add initial application structure with configuration, logging, and health check endpoints
This commit is contained in:
844
internal/ent/epicartifactinfo_update.go
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844
internal/ent/epicartifactinfo_update.go
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@@ -0,0 +1,844 @@
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// Code generated by ent, DO NOT EDIT.
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package ent
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import (
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"context"
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"epic-ent/internal/ent/epicartifactinfo"
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"epic-ent/internal/ent/predicate"
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"errors"
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"fmt"
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"time"
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"entgo.io/ent/dialect/sql"
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"entgo.io/ent/dialect/sql/sqlgraph"
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"entgo.io/ent/schema/field"
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)
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// EpicArtifactInfoUpdate is the builder for updating EpicArtifactInfo entities.
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type EpicArtifactInfoUpdate struct {
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config
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hooks []Hook
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mutation *EpicArtifactInfoMutation
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}
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// Where appends a list predicates to the EpicArtifactInfoUpdate builder.
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func (_u *EpicArtifactInfoUpdate) Where(ps ...predicate.EpicArtifactInfo) *EpicArtifactInfoUpdate {
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_u.mutation.Where(ps...)
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return _u
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}
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// SetArtifactName sets the "artifact_name" field.
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func (_u *EpicArtifactInfoUpdate) SetArtifactName(v string) *EpicArtifactInfoUpdate {
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_u.mutation.SetArtifactName(v)
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return _u
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}
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// SetNillableArtifactName sets the "artifact_name" field if the given value is not nil.
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func (_u *EpicArtifactInfoUpdate) SetNillableArtifactName(v *string) *EpicArtifactInfoUpdate {
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if v != nil {
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_u.SetArtifactName(*v)
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}
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return _u
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}
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// SetArtifactCode sets the "artifact_code" field.
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func (_u *EpicArtifactInfoUpdate) SetArtifactCode(v string) *EpicArtifactInfoUpdate {
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_u.mutation.SetArtifactCode(v)
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return _u
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}
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// SetNillableArtifactCode sets the "artifact_code" field if the given value is not nil.
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func (_u *EpicArtifactInfoUpdate) SetNillableArtifactCode(v *string) *EpicArtifactInfoUpdate {
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if v != nil {
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_u.SetArtifactCode(*v)
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}
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return _u
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}
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// SetCreator sets the "creator" field.
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func (_u *EpicArtifactInfoUpdate) SetCreator(v string) *EpicArtifactInfoUpdate {
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_u.mutation.SetCreator(v)
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return _u
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}
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// SetNillableCreator sets the "creator" field if the given value is not nil.
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func (_u *EpicArtifactInfoUpdate) SetNillableCreator(v *string) *EpicArtifactInfoUpdate {
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if v != nil {
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_u.SetCreator(*v)
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}
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return _u
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}
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// SetCreateTime sets the "create_time" field.
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func (_u *EpicArtifactInfoUpdate) SetCreateTime(v time.Time) *EpicArtifactInfoUpdate {
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_u.mutation.SetCreateTime(v)
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return _u
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}
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// SetNillableCreateTime sets the "create_time" field if the given value is not nil.
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func (_u *EpicArtifactInfoUpdate) SetNillableCreateTime(v *time.Time) *EpicArtifactInfoUpdate {
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if v != nil {
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_u.SetCreateTime(*v)
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}
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return _u
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}
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// ClearCreateTime clears the value of the "create_time" field.
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func (_u *EpicArtifactInfoUpdate) ClearCreateTime() *EpicArtifactInfoUpdate {
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_u.mutation.ClearCreateTime()
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return _u
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}
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// SetUpdater sets the "updater" field.
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func (_u *EpicArtifactInfoUpdate) SetUpdater(v string) *EpicArtifactInfoUpdate {
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_u.mutation.SetUpdater(v)
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return _u
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}
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// SetNillableUpdater sets the "updater" field if the given value is not nil.
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func (_u *EpicArtifactInfoUpdate) SetNillableUpdater(v *string) *EpicArtifactInfoUpdate {
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if v != nil {
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_u.SetUpdater(*v)
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}
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return _u
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}
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// SetUpdateTime sets the "update_time" field.
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func (_u *EpicArtifactInfoUpdate) SetUpdateTime(v time.Time) *EpicArtifactInfoUpdate {
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_u.mutation.SetUpdateTime(v)
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return _u
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}
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// SetNillableUpdateTime sets the "update_time" field if the given value is not nil.
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func (_u *EpicArtifactInfoUpdate) SetNillableUpdateTime(v *time.Time) *EpicArtifactInfoUpdate {
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if v != nil {
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_u.SetUpdateTime(*v)
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}
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return _u
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}
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// ClearUpdateTime clears the value of the "update_time" field.
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func (_u *EpicArtifactInfoUpdate) ClearUpdateTime() *EpicArtifactInfoUpdate {
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_u.mutation.ClearUpdateTime()
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return _u
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}
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// SetDeleted sets the "deleted" field.
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func (_u *EpicArtifactInfoUpdate) SetDeleted(v bool) *EpicArtifactInfoUpdate {
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_u.mutation.SetDeleted(v)
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return _u
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}
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// SetNillableDeleted sets the "deleted" field if the given value is not nil.
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func (_u *EpicArtifactInfoUpdate) SetNillableDeleted(v *bool) *EpicArtifactInfoUpdate {
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if v != nil {
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_u.SetDeleted(*v)
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}
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return _u
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}
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// SetStatsHealth sets the "stats_health" field.
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func (_u *EpicArtifactInfoUpdate) SetStatsHealth(v int) *EpicArtifactInfoUpdate {
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_u.mutation.ResetStatsHealth()
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_u.mutation.SetStatsHealth(v)
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return _u
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}
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// SetNillableStatsHealth sets the "stats_health" field if the given value is not nil.
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func (_u *EpicArtifactInfoUpdate) SetNillableStatsHealth(v *int) *EpicArtifactInfoUpdate {
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if v != nil {
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_u.SetStatsHealth(*v)
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}
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return _u
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}
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// AddStatsHealth adds value to the "stats_health" field.
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func (_u *EpicArtifactInfoUpdate) AddStatsHealth(v int) *EpicArtifactInfoUpdate {
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_u.mutation.AddStatsHealth(v)
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return _u
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}
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// SetStatsAttack sets the "stats_attack" field.
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func (_u *EpicArtifactInfoUpdate) SetStatsAttack(v int) *EpicArtifactInfoUpdate {
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_u.mutation.ResetStatsAttack()
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_u.mutation.SetStatsAttack(v)
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return _u
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}
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// SetNillableStatsAttack sets the "stats_attack" field if the given value is not nil.
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func (_u *EpicArtifactInfoUpdate) SetNillableStatsAttack(v *int) *EpicArtifactInfoUpdate {
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if v != nil {
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_u.SetStatsAttack(*v)
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}
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return _u
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}
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// AddStatsAttack adds value to the "stats_attack" field.
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func (_u *EpicArtifactInfoUpdate) AddStatsAttack(v int) *EpicArtifactInfoUpdate {
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_u.mutation.AddStatsAttack(v)
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return _u
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}
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// SetStatsDefense sets the "stats_defense" field.
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func (_u *EpicArtifactInfoUpdate) SetStatsDefense(v int) *EpicArtifactInfoUpdate {
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_u.mutation.ResetStatsDefense()
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_u.mutation.SetStatsDefense(v)
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return _u
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}
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// SetNillableStatsDefense sets the "stats_defense" field if the given value is not nil.
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func (_u *EpicArtifactInfoUpdate) SetNillableStatsDefense(v *int) *EpicArtifactInfoUpdate {
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if v != nil {
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_u.SetStatsDefense(*v)
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}
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return _u
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}
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// AddStatsDefense adds value to the "stats_defense" field.
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func (_u *EpicArtifactInfoUpdate) AddStatsDefense(v int) *EpicArtifactInfoUpdate {
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_u.mutation.AddStatsDefense(v)
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return _u
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}
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// SetRarity sets the "rarity" field.
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func (_u *EpicArtifactInfoUpdate) SetRarity(v string) *EpicArtifactInfoUpdate {
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_u.mutation.SetRarity(v)
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return _u
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}
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// SetNillableRarity sets the "rarity" field if the given value is not nil.
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func (_u *EpicArtifactInfoUpdate) SetNillableRarity(v *string) *EpicArtifactInfoUpdate {
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if v != nil {
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_u.SetRarity(*v)
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}
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return _u
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}
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// SetRole sets the "role" field.
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func (_u *EpicArtifactInfoUpdate) SetRole(v string) *EpicArtifactInfoUpdate {
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_u.mutation.SetRole(v)
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return _u
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}
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// SetNillableRole sets the "role" field if the given value is not nil.
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func (_u *EpicArtifactInfoUpdate) SetNillableRole(v *string) *EpicArtifactInfoUpdate {
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if v != nil {
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_u.SetRole(*v)
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}
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return _u
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}
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// SetArtifactNameEn sets the "artifact_name_en" field.
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func (_u *EpicArtifactInfoUpdate) SetArtifactNameEn(v string) *EpicArtifactInfoUpdate {
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_u.mutation.SetArtifactNameEn(v)
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return _u
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}
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// SetNillableArtifactNameEn sets the "artifact_name_en" field if the given value is not nil.
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func (_u *EpicArtifactInfoUpdate) SetNillableArtifactNameEn(v *string) *EpicArtifactInfoUpdate {
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if v != nil {
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_u.SetArtifactNameEn(*v)
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}
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return _u
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}
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// SetImageURL sets the "image_url" field.
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func (_u *EpicArtifactInfoUpdate) SetImageURL(v string) *EpicArtifactInfoUpdate {
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_u.mutation.SetImageURL(v)
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return _u
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}
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// SetNillableImageURL sets the "image_url" field if the given value is not nil.
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func (_u *EpicArtifactInfoUpdate) SetNillableImageURL(v *string) *EpicArtifactInfoUpdate {
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if v != nil {
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_u.SetImageURL(*v)
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}
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return _u
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}
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// Mutation returns the EpicArtifactInfoMutation object of the builder.
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func (_u *EpicArtifactInfoUpdate) Mutation() *EpicArtifactInfoMutation {
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return _u.mutation
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}
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// Save executes the query and returns the number of nodes affected by the update operation.
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func (_u *EpicArtifactInfoUpdate) Save(ctx context.Context) (int, error) {
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return withHooks(ctx, _u.sqlSave, _u.mutation, _u.hooks)
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}
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// SaveX is like Save, but panics if an error occurs.
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func (_u *EpicArtifactInfoUpdate) SaveX(ctx context.Context) int {
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affected, err := _u.Save(ctx)
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if err != nil {
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panic(err)
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}
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return affected
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}
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// Exec executes the query.
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func (_u *EpicArtifactInfoUpdate) Exec(ctx context.Context) error {
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_, err := _u.Save(ctx)
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return err
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}
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// ExecX is like Exec, but panics if an error occurs.
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func (_u *EpicArtifactInfoUpdate) ExecX(ctx context.Context) {
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if err := _u.Exec(ctx); err != nil {
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panic(err)
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}
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}
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// check runs all checks and user-defined validators on the builder.
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func (_u *EpicArtifactInfoUpdate) check() error {
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if v, ok := _u.mutation.ArtifactName(); ok {
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if err := epicartifactinfo.ArtifactNameValidator(v); err != nil {
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return &ValidationError{Name: "artifact_name", err: fmt.Errorf(`ent: validator failed for field "EpicArtifactInfo.artifact_name": %w`, err)}
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}
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}
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if v, ok := _u.mutation.ArtifactCode(); ok {
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if err := epicartifactinfo.ArtifactCodeValidator(v); err != nil {
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return &ValidationError{Name: "artifact_code", err: fmt.Errorf(`ent: validator failed for field "EpicArtifactInfo.artifact_code": %w`, err)}
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}
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}
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if v, ok := _u.mutation.Creator(); ok {
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if err := epicartifactinfo.CreatorValidator(v); err != nil {
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return &ValidationError{Name: "creator", err: fmt.Errorf(`ent: validator failed for field "EpicArtifactInfo.creator": %w`, err)}
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}
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}
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if v, ok := _u.mutation.Updater(); ok {
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if err := epicartifactinfo.UpdaterValidator(v); err != nil {
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return &ValidationError{Name: "updater", err: fmt.Errorf(`ent: validator failed for field "EpicArtifactInfo.updater": %w`, err)}
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}
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}
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if v, ok := _u.mutation.Rarity(); ok {
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if err := epicartifactinfo.RarityValidator(v); err != nil {
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return &ValidationError{Name: "rarity", err: fmt.Errorf(`ent: validator failed for field "EpicArtifactInfo.rarity": %w`, err)}
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}
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}
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if v, ok := _u.mutation.Role(); ok {
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if err := epicartifactinfo.RoleValidator(v); err != nil {
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return &ValidationError{Name: "role", err: fmt.Errorf(`ent: validator failed for field "EpicArtifactInfo.role": %w`, err)}
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}
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}
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if v, ok := _u.mutation.ArtifactNameEn(); ok {
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if err := epicartifactinfo.ArtifactNameEnValidator(v); err != nil {
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return &ValidationError{Name: "artifact_name_en", err: fmt.Errorf(`ent: validator failed for field "EpicArtifactInfo.artifact_name_en": %w`, err)}
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}
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}
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if v, ok := _u.mutation.ImageURL(); ok {
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if err := epicartifactinfo.ImageURLValidator(v); err != nil {
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return &ValidationError{Name: "image_url", err: fmt.Errorf(`ent: validator failed for field "EpicArtifactInfo.image_url": %w`, err)}
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}
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}
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return nil
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}
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func (_u *EpicArtifactInfoUpdate) sqlSave(ctx context.Context) (_node int, err error) {
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if err := _u.check(); err != nil {
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return _node, err
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}
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_spec := sqlgraph.NewUpdateSpec(epicartifactinfo.Table, epicartifactinfo.Columns, sqlgraph.NewFieldSpec(epicartifactinfo.FieldID, field.TypeInt64))
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if ps := _u.mutation.predicates; len(ps) > 0 {
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_spec.Predicate = func(selector *sql.Selector) {
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for i := range ps {
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ps[i](selector)
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}
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}
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}
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if value, ok := _u.mutation.ArtifactName(); ok {
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_spec.SetField(epicartifactinfo.FieldArtifactName, field.TypeString, value)
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}
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if value, ok := _u.mutation.ArtifactCode(); ok {
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_spec.SetField(epicartifactinfo.FieldArtifactCode, field.TypeString, value)
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}
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if value, ok := _u.mutation.Creator(); ok {
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_spec.SetField(epicartifactinfo.FieldCreator, field.TypeString, value)
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}
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if value, ok := _u.mutation.CreateTime(); ok {
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_spec.SetField(epicartifactinfo.FieldCreateTime, field.TypeTime, value)
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}
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if _u.mutation.CreateTimeCleared() {
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_spec.ClearField(epicartifactinfo.FieldCreateTime, field.TypeTime)
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}
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if value, ok := _u.mutation.Updater(); ok {
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_spec.SetField(epicartifactinfo.FieldUpdater, field.TypeString, value)
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}
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if value, ok := _u.mutation.UpdateTime(); ok {
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_spec.SetField(epicartifactinfo.FieldUpdateTime, field.TypeTime, value)
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}
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if _u.mutation.UpdateTimeCleared() {
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_spec.ClearField(epicartifactinfo.FieldUpdateTime, field.TypeTime)
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}
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if value, ok := _u.mutation.Deleted(); ok {
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_spec.SetField(epicartifactinfo.FieldDeleted, field.TypeBool, value)
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}
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if value, ok := _u.mutation.StatsHealth(); ok {
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_spec.SetField(epicartifactinfo.FieldStatsHealth, field.TypeInt, value)
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}
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if value, ok := _u.mutation.AddedStatsHealth(); ok {
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_spec.AddField(epicartifactinfo.FieldStatsHealth, field.TypeInt, value)
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}
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if value, ok := _u.mutation.StatsAttack(); ok {
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_spec.SetField(epicartifactinfo.FieldStatsAttack, field.TypeInt, value)
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}
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if value, ok := _u.mutation.AddedStatsAttack(); ok {
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_spec.AddField(epicartifactinfo.FieldStatsAttack, field.TypeInt, value)
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}
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if value, ok := _u.mutation.StatsDefense(); ok {
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_spec.SetField(epicartifactinfo.FieldStatsDefense, field.TypeInt, value)
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}
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if value, ok := _u.mutation.AddedStatsDefense(); ok {
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_spec.AddField(epicartifactinfo.FieldStatsDefense, field.TypeInt, value)
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}
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if value, ok := _u.mutation.Rarity(); ok {
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_spec.SetField(epicartifactinfo.FieldRarity, field.TypeString, value)
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}
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if value, ok := _u.mutation.Role(); ok {
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_spec.SetField(epicartifactinfo.FieldRole, field.TypeString, value)
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}
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if value, ok := _u.mutation.ArtifactNameEn(); ok {
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_spec.SetField(epicartifactinfo.FieldArtifactNameEn, field.TypeString, value)
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}
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if value, ok := _u.mutation.ImageURL(); ok {
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_spec.SetField(epicartifactinfo.FieldImageURL, field.TypeString, value)
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}
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if _node, err = sqlgraph.UpdateNodes(ctx, _u.driver, _spec); err != nil {
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if _, ok := err.(*sqlgraph.NotFoundError); ok {
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err = &NotFoundError{epicartifactinfo.Label}
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} else if sqlgraph.IsConstraintError(err) {
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err = &ConstraintError{msg: err.Error(), wrap: err}
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}
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return 0, err
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}
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_u.mutation.done = true
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return _node, nil
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||||
}
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||||
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// EpicArtifactInfoUpdateOne is the builder for updating a single EpicArtifactInfo entity.
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||||
type EpicArtifactInfoUpdateOne struct {
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||||
config
|
||||
fields []string
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||||
hooks []Hook
|
||||
mutation *EpicArtifactInfoMutation
|
||||
}
|
||||
|
||||
// SetArtifactName sets the "artifact_name" field.
|
||||
func (_u *EpicArtifactInfoUpdateOne) SetArtifactName(v string) *EpicArtifactInfoUpdateOne {
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||||
_u.mutation.SetArtifactName(v)
|
||||
return _u
|
||||
}
|
||||
|
||||
// SetNillableArtifactName sets the "artifact_name" field if the given value is not nil.
|
||||
func (_u *EpicArtifactInfoUpdateOne) SetNillableArtifactName(v *string) *EpicArtifactInfoUpdateOne {
|
||||
if v != nil {
|
||||
_u.SetArtifactName(*v)
|
||||
}
|
||||
return _u
|
||||
}
|
||||
|
||||
// SetArtifactCode sets the "artifact_code" field.
|
||||
func (_u *EpicArtifactInfoUpdateOne) SetArtifactCode(v string) *EpicArtifactInfoUpdateOne {
|
||||
_u.mutation.SetArtifactCode(v)
|
||||
return _u
|
||||
}
|
||||
|
||||
// SetNillableArtifactCode sets the "artifact_code" field if the given value is not nil.
|
||||
func (_u *EpicArtifactInfoUpdateOne) SetNillableArtifactCode(v *string) *EpicArtifactInfoUpdateOne {
|
||||
if v != nil {
|
||||
_u.SetArtifactCode(*v)
|
||||
}
|
||||
return _u
|
||||
}
|
||||
|
||||
// SetCreator sets the "creator" field.
|
||||
func (_u *EpicArtifactInfoUpdateOne) SetCreator(v string) *EpicArtifactInfoUpdateOne {
|
||||
_u.mutation.SetCreator(v)
|
||||
return _u
|
||||
}
|
||||
|
||||
// SetNillableCreator sets the "creator" field if the given value is not nil.
|
||||
func (_u *EpicArtifactInfoUpdateOne) SetNillableCreator(v *string) *EpicArtifactInfoUpdateOne {
|
||||
if v != nil {
|
||||
_u.SetCreator(*v)
|
||||
}
|
||||
return _u
|
||||
}
|
||||
|
||||
// SetCreateTime sets the "create_time" field.
|
||||
func (_u *EpicArtifactInfoUpdateOne) SetCreateTime(v time.Time) *EpicArtifactInfoUpdateOne {
|
||||
_u.mutation.SetCreateTime(v)
|
||||
return _u
|
||||
}
|
||||
|
||||
// SetNillableCreateTime sets the "create_time" field if the given value is not nil.
|
||||
func (_u *EpicArtifactInfoUpdateOne) SetNillableCreateTime(v *time.Time) *EpicArtifactInfoUpdateOne {
|
||||
if v != nil {
|
||||
_u.SetCreateTime(*v)
|
||||
}
|
||||
return _u
|
||||
}
|
||||
|
||||
// ClearCreateTime clears the value of the "create_time" field.
|
||||
func (_u *EpicArtifactInfoUpdateOne) ClearCreateTime() *EpicArtifactInfoUpdateOne {
|
||||
_u.mutation.ClearCreateTime()
|
||||
return _u
|
||||
}
|
||||
|
||||
// SetUpdater sets the "updater" field.
|
||||
func (_u *EpicArtifactInfoUpdateOne) SetUpdater(v string) *EpicArtifactInfoUpdateOne {
|
||||
_u.mutation.SetUpdater(v)
|
||||
return _u
|
||||
}
|
||||
|
||||
// SetNillableUpdater sets the "updater" field if the given value is not nil.
|
||||
func (_u *EpicArtifactInfoUpdateOne) SetNillableUpdater(v *string) *EpicArtifactInfoUpdateOne {
|
||||
if v != nil {
|
||||
_u.SetUpdater(*v)
|
||||
}
|
||||
return _u
|
||||
}
|
||||
|
||||
// SetUpdateTime sets the "update_time" field.
|
||||
func (_u *EpicArtifactInfoUpdateOne) SetUpdateTime(v time.Time) *EpicArtifactInfoUpdateOne {
|
||||
_u.mutation.SetUpdateTime(v)
|
||||
return _u
|
||||
}
|
||||
|
||||
// SetNillableUpdateTime sets the "update_time" field if the given value is not nil.
|
||||
func (_u *EpicArtifactInfoUpdateOne) SetNillableUpdateTime(v *time.Time) *EpicArtifactInfoUpdateOne {
|
||||
if v != nil {
|
||||
_u.SetUpdateTime(*v)
|
||||
}
|
||||
return _u
|
||||
}
|
||||
|
||||
// ClearUpdateTime clears the value of the "update_time" field.
|
||||
func (_u *EpicArtifactInfoUpdateOne) ClearUpdateTime() *EpicArtifactInfoUpdateOne {
|
||||
_u.mutation.ClearUpdateTime()
|
||||
return _u
|
||||
}
|
||||
|
||||
// SetDeleted sets the "deleted" field.
|
||||
func (_u *EpicArtifactInfoUpdateOne) SetDeleted(v bool) *EpicArtifactInfoUpdateOne {
|
||||
_u.mutation.SetDeleted(v)
|
||||
return _u
|
||||
}
|
||||
|
||||
// SetNillableDeleted sets the "deleted" field if the given value is not nil.
|
||||
func (_u *EpicArtifactInfoUpdateOne) SetNillableDeleted(v *bool) *EpicArtifactInfoUpdateOne {
|
||||
if v != nil {
|
||||
_u.SetDeleted(*v)
|
||||
}
|
||||
return _u
|
||||
}
|
||||
|
||||
// SetStatsHealth sets the "stats_health" field.
|
||||
func (_u *EpicArtifactInfoUpdateOne) SetStatsHealth(v int) *EpicArtifactInfoUpdateOne {
|
||||
_u.mutation.ResetStatsHealth()
|
||||
_u.mutation.SetStatsHealth(v)
|
||||
return _u
|
||||
}
|
||||
|
||||
// SetNillableStatsHealth sets the "stats_health" field if the given value is not nil.
|
||||
func (_u *EpicArtifactInfoUpdateOne) SetNillableStatsHealth(v *int) *EpicArtifactInfoUpdateOne {
|
||||
if v != nil {
|
||||
_u.SetStatsHealth(*v)
|
||||
}
|
||||
return _u
|
||||
}
|
||||
|
||||
// AddStatsHealth adds value to the "stats_health" field.
|
||||
func (_u *EpicArtifactInfoUpdateOne) AddStatsHealth(v int) *EpicArtifactInfoUpdateOne {
|
||||
_u.mutation.AddStatsHealth(v)
|
||||
return _u
|
||||
}
|
||||
|
||||
// SetStatsAttack sets the "stats_attack" field.
|
||||
func (_u *EpicArtifactInfoUpdateOne) SetStatsAttack(v int) *EpicArtifactInfoUpdateOne {
|
||||
_u.mutation.ResetStatsAttack()
|
||||
_u.mutation.SetStatsAttack(v)
|
||||
return _u
|
||||
}
|
||||
|
||||
// SetNillableStatsAttack sets the "stats_attack" field if the given value is not nil.
|
||||
func (_u *EpicArtifactInfoUpdateOne) SetNillableStatsAttack(v *int) *EpicArtifactInfoUpdateOne {
|
||||
if v != nil {
|
||||
_u.SetStatsAttack(*v)
|
||||
}
|
||||
return _u
|
||||
}
|
||||
|
||||
// AddStatsAttack adds value to the "stats_attack" field.
|
||||
func (_u *EpicArtifactInfoUpdateOne) AddStatsAttack(v int) *EpicArtifactInfoUpdateOne {
|
||||
_u.mutation.AddStatsAttack(v)
|
||||
return _u
|
||||
}
|
||||
|
||||
// SetStatsDefense sets the "stats_defense" field.
|
||||
func (_u *EpicArtifactInfoUpdateOne) SetStatsDefense(v int) *EpicArtifactInfoUpdateOne {
|
||||
_u.mutation.ResetStatsDefense()
|
||||
_u.mutation.SetStatsDefense(v)
|
||||
return _u
|
||||
}
|
||||
|
||||
// SetNillableStatsDefense sets the "stats_defense" field if the given value is not nil.
|
||||
func (_u *EpicArtifactInfoUpdateOne) SetNillableStatsDefense(v *int) *EpicArtifactInfoUpdateOne {
|
||||
if v != nil {
|
||||
_u.SetStatsDefense(*v)
|
||||
}
|
||||
return _u
|
||||
}
|
||||
|
||||
// AddStatsDefense adds value to the "stats_defense" field.
|
||||
func (_u *EpicArtifactInfoUpdateOne) AddStatsDefense(v int) *EpicArtifactInfoUpdateOne {
|
||||
_u.mutation.AddStatsDefense(v)
|
||||
return _u
|
||||
}
|
||||
|
||||
// SetRarity sets the "rarity" field.
|
||||
func (_u *EpicArtifactInfoUpdateOne) SetRarity(v string) *EpicArtifactInfoUpdateOne {
|
||||
_u.mutation.SetRarity(v)
|
||||
return _u
|
||||
}
|
||||
|
||||
// SetNillableRarity sets the "rarity" field if the given value is not nil.
|
||||
func (_u *EpicArtifactInfoUpdateOne) SetNillableRarity(v *string) *EpicArtifactInfoUpdateOne {
|
||||
if v != nil {
|
||||
_u.SetRarity(*v)
|
||||
}
|
||||
return _u
|
||||
}
|
||||
|
||||
// SetRole sets the "role" field.
|
||||
func (_u *EpicArtifactInfoUpdateOne) SetRole(v string) *EpicArtifactInfoUpdateOne {
|
||||
_u.mutation.SetRole(v)
|
||||
return _u
|
||||
}
|
||||
|
||||
// SetNillableRole sets the "role" field if the given value is not nil.
|
||||
func (_u *EpicArtifactInfoUpdateOne) SetNillableRole(v *string) *EpicArtifactInfoUpdateOne {
|
||||
if v != nil {
|
||||
_u.SetRole(*v)
|
||||
}
|
||||
return _u
|
||||
}
|
||||
|
||||
// SetArtifactNameEn sets the "artifact_name_en" field.
|
||||
func (_u *EpicArtifactInfoUpdateOne) SetArtifactNameEn(v string) *EpicArtifactInfoUpdateOne {
|
||||
_u.mutation.SetArtifactNameEn(v)
|
||||
return _u
|
||||
}
|
||||
|
||||
// SetNillableArtifactNameEn sets the "artifact_name_en" field if the given value is not nil.
|
||||
func (_u *EpicArtifactInfoUpdateOne) SetNillableArtifactNameEn(v *string) *EpicArtifactInfoUpdateOne {
|
||||
if v != nil {
|
||||
_u.SetArtifactNameEn(*v)
|
||||
}
|
||||
return _u
|
||||
}
|
||||
|
||||
// SetImageURL sets the "image_url" field.
|
||||
func (_u *EpicArtifactInfoUpdateOne) SetImageURL(v string) *EpicArtifactInfoUpdateOne {
|
||||
_u.mutation.SetImageURL(v)
|
||||
return _u
|
||||
}
|
||||
|
||||
// SetNillableImageURL sets the "image_url" field if the given value is not nil.
|
||||
func (_u *EpicArtifactInfoUpdateOne) SetNillableImageURL(v *string) *EpicArtifactInfoUpdateOne {
|
||||
if v != nil {
|
||||
_u.SetImageURL(*v)
|
||||
}
|
||||
return _u
|
||||
}
|
||||
|
||||
// Mutation returns the EpicArtifactInfoMutation object of the builder.
|
||||
func (_u *EpicArtifactInfoUpdateOne) Mutation() *EpicArtifactInfoMutation {
|
||||
return _u.mutation
|
||||
}
|
||||
|
||||
// Where appends a list predicates to the EpicArtifactInfoUpdate builder.
|
||||
func (_u *EpicArtifactInfoUpdateOne) Where(ps ...predicate.EpicArtifactInfo) *EpicArtifactInfoUpdateOne {
|
||||
_u.mutation.Where(ps...)
|
||||
return _u
|
||||
}
|
||||
|
||||
// Select allows selecting one or more fields (columns) of the returned entity.
|
||||
// The default is selecting all fields defined in the entity schema.
|
||||
func (_u *EpicArtifactInfoUpdateOne) Select(field string, fields ...string) *EpicArtifactInfoUpdateOne {
|
||||
_u.fields = append([]string{field}, fields...)
|
||||
return _u
|
||||
}
|
||||
|
||||
// Save executes the query and returns the updated EpicArtifactInfo entity.
|
||||
func (_u *EpicArtifactInfoUpdateOne) Save(ctx context.Context) (*EpicArtifactInfo, error) {
|
||||
return withHooks(ctx, _u.sqlSave, _u.mutation, _u.hooks)
|
||||
}
|
||||
|
||||
// SaveX is like Save, but panics if an error occurs.
|
||||
func (_u *EpicArtifactInfoUpdateOne) SaveX(ctx context.Context) *EpicArtifactInfo {
|
||||
node, err := _u.Save(ctx)
|
||||
if err != nil {
|
||||
panic(err)
|
||||
}
|
||||
return node
|
||||
}
|
||||
|
||||
// Exec executes the query on the entity.
|
||||
func (_u *EpicArtifactInfoUpdateOne) Exec(ctx context.Context) error {
|
||||
_, err := _u.Save(ctx)
|
||||
return err
|
||||
}
|
||||
|
||||
// ExecX is like Exec, but panics if an error occurs.
|
||||
func (_u *EpicArtifactInfoUpdateOne) ExecX(ctx context.Context) {
|
||||
if err := _u.Exec(ctx); err != nil {
|
||||
panic(err)
|
||||
}
|
||||
}
|
||||
|
||||
// check runs all checks and user-defined validators on the builder.
|
||||
func (_u *EpicArtifactInfoUpdateOne) check() error {
|
||||
if v, ok := _u.mutation.ArtifactName(); ok {
|
||||
if err := epicartifactinfo.ArtifactNameValidator(v); err != nil {
|
||||
return &ValidationError{Name: "artifact_name", err: fmt.Errorf(`ent: validator failed for field "EpicArtifactInfo.artifact_name": %w`, err)}
|
||||
}
|
||||
}
|
||||
if v, ok := _u.mutation.ArtifactCode(); ok {
|
||||
if err := epicartifactinfo.ArtifactCodeValidator(v); err != nil {
|
||||
return &ValidationError{Name: "artifact_code", err: fmt.Errorf(`ent: validator failed for field "EpicArtifactInfo.artifact_code": %w`, err)}
|
||||
}
|
||||
}
|
||||
if v, ok := _u.mutation.Creator(); ok {
|
||||
if err := epicartifactinfo.CreatorValidator(v); err != nil {
|
||||
return &ValidationError{Name: "creator", err: fmt.Errorf(`ent: validator failed for field "EpicArtifactInfo.creator": %w`, err)}
|
||||
}
|
||||
}
|
||||
if v, ok := _u.mutation.Updater(); ok {
|
||||
if err := epicartifactinfo.UpdaterValidator(v); err != nil {
|
||||
return &ValidationError{Name: "updater", err: fmt.Errorf(`ent: validator failed for field "EpicArtifactInfo.updater": %w`, err)}
|
||||
}
|
||||
}
|
||||
if v, ok := _u.mutation.Rarity(); ok {
|
||||
if err := epicartifactinfo.RarityValidator(v); err != nil {
|
||||
return &ValidationError{Name: "rarity", err: fmt.Errorf(`ent: validator failed for field "EpicArtifactInfo.rarity": %w`, err)}
|
||||
}
|
||||
}
|
||||
if v, ok := _u.mutation.Role(); ok {
|
||||
if err := epicartifactinfo.RoleValidator(v); err != nil {
|
||||
return &ValidationError{Name: "role", err: fmt.Errorf(`ent: validator failed for field "EpicArtifactInfo.role": %w`, err)}
|
||||
}
|
||||
}
|
||||
if v, ok := _u.mutation.ArtifactNameEn(); ok {
|
||||
if err := epicartifactinfo.ArtifactNameEnValidator(v); err != nil {
|
||||
return &ValidationError{Name: "artifact_name_en", err: fmt.Errorf(`ent: validator failed for field "EpicArtifactInfo.artifact_name_en": %w`, err)}
|
||||
}
|
||||
}
|
||||
if v, ok := _u.mutation.ImageURL(); ok {
|
||||
if err := epicartifactinfo.ImageURLValidator(v); err != nil {
|
||||
return &ValidationError{Name: "image_url", err: fmt.Errorf(`ent: validator failed for field "EpicArtifactInfo.image_url": %w`, err)}
|
||||
}
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
func (_u *EpicArtifactInfoUpdateOne) sqlSave(ctx context.Context) (_node *EpicArtifactInfo, err error) {
|
||||
if err := _u.check(); err != nil {
|
||||
return _node, err
|
||||
}
|
||||
_spec := sqlgraph.NewUpdateSpec(epicartifactinfo.Table, epicartifactinfo.Columns, sqlgraph.NewFieldSpec(epicartifactinfo.FieldID, field.TypeInt64))
|
||||
id, ok := _u.mutation.ID()
|
||||
if !ok {
|
||||
return nil, &ValidationError{Name: "id", err: errors.New(`ent: missing "EpicArtifactInfo.id" for update`)}
|
||||
}
|
||||
_spec.Node.ID.Value = id
|
||||
if fields := _u.fields; len(fields) > 0 {
|
||||
_spec.Node.Columns = make([]string, 0, len(fields))
|
||||
_spec.Node.Columns = append(_spec.Node.Columns, epicartifactinfo.FieldID)
|
||||
for _, f := range fields {
|
||||
if !epicartifactinfo.ValidColumn(f) {
|
||||
return nil, &ValidationError{Name: f, err: fmt.Errorf("ent: invalid field %q for query", f)}
|
||||
}
|
||||
if f != epicartifactinfo.FieldID {
|
||||
_spec.Node.Columns = append(_spec.Node.Columns, f)
|
||||
}
|
||||
}
|
||||
}
|
||||
if ps := _u.mutation.predicates; len(ps) > 0 {
|
||||
_spec.Predicate = func(selector *sql.Selector) {
|
||||
for i := range ps {
|
||||
ps[i](selector)
|
||||
}
|
||||
}
|
||||
}
|
||||
if value, ok := _u.mutation.ArtifactName(); ok {
|
||||
_spec.SetField(epicartifactinfo.FieldArtifactName, field.TypeString, value)
|
||||
}
|
||||
if value, ok := _u.mutation.ArtifactCode(); ok {
|
||||
_spec.SetField(epicartifactinfo.FieldArtifactCode, field.TypeString, value)
|
||||
}
|
||||
if value, ok := _u.mutation.Creator(); ok {
|
||||
_spec.SetField(epicartifactinfo.FieldCreator, field.TypeString, value)
|
||||
}
|
||||
if value, ok := _u.mutation.CreateTime(); ok {
|
||||
_spec.SetField(epicartifactinfo.FieldCreateTime, field.TypeTime, value)
|
||||
}
|
||||
if _u.mutation.CreateTimeCleared() {
|
||||
_spec.ClearField(epicartifactinfo.FieldCreateTime, field.TypeTime)
|
||||
}
|
||||
if value, ok := _u.mutation.Updater(); ok {
|
||||
_spec.SetField(epicartifactinfo.FieldUpdater, field.TypeString, value)
|
||||
}
|
||||
if value, ok := _u.mutation.UpdateTime(); ok {
|
||||
_spec.SetField(epicartifactinfo.FieldUpdateTime, field.TypeTime, value)
|
||||
}
|
||||
if _u.mutation.UpdateTimeCleared() {
|
||||
_spec.ClearField(epicartifactinfo.FieldUpdateTime, field.TypeTime)
|
||||
}
|
||||
if value, ok := _u.mutation.Deleted(); ok {
|
||||
_spec.SetField(epicartifactinfo.FieldDeleted, field.TypeBool, value)
|
||||
}
|
||||
if value, ok := _u.mutation.StatsHealth(); ok {
|
||||
_spec.SetField(epicartifactinfo.FieldStatsHealth, field.TypeInt, value)
|
||||
}
|
||||
if value, ok := _u.mutation.AddedStatsHealth(); ok {
|
||||
_spec.AddField(epicartifactinfo.FieldStatsHealth, field.TypeInt, value)
|
||||
}
|
||||
if value, ok := _u.mutation.StatsAttack(); ok {
|
||||
_spec.SetField(epicartifactinfo.FieldStatsAttack, field.TypeInt, value)
|
||||
}
|
||||
if value, ok := _u.mutation.AddedStatsAttack(); ok {
|
||||
_spec.AddField(epicartifactinfo.FieldStatsAttack, field.TypeInt, value)
|
||||
}
|
||||
if value, ok := _u.mutation.StatsDefense(); ok {
|
||||
_spec.SetField(epicartifactinfo.FieldStatsDefense, field.TypeInt, value)
|
||||
}
|
||||
if value, ok := _u.mutation.AddedStatsDefense(); ok {
|
||||
_spec.AddField(epicartifactinfo.FieldStatsDefense, field.TypeInt, value)
|
||||
}
|
||||
if value, ok := _u.mutation.Rarity(); ok {
|
||||
_spec.SetField(epicartifactinfo.FieldRarity, field.TypeString, value)
|
||||
}
|
||||
if value, ok := _u.mutation.Role(); ok {
|
||||
_spec.SetField(epicartifactinfo.FieldRole, field.TypeString, value)
|
||||
}
|
||||
if value, ok := _u.mutation.ArtifactNameEn(); ok {
|
||||
_spec.SetField(epicartifactinfo.FieldArtifactNameEn, field.TypeString, value)
|
||||
}
|
||||
if value, ok := _u.mutation.ImageURL(); ok {
|
||||
_spec.SetField(epicartifactinfo.FieldImageURL, field.TypeString, value)
|
||||
}
|
||||
_node = &EpicArtifactInfo{config: _u.config}
|
||||
_spec.Assign = _node.assignValues
|
||||
_spec.ScanValues = _node.scanValues
|
||||
if err = sqlgraph.UpdateNode(ctx, _u.driver, _spec); err != nil {
|
||||
if _, ok := err.(*sqlgraph.NotFoundError); ok {
|
||||
err = &NotFoundError{epicartifactinfo.Label}
|
||||
} else if sqlgraph.IsConstraintError(err) {
|
||||
err = &ConstraintError{msg: err.Error(), wrap: err}
|
||||
}
|
||||
return nil, err
|
||||
}
|
||||
_u.mutation.done = true
|
||||
return _node, nil
|
||||
}
|
||||
Reference in New Issue
Block a user