add initial application structure with configuration, logging, and health check endpoints
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// Code generated by ent, DO NOT EDIT.
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package epicgvgdefenseattackmapping
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import (
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"entgo.io/ent/dialect/sql"
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)
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const (
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// Label holds the string label denoting the epicgvgdefenseattackmapping type in the database.
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Label = "epic_gvg_defense_attack_mapping"
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// FieldID holds the string denoting the id field in the database.
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FieldID = "id"
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// FieldDefenseID holds the string denoting the defense_id field in the database.
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FieldDefenseID = "defense_id"
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// FieldAttackID holds the string denoting the attack_id field in the database.
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FieldAttackID = "attack_id"
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// FieldEquipmentInfo holds the string denoting the equipment_info field in the database.
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FieldEquipmentInfo = "equipment_info"
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// FieldArtifacts holds the string denoting the artifacts field in the database.
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FieldArtifacts = "artifacts"
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// FieldBattleStrategy holds the string denoting the battle_strategy field in the database.
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FieldBattleStrategy = "battle_strategy"
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// FieldPrerequisites holds the string denoting the prerequisites field in the database.
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FieldPrerequisites = "prerequisites"
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// FieldImportantNotes holds the string denoting the important_notes field in the database.
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FieldImportantNotes = "important_notes"
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// FieldCreator holds the string denoting the creator field in the database.
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FieldCreator = "creator"
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// FieldCreateTime holds the string denoting the create_time field in the database.
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FieldCreateTime = "create_time"
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// FieldUpdater holds the string denoting the updater field in the database.
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FieldUpdater = "updater"
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// FieldUpdateTime holds the string denoting the update_time field in the database.
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FieldUpdateTime = "update_time"
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// FieldDeleted holds the string denoting the deleted field in the database.
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FieldDeleted = "deleted"
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// Table holds the table name of the epicgvgdefenseattackmapping in the database.
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Table = "epic_gvg_defense_attack_mappings"
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)
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// Columns holds all SQL columns for epicgvgdefenseattackmapping fields.
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var Columns = []string{
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FieldID,
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FieldDefenseID,
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FieldAttackID,
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FieldEquipmentInfo,
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FieldArtifacts,
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FieldBattleStrategy,
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FieldPrerequisites,
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FieldImportantNotes,
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FieldCreator,
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FieldCreateTime,
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FieldUpdater,
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FieldUpdateTime,
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FieldDeleted,
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}
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// ValidColumn reports if the column name is valid (part of the table columns).
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func ValidColumn(column string) bool {
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for i := range Columns {
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if column == Columns[i] {
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return true
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}
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}
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return false
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}
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var (
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// EquipmentInfoValidator is a validator for the "equipment_info" field. It is called by the builders before save.
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EquipmentInfoValidator func(string) error
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// ArtifactsValidator is a validator for the "artifacts" field. It is called by the builders before save.
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ArtifactsValidator func(string) error
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// BattleStrategyValidator is a validator for the "battle_strategy" field. It is called by the builders before save.
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BattleStrategyValidator func(string) error
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// PrerequisitesValidator is a validator for the "prerequisites" field. It is called by the builders before save.
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PrerequisitesValidator func(string) error
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// ImportantNotesValidator is a validator for the "important_notes" field. It is called by the builders before save.
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ImportantNotesValidator func(string) error
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// CreatorValidator is a validator for the "creator" field. It is called by the builders before save.
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CreatorValidator func(string) error
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// UpdaterValidator is a validator for the "updater" field. It is called by the builders before save.
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UpdaterValidator func(string) error
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)
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// OrderOption defines the ordering options for the EpicGvgDefenseAttackMapping queries.
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type OrderOption func(*sql.Selector)
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// ByID orders the results by the id field.
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func ByID(opts ...sql.OrderTermOption) OrderOption {
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return sql.OrderByField(FieldID, opts...).ToFunc()
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}
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// ByDefenseID orders the results by the defense_id field.
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func ByDefenseID(opts ...sql.OrderTermOption) OrderOption {
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return sql.OrderByField(FieldDefenseID, opts...).ToFunc()
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}
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// ByAttackID orders the results by the attack_id field.
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func ByAttackID(opts ...sql.OrderTermOption) OrderOption {
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return sql.OrderByField(FieldAttackID, opts...).ToFunc()
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}
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// ByEquipmentInfo orders the results by the equipment_info field.
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func ByEquipmentInfo(opts ...sql.OrderTermOption) OrderOption {
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return sql.OrderByField(FieldEquipmentInfo, opts...).ToFunc()
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}
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// ByArtifacts orders the results by the artifacts field.
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func ByArtifacts(opts ...sql.OrderTermOption) OrderOption {
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return sql.OrderByField(FieldArtifacts, opts...).ToFunc()
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}
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// ByBattleStrategy orders the results by the battle_strategy field.
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func ByBattleStrategy(opts ...sql.OrderTermOption) OrderOption {
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return sql.OrderByField(FieldBattleStrategy, opts...).ToFunc()
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}
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// ByPrerequisites orders the results by the prerequisites field.
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func ByPrerequisites(opts ...sql.OrderTermOption) OrderOption {
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return sql.OrderByField(FieldPrerequisites, opts...).ToFunc()
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}
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// ByImportantNotes orders the results by the important_notes field.
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func ByImportantNotes(opts ...sql.OrderTermOption) OrderOption {
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return sql.OrderByField(FieldImportantNotes, opts...).ToFunc()
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}
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// ByCreator orders the results by the creator field.
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func ByCreator(opts ...sql.OrderTermOption) OrderOption {
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return sql.OrderByField(FieldCreator, opts...).ToFunc()
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}
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// ByCreateTime orders the results by the create_time field.
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func ByCreateTime(opts ...sql.OrderTermOption) OrderOption {
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return sql.OrderByField(FieldCreateTime, opts...).ToFunc()
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}
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// ByUpdater orders the results by the updater field.
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func ByUpdater(opts ...sql.OrderTermOption) OrderOption {
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return sql.OrderByField(FieldUpdater, opts...).ToFunc()
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}
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// ByUpdateTime orders the results by the update_time field.
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func ByUpdateTime(opts ...sql.OrderTermOption) OrderOption {
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return sql.OrderByField(FieldUpdateTime, opts...).ToFunc()
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}
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// ByDeleted orders the results by the deleted field.
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func ByDeleted(opts ...sql.OrderTermOption) OrderOption {
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return sql.OrderByField(FieldDeleted, opts...).ToFunc()
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}
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