add initial application structure with configuration, logging, and health check endpoints

This commit is contained in:
kever
2026-01-15 21:39:15 +08:00
parent fed727e593
commit ed8c3d55b8
103 changed files with 39974 additions and 80 deletions

View File

@@ -0,0 +1,286 @@
// Code generated by ent, DO NOT EDIT.
package ent
import (
"context"
"epic-ent/internal/ent/epicgvgattackteams"
"errors"
"fmt"
"time"
"entgo.io/ent/dialect/sql/sqlgraph"
"entgo.io/ent/schema/field"
)
// EpicGvgAttackTeamsCreate is the builder for creating a EpicGvgAttackTeams entity.
type EpicGvgAttackTeamsCreate struct {
config
mutation *EpicGvgAttackTeamsMutation
hooks []Hook
}
// SetAttackHeroes sets the "attack_heroes" field.
func (_c *EpicGvgAttackTeamsCreate) SetAttackHeroes(v string) *EpicGvgAttackTeamsCreate {
_c.mutation.SetAttackHeroes(v)
return _c
}
// SetCreator sets the "creator" field.
func (_c *EpicGvgAttackTeamsCreate) SetCreator(v string) *EpicGvgAttackTeamsCreate {
_c.mutation.SetCreator(v)
return _c
}
// SetCreateTime sets the "create_time" field.
func (_c *EpicGvgAttackTeamsCreate) SetCreateTime(v time.Time) *EpicGvgAttackTeamsCreate {
_c.mutation.SetCreateTime(v)
return _c
}
// SetNillableCreateTime sets the "create_time" field if the given value is not nil.
func (_c *EpicGvgAttackTeamsCreate) SetNillableCreateTime(v *time.Time) *EpicGvgAttackTeamsCreate {
if v != nil {
_c.SetCreateTime(*v)
}
return _c
}
// SetUpdater sets the "updater" field.
func (_c *EpicGvgAttackTeamsCreate) SetUpdater(v string) *EpicGvgAttackTeamsCreate {
_c.mutation.SetUpdater(v)
return _c
}
// SetUpdateTime sets the "update_time" field.
func (_c *EpicGvgAttackTeamsCreate) SetUpdateTime(v time.Time) *EpicGvgAttackTeamsCreate {
_c.mutation.SetUpdateTime(v)
return _c
}
// SetNillableUpdateTime sets the "update_time" field if the given value is not nil.
func (_c *EpicGvgAttackTeamsCreate) SetNillableUpdateTime(v *time.Time) *EpicGvgAttackTeamsCreate {
if v != nil {
_c.SetUpdateTime(*v)
}
return _c
}
// SetDeleted sets the "deleted" field.
func (_c *EpicGvgAttackTeamsCreate) SetDeleted(v bool) *EpicGvgAttackTeamsCreate {
_c.mutation.SetDeleted(v)
return _c
}
// SetID sets the "id" field.
func (_c *EpicGvgAttackTeamsCreate) SetID(v int64) *EpicGvgAttackTeamsCreate {
_c.mutation.SetID(v)
return _c
}
// Mutation returns the EpicGvgAttackTeamsMutation object of the builder.
func (_c *EpicGvgAttackTeamsCreate) Mutation() *EpicGvgAttackTeamsMutation {
return _c.mutation
}
// Save creates the EpicGvgAttackTeams in the database.
func (_c *EpicGvgAttackTeamsCreate) Save(ctx context.Context) (*EpicGvgAttackTeams, error) {
return withHooks(ctx, _c.sqlSave, _c.mutation, _c.hooks)
}
// SaveX calls Save and panics if Save returns an error.
func (_c *EpicGvgAttackTeamsCreate) SaveX(ctx context.Context) *EpicGvgAttackTeams {
v, err := _c.Save(ctx)
if err != nil {
panic(err)
}
return v
}
// Exec executes the query.
func (_c *EpicGvgAttackTeamsCreate) Exec(ctx context.Context) error {
_, err := _c.Save(ctx)
return err
}
// ExecX is like Exec, but panics if an error occurs.
func (_c *EpicGvgAttackTeamsCreate) ExecX(ctx context.Context) {
if err := _c.Exec(ctx); err != nil {
panic(err)
}
}
// check runs all checks and user-defined validators on the builder.
func (_c *EpicGvgAttackTeamsCreate) check() error {
if _, ok := _c.mutation.AttackHeroes(); !ok {
return &ValidationError{Name: "attack_heroes", err: errors.New(`ent: missing required field "EpicGvgAttackTeams.attack_heroes"`)}
}
if v, ok := _c.mutation.AttackHeroes(); ok {
if err := epicgvgattackteams.AttackHeroesValidator(v); err != nil {
return &ValidationError{Name: "attack_heroes", err: fmt.Errorf(`ent: validator failed for field "EpicGvgAttackTeams.attack_heroes": %w`, err)}
}
}
if _, ok := _c.mutation.Creator(); !ok {
return &ValidationError{Name: "creator", err: errors.New(`ent: missing required field "EpicGvgAttackTeams.creator"`)}
}
if v, ok := _c.mutation.Creator(); ok {
if err := epicgvgattackteams.CreatorValidator(v); err != nil {
return &ValidationError{Name: "creator", err: fmt.Errorf(`ent: validator failed for field "EpicGvgAttackTeams.creator": %w`, err)}
}
}
if _, ok := _c.mutation.Updater(); !ok {
return &ValidationError{Name: "updater", err: errors.New(`ent: missing required field "EpicGvgAttackTeams.updater"`)}
}
if v, ok := _c.mutation.Updater(); ok {
if err := epicgvgattackteams.UpdaterValidator(v); err != nil {
return &ValidationError{Name: "updater", err: fmt.Errorf(`ent: validator failed for field "EpicGvgAttackTeams.updater": %w`, err)}
}
}
if _, ok := _c.mutation.Deleted(); !ok {
return &ValidationError{Name: "deleted", err: errors.New(`ent: missing required field "EpicGvgAttackTeams.deleted"`)}
}
return nil
}
func (_c *EpicGvgAttackTeamsCreate) sqlSave(ctx context.Context) (*EpicGvgAttackTeams, error) {
if err := _c.check(); err != nil {
return nil, err
}
_node, _spec := _c.createSpec()
if err := sqlgraph.CreateNode(ctx, _c.driver, _spec); err != nil {
if sqlgraph.IsConstraintError(err) {
err = &ConstraintError{msg: err.Error(), wrap: err}
}
return nil, err
}
if _spec.ID.Value != _node.ID {
id := _spec.ID.Value.(int64)
_node.ID = int64(id)
}
_c.mutation.id = &_node.ID
_c.mutation.done = true
return _node, nil
}
func (_c *EpicGvgAttackTeamsCreate) createSpec() (*EpicGvgAttackTeams, *sqlgraph.CreateSpec) {
var (
_node = &EpicGvgAttackTeams{config: _c.config}
_spec = sqlgraph.NewCreateSpec(epicgvgattackteams.Table, sqlgraph.NewFieldSpec(epicgvgattackteams.FieldID, field.TypeInt64))
)
if id, ok := _c.mutation.ID(); ok {
_node.ID = id
_spec.ID.Value = id
}
if value, ok := _c.mutation.AttackHeroes(); ok {
_spec.SetField(epicgvgattackteams.FieldAttackHeroes, field.TypeString, value)
_node.AttackHeroes = value
}
if value, ok := _c.mutation.Creator(); ok {
_spec.SetField(epicgvgattackteams.FieldCreator, field.TypeString, value)
_node.Creator = value
}
if value, ok := _c.mutation.CreateTime(); ok {
_spec.SetField(epicgvgattackteams.FieldCreateTime, field.TypeTime, value)
_node.CreateTime = &value
}
if value, ok := _c.mutation.Updater(); ok {
_spec.SetField(epicgvgattackteams.FieldUpdater, field.TypeString, value)
_node.Updater = value
}
if value, ok := _c.mutation.UpdateTime(); ok {
_spec.SetField(epicgvgattackteams.FieldUpdateTime, field.TypeTime, value)
_node.UpdateTime = &value
}
if value, ok := _c.mutation.Deleted(); ok {
_spec.SetField(epicgvgattackteams.FieldDeleted, field.TypeBool, value)
_node.Deleted = value
}
return _node, _spec
}
// EpicGvgAttackTeamsCreateBulk is the builder for creating many EpicGvgAttackTeams entities in bulk.
type EpicGvgAttackTeamsCreateBulk struct {
config
err error
builders []*EpicGvgAttackTeamsCreate
}
// Save creates the EpicGvgAttackTeams entities in the database.
func (_c *EpicGvgAttackTeamsCreateBulk) Save(ctx context.Context) ([]*EpicGvgAttackTeams, error) {
if _c.err != nil {
return nil, _c.err
}
specs := make([]*sqlgraph.CreateSpec, len(_c.builders))
nodes := make([]*EpicGvgAttackTeams, len(_c.builders))
mutators := make([]Mutator, len(_c.builders))
for i := range _c.builders {
func(i int, root context.Context) {
builder := _c.builders[i]
var mut Mutator = MutateFunc(func(ctx context.Context, m Mutation) (Value, error) {
mutation, ok := m.(*EpicGvgAttackTeamsMutation)
if !ok {
return nil, fmt.Errorf("unexpected mutation type %T", m)
}
if err := builder.check(); err != nil {
return nil, err
}
builder.mutation = mutation
var err error
nodes[i], specs[i] = builder.createSpec()
if i < len(mutators)-1 {
_, err = mutators[i+1].Mutate(root, _c.builders[i+1].mutation)
} else {
spec := &sqlgraph.BatchCreateSpec{Nodes: specs}
// Invoke the actual operation on the latest mutation in the chain.
if err = sqlgraph.BatchCreate(ctx, _c.driver, spec); err != nil {
if sqlgraph.IsConstraintError(err) {
err = &ConstraintError{msg: err.Error(), wrap: err}
}
}
}
if err != nil {
return nil, err
}
mutation.id = &nodes[i].ID
if specs[i].ID.Value != nil && nodes[i].ID == 0 {
id := specs[i].ID.Value.(int64)
nodes[i].ID = int64(id)
}
mutation.done = true
return nodes[i], nil
})
for i := len(builder.hooks) - 1; i >= 0; i-- {
mut = builder.hooks[i](mut)
}
mutators[i] = mut
}(i, ctx)
}
if len(mutators) > 0 {
if _, err := mutators[0].Mutate(ctx, _c.builders[0].mutation); err != nil {
return nil, err
}
}
return nodes, nil
}
// SaveX is like Save, but panics if an error occurs.
func (_c *EpicGvgAttackTeamsCreateBulk) SaveX(ctx context.Context) []*EpicGvgAttackTeams {
v, err := _c.Save(ctx)
if err != nil {
panic(err)
}
return v
}
// Exec executes the query.
func (_c *EpicGvgAttackTeamsCreateBulk) Exec(ctx context.Context) error {
_, err := _c.Save(ctx)
return err
}
// ExecX is like Exec, but panics if an error occurs.
func (_c *EpicGvgAttackTeamsCreateBulk) ExecX(ctx context.Context) {
if err := _c.Exec(ctx); err != nil {
panic(err)
}
}