
||||
|
||||
// SetNillablePrerequisites sets the "prerequisites" field if the given value is not nil.
|
||||
func (_u *EpicGvgDefenseAttackMappingUpdateOne) SetNillablePrerequisites(v *string) *EpicGvgDefenseAttackMappingUpdateOne {
|
||||
if v != nil {
|
||||
_u.SetPrerequisites(*v)
|
||||
}
|
||||
return _u
|
||||
}
|
||||
|
||||
// SetImportantNotes sets the "important_notes" field.
|
||||
func (_u *EpicGvgDefenseAttackMappingUpdateOne) SetImportantNotes(v string) *EpicGvgDefenseAttackMappingUpdateOne {
|
||||
_u.mutation.SetImportantNotes(v)
|
||||
return _u
|
||||
}
|
||||
|
||||
// SetNillableImportantNotes sets the "important_notes" field if the given value is not nil.
|
||||
func (_u *EpicGvgDefenseAttackMappingUpdateOne) SetNillableImportantNotes(v *string) *EpicGvgDefenseAttackMappingUpdateOne {
|
||||
if v != nil {
|
||||
_u.SetImportantNotes(*v)
|
||||
}
|
||||
return _u
|
||||
}
|
||||
|
||||
// SetCreator sets the "creator" field.
|
||||
func (_u *EpicGvgDefenseAttackMappingUpdateOne) SetCreator(v string) *EpicGvgDefenseAttackMappingUpdateOne {
|
||||
_u.mutation.SetCreator(v)
|
||||
return _u
|
||||
}
|
||||
|
||||
// SetNillableCreator sets the "creator" field if the given value is not nil.
|
||||
func (_u *EpicGvgDefenseAttackMappingUpdateOne) SetNillableCreator(v *string) *EpicGvgDefenseAttackMappingUpdateOne {
|
||||
if v != nil {
|
||||
_u.SetCreator(*v)
|
||||
}
|
||||
return _u
|
||||
}
|
||||
|
||||
// SetCreateTime sets the "create_time" field.
|
||||
func (_u *EpicGvgDefenseAttackMappingUpdateOne) SetCreateTime(v time.Time) *EpicGvgDefenseAttackMappingUpdateOne {
|
||||
_u.mutation.SetCreateTime(v)
|
||||
return _u
|
||||
}
|
||||
|
||||
// SetNillableCreateTime sets the "create_time" field if the given value is not nil.
|
||||
func (_u *EpicGvgDefenseAttackMappingUpdateOne) SetNillableCreateTime(v *time.Time) *EpicGvgDefenseAttackMappingUpdateOne {
|
||||
if v != nil {
|
||||
_u.SetCreateTime(*v)
|
||||
}
|
||||
return _u
|
||||
}
|
||||
|
||||
// ClearCreateTime clears the value of the "create_time" field.
|
||||
func (_u *EpicGvgDefenseAttackMappingUpdateOne) ClearCreateTime() *EpicGvgDefenseAttackMappingUpdateOne {
|
||||
_u.mutation.ClearCreateTime()
|
||||
return _u
|
||||
}
|
||||
|
||||
// SetUpdater sets the "updater" field.
|
||||
func (_u *EpicGvgDefenseAttackMappingUpdateOne) SetUpdater(v string) *EpicGvgDefenseAttackMappingUpdateOne {
|
||||
_u.mutation.SetUpdater(v)
|
||||
return _u
|
||||
}
|
||||
|
||||
// SetNillableUpdater sets the "updater" field if the given value is not nil.
|
||||
func (_u *EpicGvgDefenseAttackMappingUpdateOne) SetNillableUpdater(v *string) *EpicGvgDefenseAttackMappingUpdateOne {
|
||||
if v != nil {
|
||||
_u.SetUpdater(*v)
|
||||
}
|
||||
return _u
|
||||
}
|
||||
|
||||
// SetUpdateTime sets the "update_time" field.
|
||||
func (_u *EpicGvgDefenseAttackMappingUpdateOne) SetUpdateTime(v time.Time) *EpicGvgDefenseAttackMappingUpdateOne {
|
||||
_u.mutation.SetUpdateTime(v)
|
||||
return _u
|
||||
}
|
||||
|
||||
// SetNillableUpdateTime sets the "update_time" field if the given value is not nil.
|
||||
func (_u *EpicGvgDefenseAttackMappingUpdateOne) SetNillableUpdateTime(v *time.Time) *EpicGvgDefenseAttackMappingUpdateOne {
|
||||
if v != nil {
|
||||
_u.SetUpdateTime(*v)
|
||||
}
|
||||
return _u
|
||||
}
|
||||
|
||||
// ClearUpdateTime clears the value of the "update_time" field.
|
||||
func (_u *EpicGvgDefenseAttackMappingUpdateOne) ClearUpdateTime() *EpicGvgDefenseAttackMappingUpdateOne {
|
||||
_u.mutation.ClearUpdateTime()
|
||||
return _u
|
||||
}
|
||||
|
||||
// SetDeleted sets the "deleted" field.
|
||||
func (_u *EpicGvgDefenseAttackMappingUpdateOne) SetDeleted(v bool) *EpicGvgDefenseAttackMappingUpdateOne {
|
||||
_u.mutation.SetDeleted(v)
|
||||
return _u
|
||||
}
|
||||
|
||||
// SetNillableDeleted sets the "deleted" field if the given value is not nil.
|
||||
func (_u *EpicGvgDefenseAttackMappingUpdateOne) SetNillableDeleted(v *bool) *EpicGvgDefenseAttackMappingUpdateOne {
|
||||
if v != nil {
|
||||
_u.SetDeleted(*v)
|
||||
}
|
||||
return _u
|
||||
}
|
||||
|
||||
// Mutation returns the EpicGvgDefenseAttackMappingMutation object of the builder.
|
||||
func (_u *EpicGvgDefenseAttackMappingUpdateOne) Mutation() *EpicGvgDefenseAttackMappingMutation {
|
||||
return _u.mutation
|
||||
}
|
||||
|
||||
// Where appends a list predicates to the EpicGvgDefenseAttackMappingUpdate builder.
|
||||
func (_u *EpicGvgDefenseAttackMappingUpdateOne) Where(ps ...predicate.EpicGvgDefenseAttackMapping) *EpicGvgDefenseAttackMappingUpdateOne {
|
||||
_u.mutation.Where(ps...)
|
||||
return _u
|
||||
}
|
||||
|
||||
// Select allows selecting one or more fields (columns) of the returned entity.
|
||||
// The default is selecting all fields defined in the entity schema.
|
||||
func (_u *EpicGvgDefenseAttackMappingUpdateOne) Select(field string, fields ...string) *EpicGvgDefenseAttackMappingUpdateOne {
|
||||
_u.fields = append([]string{field}, fields...)
|
||||
return _u
|
||||
}
|
||||
|
||||
// Save executes the query and returns the updated EpicGvgDefenseAttackMapping entity.
|
||||
func (_u *EpicGvgDefenseAttackMappingUpdateOne) Save(ctx context.Context) (*EpicGvgDefenseAttackMapping, error) {
|
||||
return withHooks(ctx, _u.sqlSave, _u.mutation, _u.hooks)
|
||||
}
|
||||
|
||||
// SaveX is like Save, but panics if an error occurs.
|
||||
func (_u *EpicGvgDefenseAttackMappingUpdateOne) SaveX(ctx context.Context) *EpicGvgDefenseAttackMapping {
|
||||
node, err := _u.Save(ctx)
|
||||
if err != nil {
|
||||
panic(err)
|
||||
}
|
||||
return node
|
||||
}
|
||||
|
||||
// Exec executes the query on the entity.
|
||||
func (_u *EpicGvgDefenseAttackMappingUpdateOne) Exec(ctx context.Context) error {
|
||||
_, err := _u.Save(ctx)
|
||||
return err
|
||||
}
|
||||
|
||||
// ExecX is like Exec, but panics if an error occurs.
|
||||
func (_u *EpicGvgDefenseAttackMappingUpdateOne) ExecX(ctx context.Context) {
|
||||
if err := _u.Exec(ctx); err != nil {
|
||||
panic(err)
|
||||
}
|
||||
}
|
||||
|
||||
// check runs all checks and user-defined validators on the builder.
|
||||
func (_u *EpicGvgDefenseAttackMappingUpdateOne) check() error {
|
||||
if v, ok := _u.mutation.EquipmentInfo(); ok {
|
||||
if err := epicgvgdefenseattackmapping.EquipmentInfoValidator(v); err != nil {
|
||||
return &ValidationError{Name: "equipment_info", err: fmt.Errorf(`ent: validator failed for field "EpicGvgDefenseAttackMapping.equipment_info": %w`, err)}
|
||||
}
|
||||
}
|
||||
if v, ok := _u.mutation.Artifacts(); ok {
|
||||
if err := epicgvgdefenseattackmapping.ArtifactsValidator(v); err != nil {
|
||||
return &ValidationError{Name: "artifacts", err: fmt.Errorf(`ent: validator failed for field "EpicGvgDefenseAttackMapping.artifacts": %w`, err)}
|
||||
}
|
||||
}
|
||||
if v, ok := _u.mutation.BattleStrategy(); ok {
|
||||
if err := epicgvgdefenseattackmapping.BattleStrategyValidator(v); err != nil {
|
||||
return &ValidationError{Name: "battle_strategy", err: fmt.Errorf(`ent: validator failed for field "EpicGvgDefenseAttackMapping.battle_strategy": %w`, err)}
|
||||
}
|
||||
}
|
||||
if v, ok := _u.mutation.Prerequisites(); ok {
|
||||
if err := epicgvgdefenseattackmapping.PrerequisitesValidator(v); err != nil {
|
||||
return &ValidationError{Name: "prerequisites", err: fmt.Errorf(`ent: validator failed for field "EpicGvgDefenseAttackMapping.prerequisites": %w`, err)}
|
||||
}
|
||||
}
|
||||
if v, ok := _u.mutation.ImportantNotes(); ok {
|
||||
if err := epicgvgdefenseattackmapping.ImportantNotesValidator(v); err != nil {
|
||||
return &ValidationError{Name: "important_notes", err: fmt.Errorf(`ent: validator failed for field "EpicGvgDefenseAttackMapping.important_notes": %w`, err)}
|
||||
}
|
||||
}
|
||||
if v, ok := _u.mutation.Creator(); ok {
|
||||
if err := epicgvgdefenseattackmapping.CreatorValidator(v); err != nil {
|
||||
return &ValidationError{Name: "creator", err: fmt.Errorf(`ent: validator failed for field "EpicGvgDefenseAttackMapping.creator": %w`, err)}
|
||||
}
|
||||
}
|
||||
if v, ok := _u.mutation.Updater(); ok {
|
||||
if err := epicgvgdefenseattackmapping.UpdaterValidator(v); err != nil {
|
||||
return &ValidationError{Name: "updater", err: fmt.Errorf(`ent: validator failed for field "EpicGvgDefenseAttackMapping.updater": %w`, err)}
|
||||
}
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
func (_u *EpicGvgDefenseAttackMappingUpdateOne) sqlSave(ctx context.Context) (_node *EpicGvgDefenseAttackMapping, err error) {
|
||||
if err := _u.check(); err != nil {
|
||||
return _node, err
|
||||
}
|
||||
_spec := sqlgraph.NewUpdateSpec(epicgvgdefenseattackmapping.Table, epicgvgdefenseattackmapping.Columns, sqlgraph.NewFieldSpec(epicgvgdefenseattackmapping.FieldID, field.TypeInt64))
|
||||
id, ok := _u.mutation.ID()
|
||||
if !ok {
|
||||
return nil, &ValidationError{Name: "id", err: errors.New(`ent: missing "EpicGvgDefenseAttackMapping.id" for update`)}
|
||||
}
|
||||
_spec.Node.ID.Value = id
|
||||
if fields := _u.fields; len(fields) > 0 {
|
||||
_spec.Node.Columns = make([]string, 0, len(fields))
|
||||
_spec.Node.Columns = append(_spec.Node.Columns, epicgvgdefenseattackmapping.FieldID)
|
||||
for _, f := range fields {
|
||||
if !epicgvgdefenseattackmapping.ValidColumn(f) {
|
||||
return nil, &ValidationError{Name: f, err: fmt.Errorf("ent: invalid field %q for query", f)}
|
||||
}
|
||||
if f != epicgvgdefenseattackmapping.FieldID {
|
||||
_spec.Node.Columns = append(_spec.Node.Columns, f)
|
||||
}
|
||||
}
|
||||
}
|
||||
if ps := _u.mutation.predicates; len(ps) > 0 {
|
||||
_spec.Predicate = func(selector *sql.Selector) {
|
||||
for i := range ps {
|
||||
ps[i](selector)
|
||||
}
|
||||
}
|
||||
}
|
||||
if value, ok := _u.mutation.DefenseID(); ok {
|
||||
_spec.SetField(epicgvgdefenseattackmapping.FieldDefenseID, field.TypeInt64, value)
|
||||
}
|
||||
if value, ok := _u.mutation.AddedDefenseID(); ok {
|
||||
_spec.AddField(epicgvgdefenseattackmapping.FieldDefenseID, field.TypeInt64, value)
|
||||
}
|
||||
if value, ok := _u.mutation.AttackID(); ok {
|
||||
_spec.SetField(epicgvgdefenseattackmapping.FieldAttackID, field.TypeInt64, value)
|
||||
}
|
||||
if value, ok := _u.mutation.AddedAttackID(); ok {
|
||||
_spec.AddField(epicgvgdefenseattackmapping.FieldAttackID, field.TypeInt64, value)
|
||||
}
|
||||
if value, ok := _u.mutation.EquipmentInfo(); ok {
|
||||
_spec.SetField(epicgvgdefenseattackmapping.FieldEquipmentInfo, field.TypeString, value)
|
||||
}
|
||||
if value, ok := _u.mutation.Artifacts(); ok {
|
||||
_spec.SetField(epicgvgdefenseattackmapping.FieldArtifacts, field.TypeString, value)
|
||||
}
|
||||
if value, ok := _u.mutation.BattleStrategy(); ok {
|
||||
_spec.SetField(epicgvgdefenseattackmapping.FieldBattleStrategy, field.TypeString, value)
|
||||
}
|
||||
if value, ok := _u.mutation.Prerequisites(); ok {
|
||||
_spec.SetField(epicgvgdefenseattackmapping.FieldPrerequisites, field.TypeString, value)
|
||||
}
|
||||
if value, ok := _u.mutation.ImportantNotes(); ok {
|
||||
_spec.SetField(epicgvgdefenseattackmapping.FieldImportantNotes, field.TypeString, value)
|
||||
}
|
||||
if value, ok := _u.mutation.Creator(); ok {
|
||||
_spec.SetField(epicgvgdefenseattackmapping.FieldCreator, field.TypeString, value)
|
||||
}
|
||||
if value, ok := _u.mutation.CreateTime(); ok {
|
||||
_spec.SetField(epicgvgdefenseattackmapping.FieldCreateTime, field.TypeTime, value)
|
||||
}
|
||||
if _u.mutation.CreateTimeCleared() {
|
||||
_spec.ClearField(epicgvgdefenseattackmapping.FieldCreateTime, field.TypeTime)
|
||||
}
|
||||
if value, ok := _u.mutation.Updater(); ok {
|
||||
_spec.SetField(epicgvgdefenseattackmapping.FieldUpdater, field.TypeString, value)
|
||||
}
|
||||
if value, ok := _u.mutation.UpdateTime(); ok {
|
||||
_spec.SetField(epicgvgdefenseattackmapping.FieldUpdateTime, field.TypeTime, value)
|
||||
}
|
||||
if _u.mutation.UpdateTimeCleared() {
|
||||
_spec.ClearField(epicgvgdefenseattackmapping.FieldUpdateTime, field.TypeTime)
|
||||
}
|
||||
if value, ok := _u.mutation.Deleted(); ok {
|
||||
_spec.SetField(epicgvgdefenseattackmapping.FieldDeleted, field.TypeBool, value)
|
||||
}
|
||||
_node = &EpicGvgDefenseAttackMapping{config: _u.config}
|
||||
_spec.Assign = _node.assignValues
|
||||
_spec.ScanValues = _node.scanValues
|
||||
if err = sqlgraph.UpdateNode(ctx, _u.driver, _spec); err != nil {
|
||||
if _, ok := err.(*sqlgraph.NotFoundError); ok {
|
||||
err = &NotFoundError{epicgvgdefenseattackmapping.Label}
|
||||
} else if sqlgraph.IsConstraintError(err) {
|
||||
err = &ConstraintError{msg: err.Error(), wrap: err}
|
||||
}
|
||||
return nil, err
|
||||
}
|
||||
_u.mutation.done = true
|
||||
return _node, nil
|
||||
}
|
||||
Reference in New Issue
Block a user