add initial application structure with configuration, logging, and health check endpoints

This commit is contained in:
kever
2026-01-15 21:39:15 +08:00
parent fed727e593
commit ed8c3d55b8
103 changed files with 39974 additions and 80 deletions

View File

@@ -0,0 +1,384 @@
// Code generated by ent, DO NOT EDIT.
package ent
import (
"context"
"epic-ent/internal/ent/epicgvgdefenseattackmapping"
"errors"
"fmt"
"time"
"entgo.io/ent/dialect/sql/sqlgraph"
"entgo.io/ent/schema/field"
)
// EpicGvgDefenseAttackMappingCreate is the builder for creating a EpicGvgDefenseAttackMapping entity.
type EpicGvgDefenseAttackMappingCreate struct {
config
mutation *EpicGvgDefenseAttackMappingMutation
hooks []Hook
}
// SetDefenseID sets the "defense_id" field.
func (_c *EpicGvgDefenseAttackMappingCreate) SetDefenseID(v int64) *EpicGvgDefenseAttackMappingCreate {
_c.mutation.SetDefenseID(v)
return _c
}
// SetAttackID sets the "attack_id" field.
func (_c *EpicGvgDefenseAttackMappingCreate) SetAttackID(v int64) *EpicGvgDefenseAttackMappingCreate {
_c.mutation.SetAttackID(v)
return _c
}
// SetEquipmentInfo sets the "equipment_info" field.
func (_c *EpicGvgDefenseAttackMappingCreate) SetEquipmentInfo(v string) *EpicGvgDefenseAttackMappingCreate {
_c.mutation.SetEquipmentInfo(v)
return _c
}
// SetArtifacts sets the "artifacts" field.
func (_c *EpicGvgDefenseAttackMappingCreate) SetArtifacts(v string) *EpicGvgDefenseAttackMappingCreate {
_c.mutation.SetArtifacts(v)
return _c
}
// SetBattleStrategy sets the "battle_strategy" field.
func (_c *EpicGvgDefenseAttackMappingCreate) SetBattleStrategy(v string) *EpicGvgDefenseAttackMappingCreate {
_c.mutation.SetBattleStrategy(v)
return _c
}
// SetPrerequisites sets the "prerequisites" field.
func (_c *EpicGvgDefenseAttackMappingCreate) SetPrerequisites(v string) *EpicGvgDefenseAttackMappingCreate {
_c.mutation.SetPrerequisites(v)
return _c
}
// SetImportantNotes sets the "important_notes" field.
func (_c *EpicGvgDefenseAttackMappingCreate) SetImportantNotes(v string) *EpicGvgDefenseAttackMappingCreate {
_c.mutation.SetImportantNotes(v)
return _c
}
// SetCreator sets the "creator" field.
func (_c *EpicGvgDefenseAttackMappingCreate) SetCreator(v string) *EpicGvgDefenseAttackMappingCreate {
_c.mutation.SetCreator(v)
return _c
}
// SetCreateTime sets the "create_time" field.
func (_c *EpicGvgDefenseAttackMappingCreate) SetCreateTime(v time.Time) *EpicGvgDefenseAttackMappingCreate {
_c.mutation.SetCreateTime(v)
return _c
}
// SetNillableCreateTime sets the "create_time" field if the given value is not nil.
func (_c *EpicGvgDefenseAttackMappingCreate) SetNillableCreateTime(v *time.Time) *EpicGvgDefenseAttackMappingCreate {
if v != nil {
_c.SetCreateTime(*v)
}
return _c
}
// SetUpdater sets the "updater" field.
func (_c *EpicGvgDefenseAttackMappingCreate) SetUpdater(v string) *EpicGvgDefenseAttackMappingCreate {
_c.mutation.SetUpdater(v)
return _c
}
// SetUpdateTime sets the "update_time" field.
func (_c *EpicGvgDefenseAttackMappingCreate) SetUpdateTime(v time.Time) *EpicGvgDefenseAttackMappingCreate {
_c.mutation.SetUpdateTime(v)
return _c
}
// SetNillableUpdateTime sets the "update_time" field if the given value is not nil.
func (_c *EpicGvgDefenseAttackMappingCreate) SetNillableUpdateTime(v *time.Time) *EpicGvgDefenseAttackMappingCreate {
if v != nil {
_c.SetUpdateTime(*v)
}
return _c
}
// SetDeleted sets the "deleted" field.
func (_c *EpicGvgDefenseAttackMappingCreate) SetDeleted(v bool) *EpicGvgDefenseAttackMappingCreate {
_c.mutation.SetDeleted(v)
return _c
}
// SetID sets the "id" field.
func (_c *EpicGvgDefenseAttackMappingCreate) SetID(v int64) *EpicGvgDefenseAttackMappingCreate {
_c.mutation.SetID(v)
return _c
}
// Mutation returns the EpicGvgDefenseAttackMappingMutation object of the builder.
func (_c *EpicGvgDefenseAttackMappingCreate) Mutation() *EpicGvgDefenseAttackMappingMutation {
return _c.mutation
}
// Save creates the EpicGvgDefenseAttackMapping in the database.
func (_c *EpicGvgDefenseAttackMappingCreate) Save(ctx context.Context) (*EpicGvgDefenseAttackMapping, error) {
return withHooks(ctx, _c.sqlSave, _c.mutation, _c.hooks)
}
// SaveX calls Save and panics if Save returns an error.
func (_c *EpicGvgDefenseAttackMappingCreate) SaveX(ctx context.Context) *EpicGvgDefenseAttackMapping {
v, err := _c.Save(ctx)
if err != nil {
panic(err)
}
return v
}
// Exec executes the query.
func (_c *EpicGvgDefenseAttackMappingCreate) Exec(ctx context.Context) error {
_, err := _c.Save(ctx)
return err
}
// ExecX is like Exec, but panics if an error occurs.
func (_c *EpicGvgDefenseAttackMappingCreate) ExecX(ctx context.Context) {
if err := _c.Exec(ctx); err != nil {
panic(err)
}
}
// check runs all checks and user-defined validators on the builder.
func (_c *EpicGvgDefenseAttackMappingCreate) check() error {
if _, ok := _c.mutation.DefenseID(); !ok {
return &ValidationError{Name: "defense_id", err: errors.New(`ent: missing required field "EpicGvgDefenseAttackMapping.defense_id"`)}
}
if _, ok := _c.mutation.AttackID(); !ok {
return &ValidationError{Name: "attack_id", err: errors.New(`ent: missing required field "EpicGvgDefenseAttackMapping.attack_id"`)}
}
if _, ok := _c.mutation.EquipmentInfo(); !ok {
return &ValidationError{Name: "equipment_info", err: errors.New(`ent: missing required field "EpicGvgDefenseAttackMapping.equipment_info"`)}
}
if v, ok := _c.mutation.EquipmentInfo(); ok {
if err := epicgvgdefenseattackmapping.EquipmentInfoValidator(v); err != nil {
return &ValidationError{Name: "equipment_info", err: fmt.Errorf(`ent: validator failed for field "EpicGvgDefenseAttackMapping.equipment_info": %w`, err)}
}
}
if _, ok := _c.mutation.Artifacts(); !ok {
return &ValidationError{Name: "artifacts", err: errors.New(`ent: missing required field "EpicGvgDefenseAttackMapping.artifacts"`)}
}
if v, ok := _c.mutation.Artifacts(); ok {
if err := epicgvgdefenseattackmapping.ArtifactsValidator(v); err != nil {
return &ValidationError{Name: "artifacts", err: fmt.Errorf(`ent: validator failed for field "EpicGvgDefenseAttackMapping.artifacts": %w`, err)}
}
}
if _, ok := _c.mutation.BattleStrategy(); !ok {
return &ValidationError{Name: "battle_strategy", err: errors.New(`ent: missing required field "EpicGvgDefenseAttackMapping.battle_strategy"`)}
}
if v, ok := _c.mutation.BattleStrategy(); ok {
if err := epicgvgdefenseattackmapping.BattleStrategyValidator(v); err != nil {
return &ValidationError{Name: "battle_strategy", err: fmt.Errorf(`ent: validator failed for field "EpicGvgDefenseAttackMapping.battle_strategy": %w`, err)}
}
}
if _, ok := _c.mutation.Prerequisites(); !ok {
return &ValidationError{Name: "prerequisites", err: errors.New(`ent: missing required field "EpicGvgDefenseAttackMapping.prerequisites"`)}
}
if v, ok := _c.mutation.Prerequisites(); ok {
if err := epicgvgdefenseattackmapping.PrerequisitesValidator(v); err != nil {
return &ValidationError{Name: "prerequisites", err: fmt.Errorf(`ent: validator failed for field "EpicGvgDefenseAttackMapping.prerequisites": %w`, err)}
}
}
if _, ok := _c.mutation.ImportantNotes(); !ok {
return &ValidationError{Name: "important_notes", err: errors.New(`ent: missing required field "EpicGvgDefenseAttackMapping.important_notes"`)}
}
if v, ok := _c.mutation.ImportantNotes(); ok {
if err := epicgvgdefenseattackmapping.ImportantNotesValidator(v); err != nil {
return &ValidationError{Name: "important_notes", err: fmt.Errorf(`ent: validator failed for field "EpicGvgDefenseAttackMapping.important_notes": %w`, err)}
}
}
if _, ok := _c.mutation.Creator(); !ok {
return &ValidationError{Name: "creator", err: errors.New(`ent: missing required field "EpicGvgDefenseAttackMapping.creator"`)}
}
if v, ok := _c.mutation.Creator(); ok {
if err := epicgvgdefenseattackmapping.CreatorValidator(v); err != nil {
return &ValidationError{Name: "creator", err: fmt.Errorf(`ent: validator failed for field "EpicGvgDefenseAttackMapping.creator": %w`, err)}
}
}
if _, ok := _c.mutation.Updater(); !ok {
return &ValidationError{Name: "updater", err: errors.New(`ent: missing required field "EpicGvgDefenseAttackMapping.updater"`)}
}
if v, ok := _c.mutation.Updater(); ok {
if err := epicgvgdefenseattackmapping.UpdaterValidator(v); err != nil {
return &ValidationError{Name: "updater", err: fmt.Errorf(`ent: validator failed for field "EpicGvgDefenseAttackMapping.updater": %w`, err)}
}
}
if _, ok := _c.mutation.Deleted(); !ok {
return &ValidationError{Name: "deleted", err: errors.New(`ent: missing required field "EpicGvgDefenseAttackMapping.deleted"`)}
}
return nil
}
func (_c *EpicGvgDefenseAttackMappingCreate) sqlSave(ctx context.Context) (*EpicGvgDefenseAttackMapping, error) {
if err := _c.check(); err != nil {
return nil, err
}
_node, _spec := _c.createSpec()
if err := sqlgraph.CreateNode(ctx, _c.driver, _spec); err != nil {
if sqlgraph.IsConstraintError(err) {
err = &ConstraintError{msg: err.Error(), wrap: err}
}
return nil, err
}
if _spec.ID.Value != _node.ID {
id := _spec.ID.Value.(int64)
_node.ID = int64(id)
}
_c.mutation.id = &_node.ID
_c.mutation.done = true
return _node, nil
}
func (_c *EpicGvgDefenseAttackMappingCreate) createSpec() (*EpicGvgDefenseAttackMapping, *sqlgraph.CreateSpec) {
var (
_node = &EpicGvgDefenseAttackMapping{config: _c.config}
_spec = sqlgraph.NewCreateSpec(epicgvgdefenseattackmapping.Table, sqlgraph.NewFieldSpec(epicgvgdefenseattackmapping.FieldID, field.TypeInt64))
)
if id, ok := _c.mutation.ID(); ok {
_node.ID = id
_spec.ID.Value = id
}
if value, ok := _c.mutation.DefenseID(); ok {
_spec.SetField(epicgvgdefenseattackmapping.FieldDefenseID, field.TypeInt64, value)
_node.DefenseID = value
}
if value, ok := _c.mutation.AttackID(); ok {
_spec.SetField(epicgvgdefenseattackmapping.FieldAttackID, field.TypeInt64, value)
_node.AttackID = value
}
if value, ok := _c.mutation.EquipmentInfo(); ok {
_spec.SetField(epicgvgdefenseattackmapping.FieldEquipmentInfo, field.TypeString, value)
_node.EquipmentInfo = value
}
if value, ok := _c.mutation.Artifacts(); ok {
_spec.SetField(epicgvgdefenseattackmapping.FieldArtifacts, field.TypeString, value)
_node.Artifacts = value
}
if value, ok := _c.mutation.BattleStrategy(); ok {
_spec.SetField(epicgvgdefenseattackmapping.FieldBattleStrategy, field.TypeString, value)
_node.BattleStrategy = value
}
if value, ok := _c.mutation.Prerequisites(); ok {
_spec.SetField(epicgvgdefenseattackmapping.FieldPrerequisites, field.TypeString, value)
_node.Prerequisites = value
}
if value, ok := _c.mutation.ImportantNotes(); ok {
_spec.SetField(epicgvgdefenseattackmapping.FieldImportantNotes, field.TypeString, value)
_node.ImportantNotes = value
}
if value, ok := _c.mutation.Creator(); ok {
_spec.SetField(epicgvgdefenseattackmapping.FieldCreator, field.TypeString, value)
_node.Creator = value
}
if value, ok := _c.mutation.CreateTime(); ok {
_spec.SetField(epicgvgdefenseattackmapping.FieldCreateTime, field.TypeTime, value)
_node.CreateTime = &value
}
if value, ok := _c.mutation.Updater(); ok {
_spec.SetField(epicgvgdefenseattackmapping.FieldUpdater, field.TypeString, value)
_node.Updater = value
}
if value, ok := _c.mutation.UpdateTime(); ok {
_spec.SetField(epicgvgdefenseattackmapping.FieldUpdateTime, field.TypeTime, value)
_node.UpdateTime = &value
}
if value, ok := _c.mutation.Deleted(); ok {
_spec.SetField(epicgvgdefenseattackmapping.FieldDeleted, field.TypeBool, value)
_node.Deleted = value
}
return _node, _spec
}
// EpicGvgDefenseAttackMappingCreateBulk is the builder for creating many EpicGvgDefenseAttackMapping entities in bulk.
type EpicGvgDefenseAttackMappingCreateBulk struct {
config
err error
builders []*EpicGvgDefenseAttackMappingCreate
}
// Save creates the EpicGvgDefenseAttackMapping entities in the database.
func (_c *EpicGvgDefenseAttackMappingCreateBulk) Save(ctx context.Context) ([]*EpicGvgDefenseAttackMapping, error) {
if _c.err != nil {
return nil, _c.err
}
specs := make([]*sqlgraph.CreateSpec, len(_c.builders))
nodes := make([]*EpicGvgDefenseAttackMapping, len(_c.builders))
mutators := make([]Mutator, len(_c.builders))
for i := range _c.builders {
func(i int, root context.Context) {
builder := _c.builders[i]
var mut Mutator = MutateFunc(func(ctx context.Context, m Mutation) (Value, error) {
mutation, ok := m.(*EpicGvgDefenseAttackMappingMutation)
if !ok {
return nil, fmt.Errorf("unexpected mutation type %T", m)
}
if err := builder.check(); err != nil {
return nil, err
}
builder.mutation = mutation
var err error
nodes[i], specs[i] = builder.createSpec()
if i < len(mutators)-1 {
_, err = mutators[i+1].Mutate(root, _c.builders[i+1].mutation)
} else {
spec := &sqlgraph.BatchCreateSpec{Nodes: specs}
// Invoke the actual operation on the latest mutation in the chain.
if err = sqlgraph.BatchCreate(ctx, _c.driver, spec); err != nil {
if sqlgraph.IsConstraintError(err) {
err = &ConstraintError{msg: err.Error(), wrap: err}
}
}
}
if err != nil {
return nil, err
}
mutation.id = &nodes[i].ID
if specs[i].ID.Value != nil && nodes[i].ID == 0 {
id := specs[i].ID.Value.(int64)
nodes[i].ID = int64(id)
}
mutation.done = true
return nodes[i], nil
})
for i := len(builder.hooks) - 1; i >= 0; i-- {
mut = builder.hooks[i](mut)
}
mutators[i] = mut
}(i, ctx)
}
if len(mutators) > 0 {
if _, err := mutators[0].Mutate(ctx, _c.builders[0].mutation); err != nil {
return nil, err
}
}
return nodes, nil
}
// SaveX is like Save, but panics if an error occurs.
func (_c *EpicGvgDefenseAttackMappingCreateBulk) SaveX(ctx context.Context) []*EpicGvgDefenseAttackMapping {
v, err := _c.Save(ctx)
if err != nil {
panic(err)
}
return v
}
// Exec executes the query.
func (_c *EpicGvgDefenseAttackMappingCreateBulk) Exec(ctx context.Context) error {
_, err := _c.Save(ctx)
return err
}
// ExecX is like Exec, but panics if an error occurs.
func (_c *EpicGvgDefenseAttackMappingCreateBulk) ExecX(ctx context.Context) {
if err := _c.Exec(ctx); err != nil {
panic(err)
}
}